pjgat09
1ff0cc1e0c
N64: Tracelog now includes delay slot execution. Fixes #789
2017-09-14 16:04:53 -04:00
zeromus
b34c9a5dd8
straighten out building of glide64mk2 dll. fixes #1003
2017-09-12 00:49:14 -05:00
feos
9af0989b40
m64p core: put newer deps back into win32 target
2017-07-30 16:51:43 +03:00
feos
14d19a76d7
m64p: add DBG to x64 target, stop having merge info in vcproj, rebuild
2017-07-30 13:27:52 +03:00
adelikat
97d7dd7f42
merging master into waterbox2 this one was messy may be regressions
2017-06-13 08:16:25 -05:00
zeromus
39433e509e
change some output64 to output
2017-06-12 01:38:02 -05:00
zeromus
afc6e03b03
remove some output64 paths
2017-06-12 01:33:55 -05:00
nattthebear
4cd3325295
update gliden64 subrepo
2017-06-11 20:12:13 -04:00
zeromus
3449a5c5cf
build mupen64plus as 64bit
2017-06-11 17:24:32 -05:00
nattthebear
22a076451b
update mupen64plus-win32-deps
2017-06-11 14:46:36 -04:00
feos
77fa17ccdd
Revert 19cf3b8551
...
"m64p: revert DBG preprocessor definitions merged along with 4c0bfd476434b4b69501035d24261c7447a78cf4"
Since 19cf3b8551
disables all lua hooks to the core, it's useless. But DBG causes crash when switching between some plugins on the fly, so it should be fixed in a proper way someday.
2017-06-11 12:20:23 +03:00
feos
19cf3b8551
m64p: revert DBG preprocessor definitions merged along with 4c0bfd4764
...
fixes crash when rebooting n64 while debugging
2017-03-13 21:51:45 +03:00
Wyst3r
4c0bfd4764
m64p: Use built-in debugger to avoid major slowdowns when breakpoints are set.
...
Conflicts:
BizHawk.Emulation.Cores/Consoles/Nintendo/N64/N64.IDebuggable.cs
2017-02-24 10:41:22 +03:00
feos
39c5aae61b
Revert "Merge pull request #731 from Wyst3r/master"
...
This reverts commit 318abf691a
, reversing
changes made to 5d4c8020c2
.
2017-02-23 16:56:38 +03:00
Wyst3r
d665bad4c5
Merge branch 'master' into master
2017-02-22 19:51:13 +01:00
Wyst3r
86b16a80d6
m64p: Use built-in debugger to avoid major slowdowns when breakpoints are set.
2016-11-19 12:02:39 +01:00
feos
05f2c09aef
m64p:
...
- dynamically allocate frameBuffer and DepthBuffer for glide64 and glide64mk2 (fix #728 )
- make mk2 output to bizhawk output dir
- rebuild mk2 dll, but not glide64 just yet, since I experience artifacts that are probably a result of my compilation?
2016-11-16 22:49:45 +03:00
feos
4da414aced
m64p: include Goldeneye007 hack into dbg_memory.c's read_memory_32() and update the dll
...
fix #717
2016-11-04 20:29:11 +03:00
pjgat09
9316188717
N64 cxd4: Updating the submodule reference
2016-09-27 16:01:19 -04:00
pjgat09
9d45c24932
N64: Adding a submodule for the cxd4 LLE RSP plugin
2016-09-27 14:38:05 -04:00
Isotarge
315e5d64b1
DK64: Fix bone displacement issues
...
A temporary solution until N64 emulation accuracy improves, based on my
research at
https://docs.google.com/document/d/15XNghhrc-thXJpbKzWWuHXl-NXdzcaDLEf7poFVruh8
2016-09-23 15:02:29 +09:30
pjgat09
a85da435f9
GLideN64: Added a sync settings, hooked up the dll, and added it to the video plugin list in the plugin dialog. Updated the submodule reference.
2016-09-22 08:46:49 -04:00
feos
83c0cd5778
n64: perfect dark fixed!
...
https://github.com/mupen64plus/mupen64plus-user-issues/issues/552#issuecomment-130981664
2016-09-05 19:27:20 +03:00
feos
ba895e3bad
tastudio:
...
