Commit Graph

15 Commits

Author SHA1 Message Date
jlennox a64017366c Create ISettable<T,T2>/ISettable interfaces. This checkin has not been extensively tested. 2014-10-19 01:22:47 +00:00
adelikat 546b3f3e19 a slight work around for N64 virtualpad, a button will be the default focused widget now instead of the numeric, which avoids the "ding" problem by default (if they focus onto a numeric it will happen of course, but at least it doesn't start in this state) 2014-07-27 14:16:12 +00:00
adelikat 9469f5ac80 Virtualpads - N64 - change the positioning of buttons to better resemble a real n64 controller 2014-07-27 14:08:39 +00:00
adelikat 6039b921d2 add Yellow arrows to project and use them for the N64 C buttons 2014-07-27 13:53:25 +00:00
adelikat 7881775d59 Fix N64 virtualpad 2014-07-21 00:41:19 +00:00
adelikat 38b76ea5d9 fix N64 dpad mnemonics and virtualpad buttons, fix pce and snes virtualpad buttons 2014-06-29 13:05:10 +00:00
adelikat ee6d73aac7 Virtualpads - some code cleanup 2014-06-29 03:14:40 +00:00
adelikat 75d4ff5117 Virtualpads - refactor schema objects to return a PadSchema collection instead of Virtualpad collection, and create the pads in the calling code 2014-06-27 17:02:46 +00:00
adelikat 4d9f46c6a1 Implement read-only for VirtualPadButton 2014-06-25 20:40:20 +00:00
adelikat 5f71bf11c8 N64 - dynamically generate buttons in controller definition based on connected controllers, Virtualpads - show pads based on connected controllers 2014-06-25 02:18:11 +00:00
adelikat bb93dd0d42 Virtualpads - make a custom attribute for schema objects instead of using the Description attribute 2014-06-23 23:46:44 +00:00
xmikecampx7 886681bb9d Schema GamePads Added 2014-06-23 14:13:07 +00:00
xmikecampx7 20200adf3a Adding Buttons to Schemas 2014-06-23 01:43:33 +00:00
adelikat a248e2d99b Virtual Pads - analog stick should be done now (including max X,Y constraints) 2014-06-22 17:41:13 +00:00
adelikat 2009e07e35 Virtualpads - Some Progress 2014-06-22 15:43:45 +00:00