alyosha-tas
18d8baa65d
Add files via upload
2016-10-23 20:50:06 -04:00
alyosha-tas
62057f60cb
Add files via upload
2016-10-23 20:48:51 -04:00
nattthebear
c3973773e6
mgba: savestate redux
2016-10-22 20:49:42 -04:00
nattthebear
b8b9201604
mgbahawk: savestates
2016-10-22 18:09:28 -04:00
alyosha-tas
52d26cb740
Fix Mapper 243
2016-10-22 12:57:51 -04:00
adelikat
542db672b6
NesHawk - implement mapper 198
2016-10-19 18:54:55 -05:00
adelikat
44ca7683c4
support unif board BTL-MARIO1-MALEE2, supposedly mapper 55
2016-10-19 08:05:57 -05:00
alyosha-tas
b3081f490b
Update BizHawk.Emulation.Cores.csproj
2016-10-17 19:28:27 -04:00
alyosha-tas
47a3e1dd2b
Use modified mapper for Chaos World (CH)
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NOTE: this is a work in progress. The game runs but save ram is broken and the game will not boot if saveram is present.
The same problem exists in punes and it is unknown how to resolve this.
The game also uses 1 screen mirroring which other 195 mapper games do not, so this might be a different mapper altogether
2016-10-17 19:25:38 -04:00
adelikat
54d232ef04
Camerica Pegasus 4-in-1 needs the same initial wram conditions as Camerica Golden 5
2016-10-17 18:06:06 -05:00
adelikat
8e467d4a46
NESHawk - support Reset Based 4-in-1
2016-10-17 17:35:21 -05:00
nattthebear
36fb1e3d57
mgba 0.5: fix saveram. fix skip bios + hard reset. fix bg/obj disable.
2016-10-17 13:01:52 -04:00
alyosha-tas
6b46170f68
Fix Mapper 115
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fixes Thunderbolt 2
2016-10-17 12:04:46 -04:00
adelikat
8debec4039
Mapper 57 - fix mirroring bug, and support dipswitches
2016-10-17 08:01:11 -05:00
alyosha-tas
d0b57a02ca
Update for accuracy
2016-10-16 17:27:52 -04:00
alyosha-tas
92d4e1bd17
Fix power up behaviour (and Dragon Slayer IV)
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Power up timing is now consistent with all know information regarding VBlank timing and initial state.
This is mostly thanks to True's console testing of Battletoads, which happens to require exacting timing to sync.
However, Dragon Slayer 4 requires writes to $2000 to be recognized well before the PPU is initialized, and even blargg states that this should not be the case. Since the game obviously is supposed to run, I have removed all write ignore code until more testing can be done.
2016-10-16 17:25:13 -04:00
adelikat
c8117815bf
Re-fix 76-in-1
2016-10-15 11:04:22 -05:00
adelikat
ad7d3a33bb
Mapper 74 - mask vram access, and remove erroneous zu qiu xiao gamedb overrides, fixes this game from crashing bizhawk
2016-10-15 09:21:48 -05:00
adelikat
41e43ead01
Fix mapper 245 - prg mask at the end of the bank calculation
2016-10-15 09:12:21 -05:00
adelikat
2be736d99d
More nes junk support
2016-10-15 08:49:18 -05:00
adelikat
a409f1fb62
support Mapper 47 as the NES-QJ board, some roms in the wild have the mapper number in the ines header
2016-10-15 08:22:09 -05:00
adelikat
10a8ae8034
Support board HVC-CNROM-256K-01 as Mapper 185
2016-10-15 07:58:11 -05:00
adelikat
99c99a3ce4
NesHawk - Junk support
2016-10-15 07:16:01 -05:00
adelikat
caacef1db6
support UNL-SA-0036 unif board by mapping it to Mapper 149
2016-10-14 20:55:28 -05:00
adelikat
347413c2e5
NESHawk - Support Contra FIghter (Unl)
2016-10-14 20:29:20 -05:00
adelikat
5de27799c0