- fix recursion in cell updates caused by clicking cursor column (fixes scrolling)
- display invalidated color consistently
n64: fix trace callback prototype
2016-09-04 12:03:12 +03:00
feos
2d8a247bec
m64p: fix spacing, add fgrs to tracer
2016-08-21 12:46:29 +03:00
feos
799afc6b0a
n64: switch to regular tracer method
...
todo: same for gpgx
2016-08-14 20:35:05 +03:00
feos
473b9e5f33
m64p tracer:
...
- shrink core's disasm string a bit
- nicely print registers (r0 and co-processors regs are dropped though)
- rebuild dll
2016-08-14 17:49:56 +03:00
feos
80c90e7acc
m64p: attempt to add execute callback
...
no memory callback seems to be working yet though
2016-08-11 21:58:09 +03:00
zeromus
d155af6ecd
add workaround to jabo for some old intel gpus (seemingly only involving d3d8) which wreck the SetDllDirectory for the process. A similar workaround may be needed for d39 display method, but that isn't clear yet.
2015-08-19 22:21:11 -05:00
pjgat09
0bb994bf1c
N64: Add a patch for the pause bug in Legend of Zelda - Master Quest USA and Japan. Added both to the gamedb.
2015-07-14 19:12:35 -04:00
zeromus
b2b70fb8d9
add jabo printf noise when registry operations fail
2015-07-12 21:56:22 -05:00
pjgat09
a064560f88
N64 - Added the GLideN64 plugin as a submodule
2015-07-04 18:29:36 -04:00
pjgat09
fd74723537
Fixed mupen64plus-video-glide64mk2 to work with the updated mupen64plus-win32-deps
2015-07-04 18:14:22 -04:00
pjgat09
30d0ae3f16
Added mupen64plus-win32-deps as a submodule
2015-07-04 18:10:47 -04:00
pjgat09
0a7eeffd78
Removed mupen64plus-win32-deps to be added later as a submodule
2015-07-04 18:09:40 -04:00
adelikat
96e91e7093
n64 - fix crash when attempting to read the PC register on frame 0, solved on the c++ side with a null pointer check and a default value returned.
2015-01-25 03:54:07 +00:00
zeromus
f7280b4ca9
fix disassembly on c++ side a little better, and actually checkin the dll this time
2015-01-23 22:22:31 +00:00
zeromus
8d340a7c19
fix n64 disasm pinvoke
2015-01-23 20:28:47 +00:00
adelikat
29b056b972
N64 - wire of a disassembler, doesn't look like it works correctly, but at least the plumbing is done
2015-01-23 19:52:26 +00:00
zeromus
308b6ec256
mupen rice core: define WANT_LOG_UCODE to get ucode prints to stdout
2015-01-22 01:31:39 +00:00
zeromus
ed4c715a9f
add ROM memorydomain to n64
2014-09-14 18:39:26 +00:00
adelikat
8a36049b81
N64 - start a system bus memory domain, doesn't yet work
2014-09-08 22:19:44 +00:00
pjgat09
239df5d5f9
N64: Savestates now only save and load half the RDRAM if the expansion pack is not installed.
2014-09-07 00:43:19 +00:00
pjgat09
0a52315574
N64: Fix jabo's framebuffer problems!
2014-08-25 22:41:50 +00:00
pjgat09
084ed67742
D3D8Wrapper: More logging
2014-08-25 22:21:59 +00:00
pjgat09
57c3a2568f
N64: A little cleanup of the jabo wrapper
2014-08-24 15:06:06 +00:00
pjgat09
1dd0499e89
D3D8Wrapper: Avoid dereferencing null pointers
2014-08-23 21:58:37 +00:00
pjgat09
23ae71382e
N64: More D3D8 wrapper cleanup
2014-08-17 18:53:49 +00:00
pjgat09
1de36a0e2f
D3D8 Wrapper: Some code cleanup, better logging
2014-08-10 21:14:29 +00:00
pjgat09
49535f8823
N64: Eliminate the need for a separate window for jabo by using GetDesktopWindow
2014-08-08 23:51:46 +00:00