adelikat
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cff1ff2940
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Removing unused directives from a bunch of files because I was playing around with resharper, but that got boring so not every file
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2013-04-14 20:39:19 +00:00 |
zeromus
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8a69a4ebe0
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switch snes core back to external process. more refined this time. support use of performance core.
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2012-12-25 20:36:04 +00:00 |
goyuken
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3cc475a64f
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reverse merge r4180, r4181, r4189
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2012-12-23 16:30:00 +00:00 |
zeromus
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8d7da30681
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snes-refactor bsnes bindings to work via external process. should solve all stability problems. there is much sloppy transitionary code still in this commit; we need to smoke out any killer issues with this approach before committing too heavily. speed is close enough to last release, and can still be improved.
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2012-12-21 07:23:55 +00:00 |
zeromus
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aaf06d76d3
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snesgfxdebugger-add BG scroll regs
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2012-12-03 18:59:08 +00:00 |
zeromus
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3398aefc7a
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snesgfxdebugger-add in-place sprite viewing mode
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2012-12-03 17:57:19 +00:00 |
zeromus
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522bcd844c
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snesgfxdebugger-obj properties display
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2012-12-03 07:50:23 +00:00 |
zeromus
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3dd1c5c493
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snesgfxdebugger-fix a bunch of bugs and half-baked things. no new features. (part 3 of N)
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2012-12-02 23:58:20 +00:00 |
zeromus
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e960989034
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snesgfxdebugger-fix a bunch of bugs and half-baked things. no new features. (part 2 of N)
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2012-12-02 08:00:59 +00:00 |
zeromus
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8834d3dd5c
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snesgfxdebugger-fix a bunch of bugs and half-baked things. no new features.
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2012-12-02 02:51:30 +00:00 |
zeromus
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0c58d62762
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snesgfxdebugger-layer toggles, more information
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2012-11-26 06:30:30 +00:00 |
zeromus
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57e9619ff6
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snes-hookup ui for color palette selection
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2012-11-25 20:06:31 +00:00 |
zeromus
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7ff342f907
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snesgfxdebugger-preliminary sprite visualizing
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2012-11-23 23:44:45 +00:00 |
zeromus
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608ebc4a99
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snesgfxdebugger-display OBJ tiles
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2012-11-23 09:10:18 +00:00 |
zeromus
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e70a387ffb
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snesgfxdebugger-add ctrl+c to clipboard capability, and reflect user choice of backdrop color in debugger window
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2012-11-22 06:57:01 +00:00 |
goyuken
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276b00fb35
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snes: unify color generation for debugger and core. include 3 alternate implications: r3809, r3808, and hypothetical snes9x. nothing ui hooked up yet
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2012-11-16 21:29:23 +00:00 |
goyuken
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b51cfbaa45
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snes: don't round early in color conversions. affects some RGB24 values slightly
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2012-11-16 18:43:47 +00:00 |
zeromus
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56f58caf4d
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snesgfx-preliminary work on bg tilemap entry viewer.
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2012-10-02 09:28:57 +00:00 |
zeromus
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df039f3b89
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snesgfx-add some preliminary tile viewing support
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2012-10-01 21:51:55 +00:00 |
zeromus
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a87a5c96b2
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oops
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2012-10-01 00:18:33 +00:00 |
zeromus
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52edee63d8
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snesgfx-support mode7 direct color displays. still need an example of a mode 3 or 4 direct color usage
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2012-09-24 07:46:54 +00:00 |
zeromus
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4efea7605d
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snesgfx-support mode7ExtBg tiles & BG
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2012-09-24 06:47:34 +00:00 |
zeromus
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03cb238ae3
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snes-add scanline render callbacks and add scanline selector to graphics debugger
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2012-09-22 05:03:52 +00:00 |
zeromus
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3c6549a7bb
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snesgfx-decode mode7 graphics
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2012-09-21 17:21:21 +00:00 |
zeromus
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72d4fefbe0
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snesgfxdebug-fix 8bpp tile decoding and 16x16 tilemap rendering
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2012-09-21 08:10:14 +00:00 |
zeromus
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708b98b4b8
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enum.HasFlag -- too good to be true? yes. 40x slower than doing an old fashioned bitmask check.
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2012-09-21 07:10:54 +00:00 |
zeromus
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526078f578
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snes-work on graphics debugger. some relayout, plus palette viewer
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2012-09-21 05:56:47 +00:00 |
zeromus
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c6a14d551c
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snes-work on graphics tools a tiny bit
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2012-09-17 00:16:19 +00:00 |
zeromus
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f3b6afa5ad
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change libco to use an msvc-compiled dll so that it doesnt get wrecked whenever the .net GC process suspends a thread in a coroutine. cant figure out how to get that same code working compiled by mingw32.
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2012-09-09 19:02:13 +00:00 |
zeromus
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285b9581f2
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snes-work on graphics tools. can now render typical BGs for mode 1. SLOWLY!!!!! this is definitely getting turned into c++ code
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2012-09-08 20:03:04 +00:00 |
zeromus
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58c7966449
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should probably add this file too
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2012-09-06 08:35:45 +00:00 |