zeromus
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0acbb11e97
|
move HawkFile to BizHawk.Common along with a small web of dependencies and then add "using BizHawk.Common" to 100 files
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2013-10-27 22:07:40 +00:00 |
zeromus
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ee70aefd3a
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lay some groundwork for decoupling HawkFile from 7z. not actually reorganized yet, but we can let it gestate for a while and it will be simple to move HawkFile to Bizhawk.Common when someone needs it
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2013-10-27 21:29:18 +00:00 |
adelikat
|
dd4bc8dd59
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Move MovieImport.cs to Client.Common
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2013-10-27 18:18:58 +00:00 |
adelikat
|
79a9e7cdc4
|
more warning cleanups including some bad configurations in client.common and pcedebugger projects
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2013-10-27 18:01:36 +00:00 |
adelikat
|
9473f6840b
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Client.Common code refactoring and some misc things to do
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2013-10-27 17:47:54 +00:00 |
adelikat
|
3f410a771c
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small code cleanups and deal with some warnings
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2013-10-27 17:07:37 +00:00 |
adelikat
|
7e49c9457d
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Move stuff from GlobalWinF to Global
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2013-10-27 16:26:37 +00:00 |
adelikat
|
e265e00ca1
|
ack! whoops!
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2013-10-27 16:23:48 +00:00 |
adelikat
|
61eb5df4e6
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remove reference to bizhawk.util from pce_debugger and add reference to client.common
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2013-10-27 15:58:06 +00:00 |
adelikat
|
07bb62832d
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Finish code cleanup of MainForm.Events
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2013-10-27 15:53:37 +00:00 |
adelikat
|
9908589ad7
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rename MainForm.MenuItems.cs to MainForm.Events.cs and redelete .NET 4.5 proj file
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2013-10-27 15:26:26 +00:00 |
adelikat
|
eccaca3c78
|
more mainform refactoring and some small visual fixes to the context menu
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2013-10-27 15:23:41 +00:00 |
adelikat
|
9218e298dd
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more mainform code cleanup
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2013-10-27 13:53:28 +00:00 |
zeromus
|
fa40ae718f
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reapply edits and cleanup
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2013-10-27 07:54:00 +00:00 |
zeromus
|
11dbb0e1c8
|
reapply moves with merge tracking
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2013-10-27 07:52:20 +00:00 |
zeromus
|
179dbd4124
|
revert back to r5156
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2013-10-27 07:45:59 +00:00 |
adelikat
|
ff72ae879e
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more mainform code cleanup
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2013-10-26 20:33:25 +00:00 |
adelikat
|
c5b2f284b5
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Starts some mainform code cleanup, and add some menu tweaks: loadstate submenu - disable non-existent slots, savestate submenu - bold slots that already have savestates saved to them
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2013-10-26 15:57:43 +00:00 |
adelikat
|
cf6e72aad4
|
Move controller binding to client.common, and some global stuff
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2013-10-25 17:14:24 +00:00 |
adelikat
|
40f143e4ad
|
move xmlgame to client.common and refactor it a bit in order to achieve that
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2013-10-25 17:08:18 +00:00 |
adelikat
|
0edfc03e34
|
fix SaveStateManager, oops. Also move BinarySavestate to client.common
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2013-10-25 16:53:34 +00:00 |
adelikat
|
3e429736d5
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Move PathManager and SavestateManager to Client.Common, also remove the dependency for System.Web in PathManager by doing a more logical way of getting the executing assembly path
