pjgat09
|
0a52315574
|
N64: Fix jabo's framebuffer problems!
|
2014-08-25 22:41:50 +00:00 |
pjgat09
|
084ed67742
|
D3D8Wrapper: More logging
|
2014-08-25 22:21:59 +00:00 |
pjgat09
|
9604906095
|
N64: Making sure the d3d8.dll is correct.
|
2014-08-24 18:16:54 +00:00 |
pjgat09
|
57c3a2568f
|
N64: A little cleanup of the jabo wrapper
|
2014-08-24 15:06:06 +00:00 |
goyuken
|
dad905b738
|
vba-next: callbacks n shiz
|
2014-08-24 00:04:57 +00:00 |
pjgat09
|
1dd0499e89
|
D3D8Wrapper: Avoid dereferencing null pointers
|
2014-08-23 21:58:37 +00:00 |
goyuken
|
e8d9ae7e7c
|
vba: cpu flags and registers
|
2014-08-21 23:51:25 +00:00 |
goyuken
|
d7f39ca831
|
vba next: coreside work for alternate palettes
|
2014-08-17 20:05:56 +00:00 |
goyuken
|
9c24c180f2
|
vbanext: support GPU VIEW. it should still work in meteor...
|
2014-08-17 19:02:10 +00:00 |
pjgat09
|
23ae71382e
|
N64: More D3D8 wrapper cleanup
|
2014-08-17 18:53:49 +00:00 |
goyuken
|
8c4696609d
|
vba next: memory domains
|
2014-08-16 05:45:31 +00:00 |
goyuken
|
6f67ed40ac
|
gba: i have altered the saveram format. https://www.youtube.com/watch?v=qd8hy032uLc
|
2014-08-14 23:26:14 +00:00 |
zeromus
|
8e50487695
|
build luainterface.dll into the references folder, like other more modern things.
|
2014-08-14 01:07:26 +00:00 |
goyuken
|
3b2e16e87a
|
lua: sensible handling for int => color conversion
|
2014-08-14 00:58:07 +00:00 |
goyuken
|
1d6a6030f5
|
vba next: RTC should be functional now. maybe.
|
2014-08-13 21:49:28 +00:00 |
goyuken
|
b8472ea760
|
gba stuff
|
2014-08-13 20:33:59 +00:00 |
goyuken
|
d7a1dd3846
|
quicknes: simplify blitting logic, giving a 15% overall speedup in some cases
|
2014-08-13 17:06:01 +00:00 |
goyuken
|
9e234b3bf5
|
vba next: some gamedb and saveram hookups, not all finished
|
2014-08-12 00:34:19 +00:00 |
pjgat09
|
1de36a0e2f
|
D3D8 Wrapper: Some code cleanup, better logging
|
2014-08-10 21:14:29 +00:00 |
pjgat09
|
49535f8823
|
N64: Eliminate the need for a separate window for jabo by using GetDesktopWindow
|
2014-08-08 23:51:46 +00:00 |
goyuken
|
ba93e6ab0e
|
vba next: savestates and other confetti
|
2014-08-08 20:01:09 +00:00 |
goyuken
|
bf14551632
|
vba-next: frame timing wizardry
|
2014-08-08 04:15:57 +00:00 |
goyuken
|
31fe0c57e3
|
vbanext: sound, lag frames, cleanup, stuff
|
2014-08-08 04:09:50 +00:00 |
goyuken
|
80d1723a3a
|
https://www.youtube.com/watch?v=XwzzyzUcNOQ
|
2014-08-08 00:55:33 +00:00 |
pjgat09
|
eb087b460a
|
oops
|
2014-08-03 04:24:39 +00:00 |
pjgat09
|
ec1a4b2d9e
|
N64: Resolution setting is now applied in the jabo wrapper.
|
2014-08-03 04:21:17 +00:00 |
goyuken
|
d219573594
|
update git url for bizsnes and add dll file.
|
2014-07-28 21:10:16 +00:00 |
goyuken
|
b1f4a77251
|
quicknes: disable MMC5 support. it doesn't seem to run any games at all correctly except CV3
|
2014-07-28 18:11:01 +00:00 |
zeromus
|
5639284a81
|
jabo-fix antialiasing
|
2014-07-27 06:25:59 +00:00 |
zeromus
|
4d380626a1
|
superior jabo window hack that doesnt hang on some systems due to thread deadlocks
|
2014-07-27 02:12:27 +00:00 |
adelikat
|
362e8da454
|
libmupen64plus - a fix to jabo that makes it run fast for me
|
2014-07-27 01:51:11 +00:00 |
zeromus
|
c290ef8bb5
|
fix a bug in the building logic. i dont understand it, but maybe this had to do with why some people can't open n64 roms
|
2014-07-26 23:57:22 +00:00 |
zeromus
|
d368247f8c
|
build dll for last commit
|
2014-07-26 23:16:47 +00:00 |
pjgat09
|
fd0a31721e
|
N64: Removing debug text from Glide64mk2. How has no one reported that?
