Commit Graph

2710 Commits

Author SHA1 Message Date
Hathor86 2876f63dd8 ExternalTools: Allow several tools running simultaneously 2015-12-30 11:00:56 +01:00
feos dc3a133d0b tastudio: fix upward drawing. 2015-12-26 13:17:22 +03:00
adelikat ac1c7d0992 HexView - setting up some API 2015-12-24 15:46:57 -05:00
adelikat 60692450e8 New Hex Editor - add the plumbing for the HexView widget, that will use the GDIRenderer as the basis for the drawing. 2015-12-24 11:15:29 -05:00
Connor Olding 9a45066e27 Fix selections in HexEditor text columns 2015-12-23 21:29:48 -08:00
adelikat d470703a40 Add an Experimental Tools submenu that only shows in Developer Builds and move autohawk there. Add a NewHexEditor tool (in the experimental section), which is currently just a bare bones winform with all the necessary plumbing set up 2015-12-23 21:11:25 -05:00
Connor Olding f0c939d87c reimplement strings for OSD watches
also fixed saving separators
2015-12-23 17:18:39 -08:00
hegyak 55eef165aa Add one to the VersionInfo.cs 2015-12-20 12:44:50 -08:00
feos a77a224f9b hexeditor: make secondary highlight color depend on primary
fixes custom color mismatch
2015-12-20 23:07:13 +03:00
feos 65415608e5 hexeditor tweaks:
- don't show chars between scrollbar and right label border
- don't add existing items to _secondaryHighlightedAddresses
- view scrolls after offscreen mouse selection
- spacing becomes more comprehensible
- display number of selected addresses if more than 1
2015-12-20 23:07:11 +03:00
hegyak 69a5b6fb52 SNES Cheats: Properly Support GameGenie codes. Fix a bug with Byte Vs. Word cheats.
GBA Cheats: Add Check for DEADFACE to return without conversion and issue warning about this.  Add Skeleton for Action Replay MAX code conversion.  Needs detection.
2015-12-20 09:52:08 -08:00
adelikat 752235b848 NES Music ripper tool - clean it up slightly to be more presentable 2015-12-20 12:51:05 -05:00
adelikat 223295cd87 Make platform specific game genie tools not released, so they don't show up in the toolbox 2015-12-20 12:49:14 -05:00
adelikat 01e72a2d94 Change macro input to released = false 2015-12-20 12:46:17 -05:00
adelikat 7654374682 Cheats - use the integrated tool instead of the one-off platform specific tools 2015-12-20 12:38:59 -05:00
adelikat 13418e963b GameShark - reposition and resize things slightly, there was a bit too much unused space for no reason 2015-12-20 11:49:50 -05:00
adelikat fdc530626d Rework the ordering of the tool menu items, and make GameShark default window style "CenterParent" 2015-12-20 11:45:39 -05:00
feos 23b3784123 lua: gui.defaultTextBackground() 2015-12-20 14:28:31 +03:00
feos c5526a1169 Fix #134 - Option to turn off "savestate every frame" for bsnes
Warning text: "Guarantee deterministic emulation by savestating every frame. Don't TAS without it! Only ~75% of runs sync without it, but speed boost is ~30%."
2015-12-20 11:58:11 +03:00
pjgat09 84428afc58 Lua forms textbox: Ctrl+A now selects all text 2015-12-19 22:16:29 -05:00
zeromus 260ad45a88 fix lua's reboot_core function... maybe 2015-12-19 21:14:13 -06:00
zeromus 22143f99fb work on stability of avi writing. Unfortunately, I did a half dozen things here, overlapping in complicated ways, and at least 2 of which were required to fix it: changed pinvoke wrapper of AVISaveOptions, removed ownership of pointers from codec token (simplified analysis and in principle [but not practice] determinism due to less GC involvement), changed life cycle management of codec token (irrelevant due to prior), changed functions used to allocate memory from AllocHGlobal to pinvoke HeapAlloc, made different assumptions of ownership/lifecycle of pointers accessed by AVISaveOptions. notably the pinvoke wrapper for AVISaveOptions was the last thing I fixed that sealed the deal, but I don't think it was that simple. 2015-12-19 05:13:31 -06:00
pjgat09 d54e53d329 Lua forms.setproperty: Convert the passed value to an enum if applicable 2015-12-19 00:01:06 -05:00
hegyak f8a3dca089 Correct a dumb bug in Genesis GameGenie code conversion. 2015-12-18 15:50:14 -08:00
feos 2a19edca91 avi: try to remember previously used codec.
todo: fix canceling codec selection but then going ahead and recording.
