Commit Graph

67 Commits

Author SHA1 Message Date
adelikat 8a6585aceb CD CDL - drag and drop, implement save menu item, prevent some more nags 2014-04-13 12:40:30 +00:00
adelikat 11f055a1e7 Use the RecentRom.MostRecent property more, instead of index 0 2014-04-06 20:46:23 +00:00
beirich e291b3d5fa SMS: Implement option for Auto Region (export/japan) and Auto Display type (NTSC/PAL) 2014-03-22 05:57:27 +00:00
beirich 8496f71812 SMS: Korean mappers work. Fixes Cyborg Z, Dodgeball King, F1 Spirit, Jang Pang III, Knightmare II, Nemesis, Nemesis 2, Penguin Adventure, Sangokushi 3, Street Master, Wonsiin 2014-03-14 04:30:01 +00:00
beirich 8daab82463 SMS: Add Export/Japan, NTSC/PAL, Enable BIOS options to SMS menu. Not yet hooked up to core. 2014-03-13 04:15:05 +00:00
beirich d328fd0479 SMS: add option to make 3d games playable. some are actually interesting. sega does what nintendont 2014-03-05 02:20:22 +00:00
zeromus 8439d13236 change 1px bordering method amd workaround hack so it can always be black
add icon for firmwares and display config
2014-02-04 21:06:00 +00:00
adelikat 3497e28f96 PCE BG Viewer - implement Always on Top and Floating Window, and refactor 2014-01-31 23:42:06 +00:00
adelikat d87978087d NES PPU Viewer - implement Always on Top and Floating Window and refactor 2014-01-31 22:58:41 +00:00
zeromus 2275ec234f massive displaymanager/renderpanel refactor. All useful logic is now compact and in DisplayManager. Also, remove the old filter infrastructure, its totally outdated now 2014-01-28 04:39:27 +00:00
zeromus 25cab541b1 assorted cleanup and quick restore of DIspBlurry and Vsync settings 2014-01-27 06:03:18 +00:00
zeromus a2ba761ae1 BizwareGL! 2014-01-27 00:02:21 +00:00
goyuken 9be3364db4 FDS: fix menu bug 2014-01-20 17:18:55 +00:00
adelikat 3904951c60 INTERIM the core selection menu item 2014-01-15 22:37:59 +00:00
goyuken 7668b15052 add a new tool to mainform, the batch runner. it's only enabled in INTERIM. it allows you to mass instantiate a bunch of emu cores and look for failure to load or exceptions on frame advance. it doesn't do all that much, but can easily be extended if any other devs are interested in it 2014-01-15 02:16:06 +00:00
adelikat 9b068a3cf2 Some clean up of NES config dialogs, and menu item display logic 2014-01-10 17:41:13 +00:00
goyuken 1f1bb93360 quicknes: some settings stuff, not all finished 2014-01-09 23:50:10 +00:00
adelikat 309626b8c8 lock down NES Sound config settings on quicknes, show Game Genie button on cheats dialog for it, do Toolbox logic 2014-01-07 01:12:48 +00:00
adelikat 803863b305 NES Game Genie Encoder/Decoder - support anything with system id "NES" not specifically the NES object, look for the "System Bus" not a hardcoded 2nd in domain in the list 2014-01-07 00:22:46 +00:00
adelikat 78e672efb3 NES Menu - cleanup some logic, and restrict Nametable viewer and PPU Viewer to NesHawk only 2014-01-06 23:56:30 +00:00
adelikat b445a7adf1 Virtual pads - Hook up 2 6 buttons and a Reset+Power Control pad to Genesis, fix Saturn vpad to clear Start button on clear, Support power button on NES control pad.
Wire up Reset and Power to Genesis mnemonic and input display systems.  This invalidated any previous movies recorded on this core (nobody should actually using an experimental core anyway)