|
2014-07-23 03:28:36 +00:00 |
pjgat09
|
2cb1cfa7df
|
N64: Committing the correct d3d8.dll
|
2014-07-23 02:46:43 +00:00 |
pjgat09
|
42a69de1e2
|
N64: Set jabo to render to an offscreen surface
|
2014-07-23 02:44:33 +00:00 |
pjgat09
|
72003a98dc
|
N64: Fix some jabo flags
|
2014-07-23 00:01:46 +00:00 |
pjgat09
|
ebf8bea920
|
N64: Hid jabo's window
|
2014-07-22 01:52:29 +00:00 |
pjgat09
|
7c5c47bedb
|
N64: Fixed a typo. Now jabo go fast. Also prevented d3d8 from presenting
|
2014-07-22 01:51:15 +00:00 |
pjgat09
|
1fe27185f5
|
N64: Committing mupen64plus-video-jabo.dll and d3d8.dll
|
2014-07-22 01:07:28 +00:00 |
null_ptr
|
ba91d38222
|
Fixed creation of mupen64plus.cfg in root folder of hard drive.
|
2014-07-20 23:10:52 +00:00 |
goyuken
|
0f6dbd5570
|
genesis: merge r874 from upstream (sprite corner-case fix)
|
2014-07-11 18:55:43 +00:00 |
goyuken
|
e660937c46
|
genesis: layer draw toggles
|
2014-07-11 18:51:26 +00:00 |
goyuken
|
a8530cbdc3
|
genesis: actually get r872 from upstream (forgot it in prev commit)
|
2014-07-05 05:58:00 +00:00 |
goyuken
|
00d31f41e1
|
genesis: grab r859 and r872 from upstream
|
2014-07-05 01:54:19 +00:00 |
null_ptr
|
5b5ed57c1d
|
Removed parsing of SDL_KeyUp and SDL_KeyDown events from mupen core
|
2014-07-01 00:18:37 +00:00 |
null_ptr
|
46ccebaf2b
|
Fixed freezing when soft reseting Legend of Zelda: Majora's Mask (and possibly others)
|
2014-06-30 18:25:42 +00:00 |
goyuken
|
f73b4b5b77
|
bizswan: update mingw solution and do a bit of warnings cleanup; still use msvs solution because it makes FASTER DULLS
|
2014-06-24 21:04:51 +00:00 |
goyuken
|
5d0e7002a7
|
FASTER
|
2014-06-23 02:46:07 +00:00 |
goyuken
|
c966b09bcf
|
quicknes: clean up a few warnings
|
2014-06-22 16:01:10 +00:00 |
goyuken
|
7cdc585252
|
FASTER
|
2014-06-22 05:26:51 +00:00 |
goyuken
|
e520b11552
|
ganasis: support memory callbacks (exec, read, write). writes and reads don't fire on a certain class of PC relative load\store which includes immediates but possibly other stuff and i didn't unravel it all...
|
2014-06-21 17:20:18 +00:00 |
goyuken
|
90f627d883
|
wonderswan: debugging callbacks
|
2014-06-19 15:57:07 +00:00 |
zeromus
|
237045fde2
|
add watchdog timer to bsnes process to make sure they dont accumulate when the frontend terminates oddly
|
2014-06-17 22:03:08 +00:00 |
goyuken
|
b6404ced10
|
GB: cleanup
|
2014-06-16 16:23:26 +00:00 |
goyuken
|
9a6decef06
|
GB: cleanup and stuff
|
2014-06-16 15:59:39 +00:00 |
null_ptr
|
15ab5da3da
|
Removed loading of dynamic functions in mupen64plus-audio-bkm
|
2014-06-15 12:30:03 +00:00 |
goyuken
|
525871d6e4
|
gb: cleanup some unused code
|
2014-06-11 19:07:57 +00:00 |
null_ptr
|
710e461165
|
Fixed flickering on games that do not render during every vi frame
|
2014-06-10 22:21:40 +00:00 |
zeromus
|
3ea6495031
|
give yabause its own GL context. gets gl+yabause minimally working. maybe still loadstate-related crashes.
|
2014-06-08 23:30:34 +00:00 |
goyuken
|
5bb38cb1c2
|
wonderswan: rework how controls are handled for rotated situation. all savestates are invalid. you should probably delete the wonderswan portion of your control configuration.