2015-12-17 00:24:46 +03:00
feos d77c414a06 avi: traditional avi setup menu item. 2015-12-16 21:14:13 +03:00
pgrimsrud bb327261ae Add a return value to the main function for various purposes.
Add Lua function ExitCode to allow script writers to terminate the client with an exit code.
2015-12-15 22:39:42 -07:00
Hathor86 a7074c6341 ExternalToolManager and BizHawkExternalToolattribute
Add those 2 classes in order to help handling of external tools
- Also fix value setting in watches constructor
- Bugfix in loading externaltools (they loaded multiple times)
- Add new version of Hello World external tool
Whitespaces noise in RamWatch.cs... :s The code hasn't changed
2015-12-13 21:38:35 +01:00
feos 2535207a40 tastudio: actually implement seeking progressbar. 2015-12-13 00:00:23 +03:00
zeromus 48bf9616db fix --fullscreen and fullscreenOnLoad options 2015-12-12 13:25:59 -06:00
zeromus a9b094c11b fix path config window size (too small for global, looks bad) 2015-12-10 07:01:37 -06:00
hegyak f40b2acd47 Comment a MessageBox out. 2015-12-10 04:52:45 -08:00
hegyak 2f2bfc0656 Merge branch 'master' of https://github.com/TASVideos/BizHawk 2015-12-10 04:43:05 -08:00
zeromus 0218d6d321 fix toolbox 2015-12-10 06:08:00 -06:00
zeromus 053b260929 fix console log noise from recent revision to throttle 2015-12-10 05:47:11 -06:00
Connor Olding a7dd0b2386 Adjust Registered Functions window: anchors, minimum size 2015-12-10 03:35:12 -08:00
hegyak 29c30c2b49 Merge branch 'master' of https://github.com/TASVideos/BizHawk 2015-12-09 21:51:26 -08:00
Connor Olding 938b0a63de Fix path to ffmpeg.exe 2015-12-09 20:32:21 -08:00
hegyak 84e3e02c1e Merge branch 'master' of https://github.com/TASVideos/BizHawk 2015-12-09 17:01:18 -08:00
feos 2a6a2a7a8a tastudio: properly report saving progress.
also attempt to report seeking progress.
report occurs, but progressbar doesn't show up...
2015-12-10 01:38:06 +03:00
feos ea1368c819 tastudio: display changes in a loaded file too. 2015-12-09 19:58:09 +03:00
hegyak 9c210e5fa4 Merge branch 'master' of https://github.com/TASVideos/BizHawk 2015-12-08 16:05:37 -08:00
Hathor86 708bb4fa93 Final stuff to WatchList
Now fully use comparer class. That saves memory and offer extensibility
ItemCount property obsolete => Moved to Count property (which did the same thing)
Moved ConfigPersistAttribute.cs, IToolForm.cs, IToolFormAutoConfig.cs back to common
2015-12-09 00:54:54 +01:00
feos 8a6ddfbf3f tastudio: actually use initial state from anchored movies.
don't seek to whatever frame such a movie was created from.
2015-12-08 23:38:00 +03:00
hegyak 0d3a166529 Merge branch 'master' of https://github.com/TASVideos/BizHawk 2015-12-08 08:35:51 -08:00
feos 173b9e9d76 new lua script, relying on recent features.
show frame when rewinding.
2015-12-07 21:43:32 +03:00
hegyak bcac7f5f18 Merge branch 'master' of https://github.com/TASVideos/BizHawk 2015-12-07 09:27:37 -08:00
feos 72b650d606 tastudio: properly save/load column settings.
wrap MainForm savestate functions that tastudio can now control into IControlMainform.
2015-12-07 20:05:04 +03:00
hegyak 1a15403690 Merge branch 'master' of https://github.com/TASVideos/BizHawk 2015-12-05 19:56:13 -08:00
Hathor86 12388cbe3d ExternalTool bug fix: wasn't able tool load serveral dll 2015-12-06 00:52:07 +01:00