feos
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6e0b8e2784
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yabause tracer
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2016-08-24 00:05:17 +03:00 |
zeromus
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95bc69b448
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some prepwork for opengl texture ID importing (skip rendertarget resolve on OGL display method) but there are still problems and it can't be enabled yet
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2016-02-22 00:23:20 -06:00 |
zeromus
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3ea6495031
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give yabause its own GL context. gets gl+yabause minimally working. maybe still loadstate-related crashes.
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2014-06-08 23:30:34 +00:00 |
goyuken
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d24658888b
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saturn: expose skip bios and RTC options as syncsettings
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2014-05-28 17:31:22 +00:00 |
goyuken
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d7371fcf42
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saturnus: support 8mbit/32mbit dram cart as a syncsetting. this inflates your savestate size heavily, of course...
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2014-02-23 17:06:24 +00:00 |
goyuken
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b9b286f2dd
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yabause - some video rendering bug of some sort fixed. not sure what it affects
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2014-01-03 19:11:13 +00:00 |
goyuken
|
5d4dc0630c
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saturn: support input callback stuffs
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2013-11-17 02:10:38 +00:00 |
goyuken
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a754aba126
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saturn: hook up GL mode to user interface. in GL mode, one can choose resolutions like pcsx2: 1x, 2x, 3x, 4x, or user selected w*h
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2013-05-14 03:06:37 +00:00 |
goyuken
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656e7a3862
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saturn: connect the openGL rendering core. has some graphical glitches of its own, but can be a good deal faster than the soft core. not hooked up in options yet (so without code editing, you'll get soft core every time)
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2013-05-13 16:49:02 +00:00 |
goyuken
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4553d74106
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saturn - fix a few savestate issues (that i caused in the first place, of course) and fix a possible problem with memory not being initialized. or maybe not. didn't actually solve any problems, la la la....
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2013-05-11 18:52:19 +00:00 |
goyuken
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ed2553621f
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saturn: memory domains, and saverammodified flag
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2013-05-07 21:35:55 +00:00 |
goyuken
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415d749be9
|
saturn - fix r4402, which was horribly busted. the code looks messier now... almost as messy as before. except the sound test mode in SOTN works through savestates now (it doesn't in vanilla yabause), so i fixed something.
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2013-05-03 22:12:35 +00:00 |
goyuken
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314906ce66
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saturn - comment out the hacked up scsp savestate stuff and replace it with something much simpler (but more fragile). old scsp save routine has same bug as r4399 - immediate save+load+save produces different savestates. new doesn't.
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2013-05-03 19:51:03 +00:00 |
goyuken
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9de465fa41
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saturn: the policy of the yabause team values backwards compatibility of savestates highly, so that there are a number of awkward things in savestating where certain variables are regenerated instead of being stored directly to keep compatibility. this has gotten to the point that if you, while paused, save slot 1, load slot 1, save slot 2, then the slot 1&2 saves will not be byte-identical. this commit fixes a certain case of that. i don't know whether this actually fixes any tangible user problems, though.
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2013-05-03 17:11:14 +00:00 |
goyuken
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299fcbcc57
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saturn: power button, saveram. at the moment, only the internal bupram is saverammed, although it's generated separately per game, like other bizwhack consoles
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2013-05-03 01:32:16 +00:00 |
goyuken
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e2f664d6b9
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saturn: disable built in OSD
multiclient: disable "try arcade rewind hack" message when core is not PCE
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2013-05-03 00:13:12 +00:00 |
goyuken
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b399e87ffe
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saturn: savestates. rather unwieldly, taking ~11MiB in text form and causing a noticable pause to save or load. core changes to support savestating: savestates reverted to version 1 (no movie info and no framebuffer, both of which are handled in bizhawk), and parts dealing with verifiying size through liberal use of fseek() (which doesn't work here) removed
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2013-05-02 23:35:12 +00:00 |
goyuken
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cefb4d2194
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saturn: fix problem where controller would be broken on core reboot. maybe. the trouble with this sort of thing is, you can never be sure.
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2013-05-02 21:18:28 +00:00 |
goyuken
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149eeb5f33
|
saturn - support loading bios. note that at the moment, the bios filename isn't in the firmware configuratorthingy. this marks the first change made to the yabause core itself (excepting the yui.cpp that we added); changing memory.h so that block loads don't do unnecessary fseek()
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2013-05-02 20:47:56 +00:00 |
goyuken
|
0d556dc9e9
|
saturn: frame lag flag working
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2013-05-01 17:22:12 +00:00 |
goyuken
|
8b029d9eb1
|
saturn: controls. fuck boilerplate
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2013-05-01 02:53:53 +00:00 |
goyuken
|
eae4c0ee81
|
saturn: sound
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2013-05-01 01:46:20 +00:00 |
goyuken
|
368bc58d0a
|
saturn: connect to bizhawk's existing DiscSystem code. emu should now properly load the .cue given. the hack that redirects every .cue that is not in a gamedb to saturn is still in place; saturn detection heuristics will be coming
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2013-05-01 00:27:36 +00:00 |
goyuken
|
65ce29ce40
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yabause: simple "front end" for bizhawk integration together with msvs 2010 project
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2013-04-30 21:25:06 +00:00 |
goyuken
|
93fdc1844f
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yabause 0.9.12 source release
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2013-04-30 21:20:11 +00:00 |