adelikat
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04ce66c397
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phase 1 of changing memory callback api to specify domain - require cores to specify which domains are available and have the domain passed in when creating callbacks. Still todo - cores need to pass in domain name on CallReads/Writes/Executes methods
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2017-08-01 22:05:17 -05:00 |
adelikat
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46e4ae05d6
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PCE - rip out old controller config logic
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2017-07-18 11:05:11 -05:00 |
adelikat
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d99d2dd3dc
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PCE - start support for peripheral support - implement a controller deck and wire it up to the controller logic, with the same options as previously, 5 ports, with None and Gamepad as options. No ui for the new system. Old system code and ui still left in
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2017-07-18 10:37:17 -05:00 |
adelikat
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c6e0e9fa57
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Rename CoreAttributes to CoreAttribute as to not be a bad person
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2017-07-12 14:10:55 -05:00 |
nattthebear
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ebe789eed2
|
heh
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2017-05-10 07:45:23 -04:00 |
adelikat
|
1dae91e6a8
|
clean up core constructors - consistent parameter casing, and put them at the top of the class
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2017-05-05 19:05:36 -05:00 |
adelikat
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698c6741ae
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Refactor IEmulator and remove the IController property, instead pass it as a paramter to the FrameAdvance() method
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2017-05-01 20:09:11 -05:00 |
adelikat
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eee0ba69dc
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misc cleanups on PCEngine
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2017-04-25 12:57:42 -05:00 |
adelikat
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aaed8e67d5
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NullController - remove a bunch of methods that were originally part of IController but no longer are, and clean up the code a bit
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2016-12-14 09:16:54 -06:00 |
adelikat
|
bd7bd831c7
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PCEngine - lock down some variables to private or internal, explicitly mark some private variables
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2016-12-12 10:31:38 -06:00 |
adelikat
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618f5de54f
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PC Engine - break off services into their separate files
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2016-12-12 10:23:07 -06:00 |
adelikat
|
b73a500d6b
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Major sound provider refactor. Create a unified interface ISoundProvider, that is an IEmulator service and break it off of IEmulator. IAsyncSoundProvider was kept as a shim for now, for legacy cores that were inherintly async.
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2016-12-11 11:15:00 -06:00 |
adelikat
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b697110098
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Rename ISoundProvider to IAsyncSoundProvider to more accurately describe what the service does
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2016-12-09 10:24:43 -06:00 |
nattthebear
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4b165089fd
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Fix PCE memory domains
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2016-07-16 13:57:24 -04:00 |
nattthebear
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111648cf98
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Break a bunch of memory domain stuff with pointless refactoring
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2016-04-13 19:50:06 -04:00 |
adelikat
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5cd11d0bb4
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Move Sound component objects from Emulation.Common to Emulation.Cores so they live in the same assembly as the calling cores
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2016-03-04 08:37:09 -05:00 |
adelikat
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2975d699ef
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Traceer - header for NesHawk and PCE
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2016-02-28 08:28:00 -05:00 |
adelikat
|
f5e679fa0d
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Refactor ITraceable to work on TraceInfo objects that separate Disassembly and Register information. Make Tracelogger two columns.
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2016-02-21 17:34:42 -05:00 |
scrimpeh
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ef1bc65ce6
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IInputPollable - Make IsLagFrame settable
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2016-01-26 11:34:42 +01:00 |
zeromus
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70e0954f28
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CDL - major refactor complete. muuuuch better.
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2015-10-28 03:51:53 -05:00 |
zeromus
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a7ae3c0cfc
|
Merge branch 'discsys'
Conflicts:
BizHawk.Emulation.Cores/BizHawk.Emulation.Cores.csproj
BizHawk.Emulation.Cores/Consoles/Sega/gpgx/GPGXDynamic.cs
libmupen64plus/mupen64plus-win32-deps
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2015-07-11 14:01:44 -05:00 |
zeromus
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6dcaa3ca04
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apply major discsystem refactorings to emulator cores and client. lots of undone things, most notably generalized RawTOCEntries -> TOCRaw -> Structure synthesis outside of the individual format/api disc loaders. IOW there's no DiscStructure right now. Probably lots of bugs too.