Generic Config Settings - dont' show default icons!
2014-01-03 01:06:24 +00:00
goyuken a399dbe91e NES: Move boardproperties into movie 2.0 syncsettings objects, and add a rudimentary UI for changing them 2014-01-01 03:03:10 +00:00
adelikat fd56efd33a Some renaming of Save/Load state functions and variables to make them less confusing 2013-12-30 16:49:13 +00:00
adelikat dae86e770c Mainform - a round of cleanup 2013-12-29 23:35:42 +00:00
goyuken 75d39ac60f SNES: connect to new settings system.. everything should work? 2013-12-27 17:59:19 +00:00
adelikat 2d51ac5d13 Move a function from mainform to moviesession 2013-12-27 14:39:01 +00:00
goyuken e3165459d8 saturn to new settings system 2013-12-27 03:02:28 +00:00
goyuken cff6a517f5 coleco to new settings system 2013-12-24 23:32:43 +00:00
adelikat e711a6ec6f Move SwapBackupSavestate() from EmuHawk.Mainform to Client.Common.SaveSlotManager 2013-12-24 22:20:18 +00:00
adelikat dd63395f67 move some stuff from EmuHawk to Client.Common 2013-12-24 21:59:41 +00:00
goyuken 82c82b681a connect a26 to the new settings setup. unlike all those before it, the menus have changed a bit, but all of the functionality is still there. in movie 2.0, a26 will store the two difficulty switches and the bw\color switch as syncsettings 2013-12-24 20:50:53 +00:00
goyuken bdfbafdfca SMS: support new settings infrastructure. this adds enableFM and allowOverclock as sync relevant settings for movie files (but of course, they won't end up in Movie 1.0 files) 2013-12-24 01:06:17 +00:00
goyuken 916e0029c4 GPGX: support new settings system. this means you can now connect all manner of weird arse controllers, but some aren't implemented in other places yet. 2013-12-23 23:03:12 +00:00
goyuken bf20188462 add winform edit for dual gameboy settings 2013-12-23 16:58:20 +00:00
goyuken d37796ab1c more new core config framework; this time GAEMBOY 2013-12-23 02:51:41 +00:00
adelikat 05e2f67771 Move some tool loading logic from mainform to toolmanager 2013-12-22 23:34:22 +00:00
goyuken 0347fc5eef core settings stuff etc 2013-12-22 20:41:21 +00:00
adelikat d5ea2567ba Context Menu - fix logic for showing Add Subtitle 2013-12-22 18:54:07 +00:00
goyuken 0b8adc6113 fix some massively fubar config stuff from r5653 2013-12-22 02:47:35 +00:00
adelikat 1ad3b83d83 Better updating of cheat status in various situations, and fix an exception thrown when unfreezing an address with the hex editor 2013-12-21 16:42:36 +00:00
adelikat 9c7dac0aa3 rip out VS menu items, we don't support that stuff anymore 2013-12-20 22:55:50 +00:00
adelikat f8038d3812 Refactor how the Gui deals with NES special commands (Fds and Vs) 2013-12-20 22:49:35 +00:00
adelikat 18c50a55fe Remove SaveAs from IMovie, the only usage it had in that context was to make backups and was erroneously named in that context. Made is a Movie.cs implementation only and disabled the menu item option if the movie is a TasMovie (TAStudio will be in charge of backup logic) 2013-12-10 17:59:04 +00:00
adelikat 165f8563a7 More use of IMovie and less use of Movie 2013-12-04 15:17:02 +00:00
adelikat bc860a4bcf Remove the option to turn off the "Bind movies to savestates" feature 2013-12-04 02:43:40 +00:00
adelikat b7d553cb4e Move the readonly flag from Global to MovieSession 2013-12-03 18:08:45 +00:00
pasky1382 c8d9757d37 Added scanline display filter options 2013-12-03 05:02:29 +00:00
zeromus ad17100c73 scanlines2x 25% filter 2013-12-02 18:35:15 +00:00
adelikat a8b355c7d2 Movie - movie SubtitleList object into the Header object 2013-11-29 20:26:24 +00:00
adelikat 9ccc214667 Make an extension method ShowHawkDialog() to use for modal dialog calls that does the Sound Stop/Start methods (and potentially any other EmuHawk specific logic that needs to be done). Use this in the bazillion places we were calling StopSound and StartSound. 2013-11-28 22:39:00 +00:00