peter
1d111ce0ff
Use Path.Combine where appropriate
2012-03-12 04:44:26 +00:00
peter
ccc9fdf672
Case sensitivity fixes
2012-03-12 04:44:19 +00:00
peter
0776d48b81
Add subwcrev.sh build script for non-Windows platforms
2012-03-12 04:44:10 +00:00
adelikat
22f0b358aa
Make lua files run again
2012-03-12 01:57:38 +00:00
beirich
ca47082737
fix some PCE savestate desyncs
2012-03-12 00:14:44 +00:00
adelikat
79d8f3d920
Fix display of Loadstate hotkeys in loadstate menu
2012-03-11 20:56:15 +00:00
adelikat
643c742266
PCE Core - fix SystemBus memory domain size
2012-03-11 19:16:04 +00:00
taotao54321
41b1d3c82a
Lua: now setrenderplanes() works also with SMS.
2012-03-11 17:25:25 +00:00
taotao54321
bcbe16c49c
Moved SMS-related settings to "SMS" menu from "Emulation" menu
2012-03-11 17:19:15 +00:00
taotao54321
a595e367db
Added SMS specific menu: Graphics Settings
...
PCE Graphics Settings dialog bugfix
2012-03-11 17:08:25 +00:00
taotao54321
3dcd94ea3d
Moved PCE-related settings to "PCE" menu from "Emulation" menu
2012-03-11 16:30:55 +00:00
taotao54321
2f9a5212bc
Added BG/OBJ display settings for SMS (not accessible yet)
2012-03-11 16:15:20 +00:00
adelikat
62f80406c4
Clean up the PCE Graphics config dialog
2012-03-11 15:41:51 +00:00
taotao54321
2b79ae88b3
Added a comment
2012-03-11 15:18:24 +00:00
taotao54321
9d72bf0c7c
Added PCE specific menu: Graphics Settings
2012-03-11 15:12:48 +00:00
brandman211
05f73ab436
Made it so that the Reset flag gets reset (Hehe) every frame, regardless of whether a warning message has been hit already or not. This fixes the ImportFM2 and ImportFCM functions that were broken in the last commit. Thanks TaoTao!
2012-03-11 13:27:11 +00:00
taotao54321
f117e4fce8
ImportMCM() bugfix
2012-03-11 13:21:16 +00:00
brandman211
79944b2d26
-Applied micro500's flag ANDing syntax to all of my functions...I concede that this is a much simpler way to do this.
...
-Fixed ImportFMV's movie title; before, I mistook it for the game name.
-Made "comment" and "SyncHack" constants.
-Moved the "ControllerDefinition"s outside of all of the loops.
-ImportGMV:
--Emulation Version => Movie Version.
--Added the PAL header.
--Made it so that the 6-button error is a warning; considering that the code already properly handles the controller properly and all that needs to be done is have Bizhawk actually support that kind of input, I don't feel there's a reason to go so far as to kill the conversion in this case.
--Reformatting.
---Notably, I added a player loop to simplify the frame data.
--It seems that 1937M uses a 6-button recording and 1731M has 2-player input...bizarre. Anyway, this means that ImportGMV should be good now.
TODO: ImportVMV, ImportNMV, ImportMCM, ImportSMV, Atari core? :)
2012-03-11 12:24:56 +00:00
taotao54321
575c44f470
Now setrenderplanes() works also for SuperGrafx.
2012-03-11 09:51:23 +00:00
taotao54321
f25ddb2fce
Lua: now setrenderplanes() takes variable arguments
2012-03-11 09:16:09 +00:00
pjgat09
c72eef1abc
Atari 2600 TIA: added support for delayed graphics
...
sketchily implemented cloning, enough to get pitfall to render
2012-03-11 08:43:45 +00:00
pjgat09
23cb513188
MOS6507: adjusted for instructions with a variable cycle count
2012-03-11 07:08:48 +00:00
taotao54321
05321d19bc
NES Graphics Settings bugfix
2012-03-11 07:02:10 +00:00
taotao54321
30b0dc6780
PCE: added settings to show/hide BG/OBJ for TurboGrafx (not for SuperGrafx)
...