Mapper 191 - Fix bug in read/write PPU, also assign Sugoro Quest - Dice no Senshitachi (Ch) to mapper 191
2016-10-14 15:51:45 -05:00
adelikat
f91a6139cd
NESHawk - AVI-NINA 6 - mask the chr bank value
2016-10-14 15:21:16 -05:00
adelikat
1006262899
NesHawk - Support Columbus - Ougon no Yoake (Ch)
2016-10-14 14:23:37 -05:00
adelikat
90622546dc
NESHawk - GxROM - require asserts on mapper 66 designations, they are no less required there
2016-10-14 13:54:10 -05:00
adelikat
ed5b4120a5
Quicknes - blacklist a whole bunch of roms that don't run for various reasons, so that they fallback to NesHawk
2016-10-13 17:52:29 -05:00
adelikat
bd60cf9929
Quicknes - fallback to neshawk when the ines header fails basic sanity checks, neshawk tends to handle this situation more gracefully, but more importantly this error happens before quicknes can determine if it supports the necessary board
2016-10-11 17:54:21 -05:00
alyosha-tas
49eb6e61a4
Revert previous per console test
2016-10-11 09:11:41 -04:00
alyosha-tas
2f94766f0e
Revert previous per console test
2016-10-11 09:10:27 -04:00
nattthebear
a76226fcc2
update mgba, saveram still broken
2016-10-08 11:58:52 -04:00
alyosha-tas
609b01408b
Update APU.cs
2016-10-07 13:59:00 -04:00
alyosha-tas
0a7002711f
Update NES.Core.cs
2016-10-07 13:57:53 -04:00
alyosha-tas
4c919c95c0
Match first VBlank timing to FCEUX
...
Irrelevent to sync since games wait for VBlank anyway, but extremely convenient for testing.
2016-10-05 22:26:47 -04:00
alyosha-tas
70016ba8ee
Mapper 187 check
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I think sonic and fight zero 97 need a different mapper
2016-10-03 18:11:18 -04:00
alyosha-tas
9b3bd8e94e
Put Ying Xiong Chuan Qi to mapper 224
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As far as I can tell, Mapper 74 and 224 are close to identical, they share the same base mapper (Waixing type I in Nestopia)
But for future reference let's distinguish mapper 224 here.
2016-10-02 20:28:28 -04:00
alyosha-tas
ea080c2c39
pocahontas mapper
2016-10-02 11:56:49 -04:00
alyosha-tas
0573c00ae3
Add pocahontas mapper
2016-10-02 11:56:04 -04:00
alyosha-tas
20bc25acd2
Fix UNIF FK23C
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Works except for Dipswitches
2016-10-01 16:49:51 -04:00
alyosha-tas
65b3ce30a5
fix mapper 223
2016-09-28 20:42:24 -04:00
alyosha-tas
d612719a79
Fix Mapper 217
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and clean up 215
2016-09-28 18:17:12 -04:00
alyosha-tas
25b9878c9b
Fix mapper 215
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This one was tricky.
Really, I don't see how this could be implemented in hardware as coded, but it works without errors so I'll leave it at that.
2016-09-28 12:55:43 -04:00
alyosha-tas
0b9e7532e3
Update MMC3.cs
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make some things public needed for mapper 215
2016-09-28 12:53:44 -04:00
pjgat09
78942a8422
N64: Added cxd4 to the RSP options
2016-09-27 15:10:38 -04:00
adelikat
7a31121f20
NESHawk - Provide a UI for initial ram pattern override
2016-09-27 09:52:21 -04:00
pjgat09
32be471382
GLideN64: Changed UseNativeResolutionFactor to an int setting
2016-09-26 11:13:07 -04:00
alyosha-tas
a9cded19bb
Fix bug in NES BG evaluation
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Fixes a long standikng bug in micro machines
2016-09-25 11:52:12 -04:00