andres.delikat
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211ef7e1b9
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Ram Watch - ability to freeze 2 byte watch
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2011-03-19 02:24:29 +00:00 |
andres.delikat
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759fc88eae
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Cheat Window - cheats works now!
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2011-03-19 01:44:16 +00:00 |
andres.delikat
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f821ff8f50
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NES - Game Genie Encoder/Decoder - implement auto-load & window position saving
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2011-03-19 01:10:03 +00:00 |
andres.delikat
|
3061c8ead8
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NES Game Genie - implement Add Cheat button
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2011-03-18 19:36:24 +00:00 |
andres.delikat
|
851b350cd9
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Cheat Window - append file implemented
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2011-03-18 19:21:27 +00:00 |
andres.delikat
|
e7a8cde46e
|
Cheat Window - .cht loading
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2011-03-18 19:09:01 +00:00 |
andres.delikat
|
074747d49c
|
Ram Watch - ability to set memory domain
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2011-03-18 18:27:05 +00:00 |
andres.delikat
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e2caffcb04
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Ram Watch - refactor some code
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2011-03-18 18:13:24 +00:00 |
andres.delikat
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e7a3ee14f2
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Ram Search - Freeze address button & menu item, change background color on frozen addresses
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2011-03-18 17:52:31 +00:00 |
andres.delikat
|
2fdf734bc5
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Ram Watch - display frozen addresses (those active in cheat search) with a blue background
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2011-03-18 17:00:27 +00:00 |
andres.delikat
|
a68053bc1b
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Ram Watch - Implement Freeze address, and a few misc fix ups
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2011-03-18 16:44:21 +00:00 |
andres.delikat
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2989f8396e
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Cheat Window - .cht file saving (no file loading yet), shorcut keys for Cheat menu items, Show number of active cheats, Fix bug in enable/disabling of cheats, small tweaks
|
2011-03-17 21:20:59 +00:00 |
andres.delikat
|
fa29daab13
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Cheat Window - more stuff implemented
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2011-03-17 17:43:57 +00:00 |
andres.delikat
|
986ff31f69
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Cheat Window - more fix ups
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2011-03-17 17:00:06 +00:00 |
andres.delikat
|
446b049639
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Cheat Dialog - clicking a cheat will update the add cheat text boxes
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2011-03-17 15:10:04 +00:00 |
andres.delikat
|
92b6e6ed1d
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Cheat Dialog - fix listview, show on/off status, double click toggled on/off status
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2011-03-17 14:55:40 +00:00 |
beirich
|
138dfa38ae
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Make moving saving not cripplingly slow
|
2011-03-17 05:30:38 +00:00 |
andres.delikat
|
599675178b
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Remove compare value from Cheat object, for now
|
2011-03-17 03:59:03 +00:00 |
andres.delikat
|
89958f4c62
|
Cheat Window - some more stuff implemented
|
2011-03-17 03:41:14 +00:00 |
andres.delikat
|
fc313ea483
|
Cheat Window - various things implemented
|
2011-03-17 02:21:14 +00:00 |
andres.delikat
|
2eb6dd3199
|
NES - Game Genie - lots of fix ups & tweaks, including GG encoding
|
2011-03-16 19:23:43 +00:00 |
andres.delikat
|
f43767897a
|
More Cheats Dialog progress
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2011-03-16 15:48:47 +00:00 |
andres.delikat
|
ff5623cd46
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Cheats Window - progress (porting various functions from Ram Search)
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2011-03-16 14:37:01 +00:00 |
zeromus
|
6c297287e5
|
add FPS display and make some 5% nes optimizations
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2011-03-16 06:30:25 +00:00 |
andres.delikat
|
26f006b1c9
|
Start Cheats tool
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2011-03-16 03:56:22 +00:00 |
zeromus
|
1408bcdb4b
|
no need for special treatment for first line when we have comments now
|
2011-03-15 03:23:15 +00:00 |
zeromus
|
efef2ebec4
|
allow #include in gamedb.txt
|
2011-03-15 03:17:40 +00:00 |
andres.delikat
|
9178ccb4b4
|
Add NES Game Genie Encoder/Decoder (currently only a decoder)
|
2011-03-15 02:15:03 +00:00 |
beirich
|
c9c34ef1db
|
PCE: 5-player turbotap emulation
|
2011-03-14 06:12:40 +00:00 |
andres.delikat
|
6d531065cf
|
NES PPU - get a sprite viewer started, misc cleanup
|
2011-03-14 02:42:15 +00:00 |
andres.delikat
|
554a4ff813
|
NES PPU - drop down menu for pattern view palette selection
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2011-03-14 02:23:10 +00:00 |
andres.delikat
|
0716a94f08
|
NES PPU - fix mouse over for pattern viewer - show correct addresses and show tile #
|
2011-03-14 02:07:09 +00:00 |
andres.delikat
|
2c5615073e
|
NES PPU - useless commit
|
2011-03-13 19:43:27 +00:00 |
zeromus
|
0eda3bd2ab
|
make sound toggling work a little better
|
2011-03-13 19:30:56 +00:00 |
andres.delikat
|
1d73742000
|
Big Nametable
|
2011-03-13 19:23:34 +00:00 |
andres.delikat
|
b186e0ed5d
|
NES PPU - Start Nametable viewer
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2011-03-13 19:11:43 +00:00 |
andres.delikat
|
ec66663dbc
|
NES PPU - some mouse over progress
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2011-03-13 03:58:36 +00:00 |
andres.delikat
|
21d7f5c79f
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NES PPU - fix Pattern view palette selection via click
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2011-03-13 03:32:30 +00:00 |
andres.delikat
|
e5cb8ec071
|
NES PPU - a round of code clean up
|
2011-03-13 03:18:04 +00:00 |
andres.delikat
|
9885977e4f
|
NES PPU - Palette Viewer - fix sprite palette display
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2011-03-13 03:11:21 +00:00 |
zeromus
|
ae61bf3926
|
[NES] setup a little palette performance optimization for debug tools
|
2011-03-13 02:48:45 +00:00 |
andres.delikat
|
8413ed00db
|
NES PPU - fix pattern colors
|
2011-03-13 02:28:11 +00:00 |
andres.delikat
|
7f3aaf2167
|
NES PPU - slight tweaks
|
2011-03-13 02:20:06 +00:00 |
andres.delikat
|
734886cc09
|
NES PPU - show palette selections
|
2011-03-13 01:49:10 +00:00 |
andres.delikat
|
e44b18dd79
|
NES PPU - clicking the pattern view toggles through the 8 palette choices
|
2011-03-13 01:43:49 +00:00 |
zeromus
|
44619d747c
|
[NES] make pattern view run at a reasonable speed
|
2011-03-13 01:09:35 +00:00 |
andres.delikat
|
e015be999a
|
attempt to add palette 0 to pattern viewer color
|
2011-03-13 01:07:00 +00:00 |
zeromus
|
ebc0134db0
|
moar fix bettar
|
2011-03-13 00:44:45 +00:00 |
andres.delikat
|
ae7787498b
|
NES PPU - 2nd page of patterns
|
2011-03-13 00:42:02 +00:00 |
zeromus
|
f493e8fe10
|
fix crashy stuff
|
2011-03-13 00:38:23 +00:00 |