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2015-07-11 13:46:36 -05:00 |
adelikat
|
3541c9e975
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Make the lag counter settable, and expose this functionality in lua
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2015-07-09 13:05:30 -04:00 |
adelikat
|
5bcdfb5991
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IInputPollable - remove the set on LagCount as it is not needed
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2015-06-11 01:23:14 +00:00 |
adelikat
|
36f4eff0f6
|
add ByteSize to MemoryDomain with a default of 1, set it to not 1 on appropriate domains (I probably missed some, or got some wrong). Have RamSearch use that instead of SystemInfo, remove ByteSize from SystemInfo since it is no longer needed
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2015-02-22 15:19:38 +00:00 |
adelikat
|
d3a9535ade
|
PCE - sort out 16 bit vs 21 bit buses, and remove an InvalidOperationException in the disassembler
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2015-01-24 15:45:37 +00:00 |
adelikat
|
aa9e5cf2d7
|
PCE - Hu6280 - pass in and store the callback system instead of an IDebuggable instance and calling .MemoryCallbacks constantly
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2015-01-24 15:05:03 +00:00 |
adelikat
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91ffc17aae
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Refacotor MemoryDomain.Size to be long instead of int, still some small todos, but it compiles and seems to work
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2015-01-18 15:25:47 +00:00 |
goyuken
|
6de080dd9c
|
PCE - clean up fix i broke, sorry
|
2015-01-15 22:39:43 +00:00 |
adelikat
|
bd74041cde
|
fix atari 2600 and pc engine similarly
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2015-01-15 15:56:41 +00:00 |
goyuken
|
82fcd0bc5e
|
refactor IVideoProvider into a service. uses in mainform and friends are still hacky
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2015-01-14 22:37:37 +00:00 |
adelikat
|
fbdb29b64c
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refactor IMemorydomains to be a domain list instead of having a domain property, refactor cores to register an IMemoryDomains instead of being one
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2015-01-14 21:55:48 +00:00 |
adelikat
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d62ba4e2b4
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Change IMemoryDomains to have an IMemoryDomainList instead of a MemoryDomainList, this is an incremental step into eventually having IMemoryDomains take over the properties of IMemoryDomainList, still todo: reduce the amount of needed functionality in IMemoryDomainList from old and not good code
|
2015-01-13 22:18:07 +00:00 |
goyuken
|
574cd2f649
|
pce: disassemble
|
2015-01-05 21:03:54 +00:00 |
adelikat
|
0f2197cec1
|
Break off ITracer from IDebuggable, rename to ITraceable and make it an IEmulatorService, refactor things accordingly
|
2014-12-23 01:58:12 +00:00 |
adelikat
|
ffdeb618f7
|
IDebugable - add a CanStep() method, and implement it in all IDebuggable implementations
|
2014-12-20 13:29:57 +00:00 |
adelikat
|
a8116297a0
|
Rename Register to RegisterValue
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2014-12-20 13:16:15 +00:00 |
adelikat
|
7bebb66589
|
IDebuggable - refactor GetCpuFlagsAndRegisters to be IDictionary<string, Register> where Register is a value and a bitsize
|
2014-12-20 03:19:33 +00:00 |
scepheo
|
0c724d62d4
|
PCEngine: second constructor now sets the ServiceProvider correctly.
|
2014-12-17 23:17:36 +00:00 |
adelikat
|
d08fb39cb8
|
Refactor IDebuggable StepInto/Over/Out methods into void Step(StepType type);
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2014-12-15 22:19:10 +00:00 |
adelikat
|
725a8fb092
|
Add StepInto(), StepOver(), StepOut() to IDebuggable, have all cores implement it with unimplemented dummy functions
|
2014-12-14 18:58:16 +00:00 |
adelikat
|
08fb509a1a
|
Add an IDriveLight Emulator service, and remove the CoreComm properties, and refactor accordingly
|
2014-12-12 01:49:54 +00:00 |
adelikat
|
0b84beec88
|
Move MemoryCallbackSystem from CoreComm to IDebuggable and refactor accordingly, Lua - tell the user when memory callbacks are not available for a given core
|
2014-12-05 01:56:45 +00:00 |
adelikat
|
309088211c
|
Move TraceBuffer from CoreComm to IDebugable and refactor accordingly
|
2014-12-05 00:05:40 +00:00 |
adelikat
|
d8a204572d
|
Add an IServiceProvider interface and make it a property of IEmulator, the purpose of this provider is to provide IEmulatorServices upon request. Make BasicServiceProvider and have all cores use it for now. BasicServiceProvider will return the core itself if the core itself is the requested type. He will also be able to return nested types (code not finished). Wired this up to the HasSavestates extension method (a method that has minimal value now) as a proof of concept.
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2014-12-04 03:38:30 +00:00 |
adelikat
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a07263c04e
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Move InputCallbackSystem from CoreComm to IInputPollable, and refactor all cores accordingly. Lua - OnInputPoll() - log to the user when attemping to add a callback of this type to a core that has not implemented input callbacks. Mark all unmanaged cores' implementations of the InputCallbackSystem as FeatureNotImpleented, won't have any effect on functionality, but will help us keep track of the fact that they still have a bit of work to do. Still todo: ActiveChanged event handler on the base implementation of IInputCallbackSystem
|
2014-12-04 00:43:12 +00:00 |
adelikat
|
a83d714c42
|
Break off IsLagFrame and LagCount from IEmulator and put into its own interface IInputPollable, and refactor cores as necessary. EmuHawk - account for the possibility that a core is not an IInputPollable, and do things like disable the lag counter menu item. Still some front end todos. Also still todo, move the InputCallbackSystem from CoreComm to IInputPollable
|
2014-11-30 20:29:30 +00:00 |
adelikat
|
76148ae111
|
Break off savestate functionality from IEmulator into IStatable and refactor things accordingly. Still todo (a big todo): EmuHawk should gracefully handle a core that is not an IStatable by disabling functionality dependent upon it (Savestates, Rewind, Tastudio, etc)
|
2014-11-30 16:42:58 +00:00 |
adelikat
|
865795049b
|
Break off saveram methods from IEmulator into a separate ISaveRam interface. Remove the setter for SaveRamModified (every single core was throwing an error on this, and no client code was using it). Remove these methods from cores that don't actually implement this interface
|
2014-11-30 15:22:08 +00:00 |
adelikat
|
0e82fff3ff
|
Clean out ClearSaveRam() calls since they are no longer used
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2014-11-24 15:00:54 +00:00 |