Now setrenderplanes() works for TurboGrafx (not for SuperGrafx)
2012-03-11 06:50:46 +00:00
taotao54321
beb0b5a74d
Lua: added setrenderplanes(). For now, it works only for NES.
2012-03-11 05:47:38 +00:00
taotao54321
3dffd0b9b6
cosmetics (added trailing commas to make it easy to add new lua functions)
2012-03-11 05:13:12 +00:00
pjgat09
84a11eacdf
Switched over to using the 6507 to allow for some modifications to the CPU
...
MOS6507: now executes instructions on the last cycle. This corrects a syncing issue with the TIA
TIA: added ball data, partially implemented HMOVE, implemented VBLANK
2012-03-11 03:22:44 +00:00
beirich
bc2e7995cc
clone 6502 into 6507
2012-03-11 03:09:43 +00:00
adelikat
86da2c6b5e
About box - add contributers
2012-03-11 01:22:02 +00:00
adelikat
76f1faf122
Lua - add gui.alert() which draws messages in the alert font
2012-03-11 00:54:24 +00:00
adelikat
635ae613a4
Ram Watch - when drawing watches on screen, use alert font for frozen addresses
2012-03-11 00:50:06 +00:00
taotao54321
3687b8d803
NES Debugger: fixed disassembler to print addresses correctly
2012-03-10 19:42:20 +00:00
taotao54321
c6fcda4418
6502 disassembler: print the destination address of branch, not the offset
2012-03-10 19:10:12 +00:00
zeromus
be2d7120fb
add Scroll event to VirtualListView
2012-03-10 18:42:19 +00:00
pjgat09
3e67e78da2
Partially implemented player0 graphics, this time in a more organized fashion
2012-03-10 18:12:12 +00:00
zeromus
ab2e19af32
nes-remove console spam
2012-03-10 17:59:02 +00:00
taotao54321
bd5f1b3135
NES Debugger: implemented poor disassembler
2012-03-10 17:54:58 +00:00
adelikat
8ae543bb14
Lua implementation - code cleanup
2012-03-10 16:14:19 +00:00
adelikat
40698b119c
Add an atari controller image for controller config dialog
2012-03-10 14:10:50 +00:00
adelikat
49c751e4c4
variation of a game added to gamedb.txt
2012-03-10 13:55:36 +00:00
adelikat
67c98f7d37
Implement board AVE-74*161
2012-03-10 13:40:36 +00:00
adelikat
efd4c5cbab
Make...a certain game...work
2012-03-10 13:30:39 +00:00
pjgat09
8a73d50e0b
Basic implementation of player 0 graphics
2012-03-10 08:34:04 +00:00
zeromus
5493904312
new-fix a recently created ppu bug affecting some vertical scrolling
2012-03-10 05:30:53 +00:00
zeromus
c3ba1905ca
straighten out mappers 232 and 71
2012-03-10 05:02:17 +00:00
pjgat09
0079d6ade5
Modified the TIA to be cycle based. Improved the rendering of pitfall in the process.
2012-03-10 04:53:23 +00:00
taotao54321
a69ec16c03
Lua: Implemented writebyte() and fixed readbyte()
2012-03-10 03:58:42 +00:00
taotao54321
66f034b96f
Modified gui.text(): convert arguments to int directly
2012-03-10 03:31:07 +00:00
taotao54321
5283b29d54
Lua: Implemented new memory access functions. It can specify datasize and endianness.
...
Lua: Modified print() to emit a newline.
Lua: Fixed console_clear() not to take any argument.
2012-03-10 03:07:05 +00:00
adelikat
3e30cd465f
Add release notes folder
2012-03-10 02:43:47 +00:00