beirich
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e9635077dc
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>_<
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2011-03-17 04:38:42 +00:00 |
beirich
|
0382f474dc
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oops, fix build
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2011-03-17 04:36:46 +00:00 |
beirich
|
729d52d18f
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PCE: fix up turbotap code, seems solid now
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2011-03-15 03:36:02 +00:00 |
beirich
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c9c34ef1db
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PCE: 5-player turbotap emulation
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2011-03-14 06:12:40 +00:00 |
beirich
|
50a06e38cd
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PCE: Significant VDC timing improvements
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2011-03-13 03:20:28 +00:00 |
beirich
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33a9ccf1f5
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PCE: New Adventure Island, Turrican, P-47, Silent Debuggers, Strip Fighter, R-Type fixed
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2011-03-10 05:22:26 +00:00 |
beirich
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540af82171
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[PCE] retest all hucards, update compat.txt, identified some additional bad roms
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2011-03-07 00:48:52 +00:00 |
beirich
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52e6727841
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[PCE] Improve some port mirroring
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2011-03-06 07:26:46 +00:00 |
beirich
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e07349c582
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[PCE] improve cpu instruction timing
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2011-03-06 06:06:49 +00:00 |
beirich
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d3e63df8db
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Fix issue causing noise channel to be prematurely short-circuited, fixes the silent sea breeze sound in the music selection screen of Outrun
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2011-03-01 02:57:31 +00:00 |
beirich
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bcf69dfb9d
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[PCE] fix frameskip to not break some games
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2011-02-28 07:10:19 +00:00 |
andres.delikat
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d7ba739b30
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Some fix ups to input recording, and setting up the ability to test recording & playback
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2011-02-28 01:26:38 +00:00 |
andres.delikat
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423e9c8783
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Add SetControllersAsMnemonic() to IEmulator and implement it in the SMS core. Very crude playback now works.
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2011-02-27 22:33:25 +00:00 |
beirich
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dd109b76da
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[PCE] Implement T-flag operation of AND instruction, mostly fixing Legendary Axe
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2011-02-27 16:41:48 +00:00 |
beirich
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303d276ac7
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[PCE] DMA handling improvements. Fixes sprite flicker issues on some games (ex: Dragon Curse), and several games that didn't boot or froze (ex: Magical Chase)
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2011-02-27 08:06:21 +00:00 |
beirich
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d381be67a6
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[PCE] Convert memory mappers from 16-bit addressing to 21-bit addressing
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2011-02-26 23:02:34 +00:00 |
andres.delikat
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04b6b2baa0
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Fix typo!
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2011-02-26 22:08:55 +00:00 |
andres.delikat
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d0e37373a4
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Refactor input display to use the GetControllersAsMneumonic() function from the emulator core. Hook up PCE GetControllersAsMneumonic()
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2011-02-26 22:04:17 +00:00 |
andres.delikat
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0ed57b443b
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Add GetControllerAsMneumonic() to IEmulator that returns a formatted string of controller inputs. Implemented this function in SMS input.cs and hooked up Movie recording.
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2011-02-26 21:36:46 +00:00 |
zeromus
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bc74d6c575
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complete speed/skip/non60-throttle functionality and controllable vsync. maybe a bit rough, but i'll continue to support it.
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2011-02-21 09:48:53 +00:00 |
beirich
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577f249905
|
Misc code cleanup
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2011-02-16 04:45:59 +00:00 |
andres.delikat
|
48bb648ff9
|
IEmulator now has a string type so that emulators can return a string representing the platform they emulate
|
2011-02-16 02:42:58 +00:00 |
beirich
|
1d00b7fe6b
|
minor refactoring of IController handling of control updates / frame tracking / movies
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2011-02-05 05:40:19 +00:00 |
beirich
|
78c7a74a0d
|
PCE: improve video timing... slightly
|
2011-02-01 05:25:28 +00:00 |
beirich
|
2ec181e50f
|
cleanup some code after removing HardReset from IEmulator API
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2011-01-21 07:14:42 +00:00 |
beirich
|
e62c1bc673
|
add memory API, remove HardReset from IEmulator
|
2011-01-21 03:59:50 +00:00 |
beirich
|
d1110de5de
|
SMS: implement zoomed sprites; VDP fixes; Ax Battler GG fixed
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2011-01-16 06:31:14 +00:00 |
beirich
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89e4c5a674
|
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2011-01-11 02:55:51 +00:00 |