goyuken
7b7b95e95d
add a new field to IEmulator: bool BinarySaveStatesPreferred { get; }. a core should set it to true to indicate that it would prefer to save and load binary savestates (but both types must be supported). set to true on 7800, gb, dgb, gba, n64, snes, saturn cores, as they all create text savestates that are simply dumps of the binary savestate. for the moment, frontend does nothing with this new information.
2013-05-06 20:51:28 +00:00
zeromus
a4b442abda
unify coreinputcomm and coreoutputcomm. there is a slight chance your console will be messed up until i fix a teeny tiny something, since i didnt test them all, since with more recent cores i dunno what roms are working anyway. let me know if i broke anything.
2012-12-10 00:43:43 +00:00
beirich
0bb30d4918
Coleco: implement TMS mode 3, clean up some debug code
2012-11-26 01:44:17 +00:00
goyuken
0094562d2a
per previous discussion, IEmulator.ResetFrameCounter() should reset lag frame related stuff as well
2012-11-25 15:41:40 +00:00
adelikat
f7032a1c33
Coleco - some minor refactoring
2012-11-24 14:17:56 +00:00
beirich
2382781627
coleco 'noskip' checkin... tested through M's so far
2012-11-23 05:51:16 +00:00
adelikat
f26c72df86
Colecohawk - option to skip bios, setting is also saved into movies
2012-11-22 02:01:15 +00:00
adelikat
77f9ef269b
Colecohawk - binary savestates implemented (rewind now works)
2012-11-22 00:57:26 +00:00
adelikat
139bbd7ab8
Colecohawk - savestates - oops - text savestates should be working now
2012-11-22 00:49:10 +00:00
adelikat
3e496ae069
ColecoHawk - preliminary text savestates, not complete! still some things in VDP to add in
2012-11-20 01:01:51 +00:00
adelikat
5fda8801f4
ColecoHawk - implement memory domains
2012-11-20 00:35:22 +00:00
adelikat
b7f9a99250
ColecoHawk - hook up frame and lag counters
2012-11-18 05:22:13 +00:00
beirich
7948905a6d
Colecovision input works
2012-11-18 00:40:22 +00:00
adelikat
5a2b79f33e
Cool up coleco to controller config (only controller 1 for now, no autofire)
2012-11-17 21:28:09 +00:00
adelikat
3595516ae5
Hook up Coleco folders to path config, Change coleco system ID to "Coleco"
2012-11-17 21:12:51 +00:00
beirich
4c83970b2b
initial ColecoVision commit. Needs BIOS ROM & input wired up to client (plus more emulation work)
2012-11-17 17:39:33 +00:00
goyuken
b40897bb77
sound api changes. added a new ISyncSoundProvider, which works similarly to ISoundProvider except the source (not the sink) determines the number of samples to process. Added facilities to metaspu, dcfilter, speexresampler to work with ISyncSoundProvider. Add ISyncSoundProvider to IEmulator. All IEmulators must provide sync sound, but they need not provide async sound. When async is needed and an IEmulator doesn't provide it, the frontend will wrap it in a vecna metaspu. SNES, GB changed to provide sync sound only. All other emulator cores mostly unchanged; they just provide stub fakesync alongside async, for now. For the moment, the only use of the sync sound is for realtime audio throttling, where it works and sounds quite nice. In the future, sync sound will be supported for AV dumping as well.
2012-10-11 00:44:59 +00:00
goyuken
98d9f13600
change IEmulator.DeterministicEmulation to get-only; the old interface implies that a core should be able to take a change to the property at any time, which isn't feasable. most existing cores changed to return true all the time. SNES now takes determinism parameter in Load()
2012-10-03 15:31:04 +00:00
goyuken
83e145c36f
change the IEmulator saveram interface.
...
i don't like doing this, but there were already two emus with special bandaid logic in MainForm.cs
i hope this doesn't break something, but if it does i'll fix it
2012-09-14 22:28:38 +00:00
zeromus
f5c0965045
snes-support save ram
2012-09-04 07:09:00 +00:00
andres.delikat
a34bf45610
Add islag to savestates (now lagframe alert status updates when loading a state)
2012-07-30 14:42:52 +00:00
beirich
b599c69c18
Add VirtualWidth to IVideoProvider and the (numerous) implementations. This is just phase 1, client needs to be updated to utilize this information, and some cores (especially PCE) should be updated in a more involved way to provide better TV emulation.
2012-06-25 02:50:34 +00:00
adelikat
abba87738f
Fix input config for Gameboy, some small random work on ColecoHawk
2012-05-18 22:57:05 +00:00
adelikat
5fa0a681e1
Colecohawk - start VDP (ripped from the SMS core)
2012-05-06 02:48:39 +00:00
adelikat
3b7c23817a
Coleco - some hacks and fixes to make a coleco rom open without crashing (draw a black screen instead)
2012-05-06 01:15:02 +00:00
adelikat
059aebec8e
ColecoHawk - set up ROM loading (bind .col to Coleco), set up preliminary controller garbage in 85 places for coleco
2012-05-06 00:54:13 +00:00
adelikat
6b9024dd5c
Start colecohawk (skeleton)
2012-03-25 01:33:05 +00:00