nattthebear
|
668006fba0
|
arbitrarily slash the size of most libsnes cothreads significantly, decreasing overall state size from 10MB to 7MB
|
2017-06-11 20:33:58 -04:00 |
nattthebear
|
626de2d7c8
|
waterbox: add guard pages to libco stacks
|
2017-06-11 20:10:37 -04:00 |
nattthebear
|
edbe83bc13
|
libsnes: savestate uncompressed size 14MB=>10MB (for a game with nothing special)
|
2017-06-11 15:30:54 -04:00 |
nattthebear
|
8cf1e43e70
|
libsnes: move tile cache out of savestates. saves like 400kB. meh.
|
2017-06-11 11:28:29 -04:00 |
nattthebear
|
ee026d0525
|
libsnes: Cleanup some dead code. Apparently the codebase contained a primitive attempt to implement savestates, but it contained significant bugs and had no use beyond toy projects.
|
2017-06-11 09:37:47 -04:00 |
nattthebear
|
5f2c5b0934
|
snes core is ready for business, I think
|
2017-06-10 20:01:07 -04:00 |
nattthebear
|
67ff767f95
|
libsnes: recreate the emu cothread at the end of init, to avoid pointer poison that was breaking xor state consistency. Big todo: all init functionality really needs to happen from the main thread, as there are many syscalls that reenter managed in that code, and reentering managed from a cothread stack is a Bad Thing
|
2017-06-10 19:51:59 -04:00 |
nattthebear
|
dde953d612
|
fix a libco issue that was breaking xorstate consistency
|
2017-06-10 18:20:58 -04:00 |
nattthebear
|
ba7543c19a
|
snes waterbox: fix a leaky pointer which was breaking xorstate integrity
|
2017-06-10 17:19:18 -04:00 |
nattthebear
|
baf7a7973b
|
snes: do some more savestate prep, including removing the unused cheat system, which cost sixteen megidobites of ram
|
2017-06-10 15:53:38 -04:00 |
nattthebear
|
fcbb85a579
|
snes: move some stuff to sealed_heap
|
2017-06-10 15:20:06 -04:00 |
nattthebear
|
f0ec682314
|
snes runs! sorta.
|
2017-06-10 14:16:25 -04:00 |
nattthebear
|
36be9e9fc7
|
snes: waterboxification phase 2
|
2017-06-10 14:16:25 -04:00 |
nattthebear
|
9975a05695
|
snes: waterboxification phase 1
|
2017-06-10 14:16:24 -04:00 |
nattthebear
|
a7ef10322e
|
snes: move files to waterbox area
|
2017-06-10 14:16:24 -04:00 |
nattthebear
|
d8c19f3787
|
waterbox libco (not yet tested)
|
2017-06-09 19:54:20 -04:00 |
nattthebear
|
3170f4ac49
|
add ss.wbx. Saturnus core is now ready for testing
|
2017-06-09 17:55:34 -04:00 |
nattthebear
|
1c46b79bbb
|
saturnus: settings
|
2017-06-09 16:42:08 -04:00 |
nattthebear
|
a42631fadc
|
Saturnus: IMemoryDomains. Names match the old yahbooze names when applicable.
|
2017-06-08 17:15:29 -04:00 |
nattthebear
|
51d36f4563
|
saturnus: move cartridge allocations to special heaps
|
2017-06-07 20:21:44 -04:00 |
nattthebear
|
7d4b6a5209
|
Saturnus: Simplify BIOS rom loading and move it to alloc_sealed
|
2017-06-07 19:48:26 -04:00 |
nattthebear
|
90d9474530
|
Saturnus: Lag detection and input callbacks
|
2017-06-07 18:56:44 -04:00 |
nattthebear
|
4d875e0c24
|
Saturnus: Add CD sanity checks
|
2017-06-07 17:54:16 -04:00 |
nattthebear
|
40680a9d74
|
Saturnus: Connect reset button, but you need to hold it down for 3 consecutive frames (working as intended). Also, DRIVE LIGHT HOOOOOOOOOOOOOOOOOOOOOOOOO
|
2017-06-07 17:34:30 -04:00 |
nattthebear
|
8bbfa26d1c
|
saturnus: get basic interlace working
|
2017-06-07 06:43:01 -04:00 |
nattthebear
|
fd915a5999
|
saturnus: R/B swap (No, you still can't play games)
|
2017-06-05 17:33:45 -04:00 |
nattthebear
|
d7b8464a9b
|
saturnus: start working on controller hook up. there's something wrong with the CD stuff though, and games don't work
|
2017-06-04 21:14:00 -04:00 |
nattthebear
|
b9ab41a4da
|
More like Chie SatURNaka
|
2017-06-04 16:41:11 -04:00 |
nattthebear
|
f96a7abb94
|
ngp: connect saveram. due to the way this is implemented in neopop, connecting it greatly increased the size of savestates, which may or may not be worth fixing.