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2013-10-25 16:00:34 +00:00 |
adelikat
|
360ff31a54
|
remove an unused MovieConvert that somehow has survived this whole time
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2013-10-25 15:46:50 +00:00 |
adelikat
|
aa9bfa8e99
|
Move RamSearchEngine to Client.Common
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2013-10-25 15:44:41 +00:00 |
adelikat
|
ba2ff213c6
|
Start the BizHawk.Common project and move MRUStack and UndoHistory there
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2013-10-25 15:30:20 +00:00 |
adelikat
|
a17e038a1d
|
oops
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2013-10-25 15:16:20 +00:00 |
adelikat
|
81b0707e4f
|
Refactored WatchHistory to use a generic type, and renamed to UndoHistory, can be used for any list of objects now
|
2013-10-25 15:13:36 +00:00 |
adelikat
|
ea192e697e
|
Ram Search - update values when clicking undo or redo
|
2013-10-25 14:50:45 +00:00 |
adelikat
|
ba6102b160
|
Ram Search - ran into an issue where I clicked a radio and it didn't update the search engine state but I couldn't reproduce the issue consistently, so I put it in a more thorough approach of setting the engine state just before doing a search rather than trying to keep it up to date with change events
|
2013-10-25 14:30:08 +00:00 |
adelikat
|
f72303f326
|
Move watchlist to common
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2013-10-25 13:27:20 +00:00 |
adelikat
|
3ff9dc8f4c
|
Some refactoring of WatchList in preparation for moving to common
|
2013-10-25 13:04:30 +00:00 |
adelikat
|
46a888e6d4
|
Remove some 7z Test files that are now no longer needed
|
2013-10-25 12:52:53 +00:00 |
adelikat
|
3008020a4b
|
fix 7z loading
|
2013-10-25 03:04:27 +00:00 |
zeromus
|
aa028acb35
|
|
2013-10-25 01:01:35 +00:00 |
zeromus
|
a209b795a2
|
|
2013-10-25 01:01:05 +00:00 |
zeromus
|
78603f1237
|
continuing...
|
2013-10-25 01:00:31 +00:00 |
zeromus
|
6616a75cfb
|
etc
|
2013-10-25 00:59:34 +00:00 |
zeromus
|
1a2b2c3dc5
|
attempt to reconstruct reorg with history
|
2013-10-25 00:57:23 +00:00 |
zeromus
|
249ddea268
|
revert to pre-refactor state. its a WIP, dont judge
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2013-10-25 00:34:01 +00:00 |
adelikat
|
28023e8882
|
Fix debug mode of Client.Common
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2013-10-24 23:46:46 +00:00 |
adelikat
|
5ee6ffabe0
|
Move RomGame to client.common and set common to allow unsafe code
|
2013-10-24 23:24:46 +00:00 |
adelikat
|
f1089e214c
|
Move 7z stuff and HawkFile to client.common
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2013-10-24 23:04:29 +00:00 |
adelikat
|
80f0c75a41
|
Movie MovieSession to Client.Common
|
2013-10-24 22:26:28 +00:00 |
adelikat
|
11d2997db7
|
Refactor movie to get out all the client specific code, the solution usually was to move code into the tool that was calling it since the function itself had little to do with the movie object, move the movie object to client.common
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2013-10-24 21:44:12 +00:00 |
adelikat
|
a572935991
|
some detangling of Movie.cs and Mainform references, not done but windled it down quite a bit
|
2013-10-24 01:35:08 +00:00 |
adelikat
|
de19802d25
|
Refactor movie loadstate code to get the winform specific code out of Movie.cs and movie it to Mainform, this involves passing back error information rather than calling messageboxes itself. Movie.cs loadstate is slightly less crappy now, and the mainform HandleMovieLoadstate is unbelievably crappy, must refactor at some point. I tested and don't think I broke anything, but given the complexity of the logic and number of scenario, I wouldn't be surprised.
|
2013-10-23 23:45:15 +00:00 |
zeromus
|
c1533d3259
|
use newer TI83 firmware hashes
|
2013-10-21 23:09:24 +00:00 |
adelikat
|
1b6b53f687
|
move some more movie classes to Client.Common
|
2013-10-21 21:55:19 +00:00 |
goyuken
|
5afcb1b168
|
gameboy - use blip_buf for audio resampling, like NES. this is also something that dual GB does, but i never got around to porting it back to single GB before. the speexresampler is very good for some things, like snes, but isn't appropriate for multi-megahertz audio downsampling.
big speedup.
|
2013-10-21 17:19:37 +00:00 |
zeromus
|
b284f5b5e4
|
add FirmwaresConfigInfo dialog to show you more information about a firmware (such as which options the DB is allowing) and reformulate TI-83 firmware DB entries a bit--theyre wrong until we enter correct hashes though
|
2013-10-21 06:02:02 +00:00 |