|
2014-06-04 23:26:57 +00:00 |
goyuken
|
02627f5c93
|
fgsfds
|
2014-06-04 17:56:44 +00:00 |
goyuken
|
ff6032cbdc
|
bizswan: fix possible desync. all savestates before this commit are invalidated
|
2014-06-04 16:21:00 +00:00 |
goyuken
|
e048509fdb
|
small correction to previous commit
|
2014-06-04 16:00:52 +00:00 |
goyuken
|
019ab3efe0
|
bizswan: support rotating the screen at playtime
|
2014-06-04 02:03:40 +00:00 |
goyuken
|
239eb5b268
|
saveram stuff
|
2014-06-02 16:33:08 +00:00 |
adelikat
|
58b5163715
|
Lua Interface - support Strongly typing System.Drawing.Color, and strongly type the color parameters of gui.drawEllipse()
|
2014-06-02 00:43:25 +00:00 |
goyuken
|
0ee073b71b
|
bizswan: savestates
|
2014-05-31 05:57:18 +00:00 |
goyuken
|
8f87c2e854
|
gameboy: tweak text savestates a bit in preparation to reuse some code for the wonderswan savestates
|
2014-05-31 04:01:07 +00:00 |
goyuken
|
63c361f4e2
|
bizswan: add cpu flags and registers, memory domains
|
2014-05-30 22:59:13 +00:00 |
goyuken
|
fb4bd18fe1
|
bizswan: settings and syncsettings, random cleanup, include mingw makefile (we're building from msvs here though)
|
2014-05-30 22:31:16 +00:00 |
goyuken
|
14f0faf7ff
|
bizswan: rotated display, lag frames, stuff
|
2014-05-30 20:53:52 +00:00 |
goyuken
|
d3a5733886
|
bizswan: controls work
|
2014-05-30 18:20:05 +00:00 |
goyuken
|
9d8390a4ec
|
bizswan: stuff
|
2014-05-30 18:10:39 +00:00 |
goyuken
|
ab93da6faf
|
bizswan: stuff
|
2014-05-30 16:50:58 +00:00 |
goyuken
|
c306e61d5b
|
mednafen 0.9.34.1 "cygne" (wonderswan)
|
2014-05-30 05:09:54 +00:00 |
goyuken
|
d24658888b
|
saturn: expose skip bios and RTC options as syncsettings
|
2014-05-28 17:31:22 +00:00 |
goyuken
|
ab74f31d41
|
quicknes: support getcpuflagsandregisters
|
2014-05-26 19:49:45 +00:00 |
zeromus
|
52bceeeee5
|
update libsnes exes
|
2014-05-23 19:27:27 +00:00 |
zeromus
|
e9522af326
|
preliminary work on accuracy core in sneshawk. it's building and usable, but savestates are utterly trashed.
|
2014-05-18 05:13:54 +00:00 |
adelikat
|
fa7b2ec441
|
N64 - add the rsp-z64-hlevideo plugin and add backend support for toggling between this and rsp-hle. Still todo: front end to set this
|
2014-05-14 01:50:36 +00:00 |
goyuken
|
2c68aa81c6
|
gambatte: fix a few msvcisms and other warnings
|
2014-05-13 02:51:20 +00:00 |
goyuken
|
5710282ac6
|
gambatte: eliminate some unused code
|
2014-05-11 15:40:02 +00:00 |
goyuken
|
1f4585cd17
|
gambatte: savestate fix round 2
|
2014-05-10 14:57:19 +00:00 |
goyuken
|
975ced7e38
|
gambatte: break stuff. don't use
|
2014-05-10 04:22:12 +00:00 |
goyuken
|
0dcdb7711b
|
gambatte: remove a bit more junkus
|
2014-05-08 02:12:20 +00:00 |
goyuken
|
a6cd5ba16c
|
gambatte: continue previous commit
|
2014-05-07 22:38:01 +00:00 |
goyuken
|
c687ac7cfd
|
gambatte: rip out unused save directory and gameshark\gamegenie internal stuff
|
2014-05-07 22:26:13 +00:00 |
goyuken
|
7e45a6810e
|
quicknes: support Bite Off
|
2014-05-07 18:39:03 +00:00 |
goyuken
|
5415f51de0
|
quicknes: fire emblem
|
2014-05-07 18:19:36 +00:00 |
goyuken
|
8bda372bed
|
misc cleanup
|
2014-05-04 19:04:15 +00:00 |
goyuken
|
912387fdef
|
gpgx - support debug showing cpu flags and registers
|
2014-05-04 17:41:20 +00:00 |
goyuken
|
478e80a5d3
|
gambatte: misc code cleanup
|
2014-05-03 17:43:39 +00:00 |
goyuken
|
df6fa1dec0
|
gambatte: fix video problem related to new frame timing
|
2014-05-03 03:05:34 +00:00 |
goyuken
|
209142bea1
|
gambatte: cut out unused OSD cruft
|
2014-05-03 01:47:55 +00:00 |
gochaism
|
00a1f8a3ba
|
LuaInterface: fix regression of optional parameter binding. (gui.text, for example)
|
2014-05-02 01:54:05 +00:00 |
gochaism
|
acc124ca99
|
LuaInterface: Disable auto table unpacking for vargs. Lua 5.1 does not have such a feature. print({1, 2, 3}) should pass just an array, not multiple arguments.
|
2014-04-30 23:54:34 +00:00 |
gochaism
|
b82495fed4
|
LuaInterface: update the binary in output directory (see r6442 for source diff)
|
2014-04-29 04:45:56 +00:00 |
goyuken
|
8e0952c494
|
gambatte: support reading\writing IER through the HRAM memory domain. if you write something funny there and break something, then you better call al gore
|
2014-02-26 20:24:31 +00:00 |
goyuken
|
d7371fcf42
|
saturnus: support 8mbit/32mbit dram cart as a syncsetting. this inflates your savestate size heavily, of course...
|
2014-02-23 17:06:24 +00:00 |