|
2017-06-03 07:58:14 -04:00 |
nattthebear
|
034337c51d
|
start of dngp linkup. It works enough for KOF2 to think a cable is there, but not enough to run anything
|
2017-06-01 20:44:49 -04:00 |
nattthebear
|
df0a955621
|
ngp: memory domains
|
2017-05-31 16:58:16 -04:00 |
nattthebear
|
d799624e9c
|
NGP: It works and stuff
|
2017-05-30 18:36:11 -04:00 |
nattthebear
|
aab6391b12
|
virtual boyee: actually fix the color config stuff
|
2017-05-29 20:34:07 -04:00 |
nattthebear
|
3ec7b0252f
|
Exploding your computer NYI https://www.youtube.com/watch?v=dUHYNmNrqoY
|
2017-05-29 20:21:34 -04:00 |
nattthebear
|
f75ad4a472
|
replace snes9x.wbx for a buuug
|
2017-05-29 19:20:44 -04:00 |
nattthebear
|
b20354448b
|
vboyee-- somehow the default colors for anaglyph were all wrong
|
2017-05-29 14:11:35 -04:00 |
nattthebear
|
391160ebf9
|
vboyEE: settings and syncsettings
|
2017-05-29 13:50:40 -04:00 |
nattthebear
|
4ab407bb42
|
virtual boy: add IInputPollable. Unfortunately, adding one more field to EmulateSpec caused C# to vomit its brains out, so yeah...
|
2017-05-29 12:16:24 -04:00 |
nattthebear
|
2887ba5823
|
savestates for vb. this includes savestates for mmap_heap. unfortunately, usage of mmap_heap was scrapped as the things going into it were better suited for invisible/sealed. it may be eventually useful
|
2017-05-29 11:26:38 -04:00 |
nattthebear
|
fbf7be92d5
|
VirtualBoyee: Hookup video, input, and sound. 3D Tetris appears to be working, but only the alternate dump of merio tenis works
|
2017-05-29 08:16:56 -04:00 |
nattthebear
|
855ff7deca
|
Start working on a primitive mmap implementation. It's good enough for VirtualBoyee to boot, but undoubtedly has many bugs.
|
2017-05-28 22:18:01 -04:00 |
nattthebear
|
a52e9d7dc1
|
https://www.youtube.com/watch?v=0sKRRY5tQz8
|
2017-05-28 17:19:07 -04:00 |
nattthebear
|
7f7f490b6d
|
The InputCallbackSystem on this Core is now fully operational. https://www.youtube.com/watch?v=g7-tskP0OzI
|
2017-05-28 14:18:08 -04:00 |
nattthebear
|
61aa4f5df3
|
Connect Snes9x controllers, syncsettings, and regular settings
|
2017-05-28 10:18:20 -04:00 |
nattthebear
|
7ea3755f13
|
rename gpgx.exe to gpgx.wbx and push some binaries
|
2017-05-28 07:33:55 -04:00 |
nattthebear
|
0cc1abd51b
|
snes9x: savestates
|
2017-05-28 06:39:11 -04:00 |
nattthebear
|
ef8264a8b0
|
waterbox: Add special handling for imports in XorStates. Fix a few other instances where managed pointers were leaking out into XorStates
|
2017-05-27 20:38:28 -04:00 |
nattthebear
|
b737959d11
|
snes9xHawk which is totally not a thing: connect audio
|
2017-05-27 14:32:12 -04:00 |
nattthebear
|
34791d8589
|
bizinvoker: fix clas being used in place of ref struct
|
2017-05-27 12:59:57 -04:00 |
nattthebear
|
2665510502
|
Add enough changes so that snes9x now boots. This includes stubs for a bunch of syscalls, a few mmglue changes, and C++ global constructor support
|
2017-05-27 12:29:05 -04:00 |