Commit Graph

1636 Commits

Author SHA1 Message Date
andres.delikat d64a985d97 NES - Implement board HVC_UNROM_74HC08 (Mapper 180). Crazy Climber (J) now works. Testing is limited since it uses a crazy climber controller that we don't emulate 2011-09-24 18:28:07 +00:00
zeromus 452e6768a8 nes-fix triangle channel note length issue 2011-09-24 17:36:48 +00:00
andres.delikat 4b4e6d9950 Movies - partial fix to movie loadstate logic for movie finished mode. Movie savestates will now behave properly. The user can break things by making a savestate during movie finished mode and trying to load that. Will have to rethink and implement some things to work around this. 2011-09-24 17:25:19 +00:00
zeromus 40d8fba002 nes-fix totally embarassing sound tempo issue 2011-09-24 17:14:55 +00:00
andres.delikat 9dd24ebe3e better NESHawk version number 2011-09-24 17:07:48 +00:00
andres.delikat 6bbab41b0c PCE - Implement PCECD system id in core and in game info. Also set cancel property of LogWindow winform 2011-09-24 17:05:34 +00:00
andres.delikat 871ba80a76 Make Save Named State derive the name by the same logic as slot 0 would (using game name and possibly movie name) 2011-09-24 16:25:16 +00:00
andres.delikat f06c4e0091 Don't save the frame buffer into savestates if the core is NES since it saves this data itself anyway 2011-09-24 16:19:38 +00:00
andres.delikat edb40f4087 Movies - fix bug where rerecord count value was getting added as a comment on load 2011-09-24 16:09:40 +00:00
andres.delikat 6a23ed18e1 NES - update mapper compatibility list 2011-09-24 14:06:28 +00:00
andres.delikat d17934b395 Fix TAITO_74_161_161_32 board (mapper 152), arkanoid 2 now works. Added Goodnes3.14's version of arkanoid 2 to the gamedb (even though it is actually a bad dump, our policy is to support 3.14 roms). Fixes to other mappers, Holy Diver now works properly (among other games). 2011-09-24 14:04:21 +00:00
andres.delikat cfd5cca324 NES - Start TAITO_74_161_161_32 (Mapper 152). Check in HVC_UN1ROM.cs. 2011-09-24 02:03:03 +00:00
andres.delikat 683eef347b Board HVC-UN1ROM (Mapper 94) implemented. Senjou no Ookami (Commando) now works. 2011-09-23 23:35:03 +00:00
andres.delikat fc87701129 NES - Mapper 78 - add a variable to savestates 2011-09-23 02:49:55 +00:00
andres.delikat 0003b7320b NES - Mapper 78 implemented, Holy Diver & Uchuusen - Cosmo Carrier now work 2011-09-23 02:42:57 +00:00
andres.delikat 78e8e7a1a7 Start Jaleco_JF_17 board (mapper 72) 2011-09-22 01:10:23 +00:00
andres.delikat 0ea0e3ef96 NES - fix IREM_TAM_S1 (mapper 97) Kaiketsu Yanchamaru (Kid Niki (j)) now works 2011-09-21 23:35:41 +00:00
andres.delikat 3e47de6f24 Log Window - save window position & size (only on closing the dialog, but not emulator main window atm) and minor cosmetic fixes. NES - readd IREM_TAM_S1 to csproj. Update compatibility doc 2011-09-21 23:31:48 +00:00
andres.delikat c803b81345 ADD irem_tam-s1.CS 2011-09-21 11:19:16 +00:00
zeromus 6e67055b16 oops 2011-09-21 05:48:57 +00:00
zeromus 6a570c89fc nes-fix a little bug in MMC2 and support MMC4 while i am at it 2011-09-21 05:47:41 +00:00
zeromus d6d8a15084 nes-update compatibility.txt 2011-09-21 05:15:59 +00:00
zeromus e5d46e1adc add vrc6 and reorg sunsoft-2 stuff a bit (its too nonsensical to give name a file after) 2011-09-21 05:11:38 +00:00
andres.delikat c6d78842ba NES - add IREM_TAM-S1 board (mapper 97), Kaiketsu Yanchamaru (kid niki) does not run however 2011-09-21 01:56:41 +00:00
andres.delikat 4cf66cdc95 Rename to Mapper 89 and add mapper 93 to this file. Bootgod points both ines mappers to Sunsoft2 with no distinction between the two, and all documented games for these two mappers point to another board type instead. But at least we have the mappers implemented. Next step is to get games pointing to these 2011-09-21 01:28:50 +00:00
andres.delikat 812cfc0ff1 oops 2011-09-21 00:55:08 +00:00
andres.delikat 80d01b6512 Add GUI menu item for toggling the log window as console option, and move said option to the config file 2011-09-21 00:48:40 +00:00
andres.delikat e91352e040 NES update compatibility text 2011-09-20 23:51:22 +00:00
andres.delikat 56c4d8f39e NES - change sunsoft3 to sunsoft2 2011-09-20 23:50:04 +00:00
andres.delikat cb4c2a56d1 NES Game Genie Encoder/Decoder - fix so that the A key works in the code text box, have buttons insert rather than append 2011-09-20 23:27:55 +00:00
andres.delikat 4ccf9d674d Sunsoft 3 fixes, still broken 2011-09-20 02:45:49 +00:00
andres.delikat ea3c6f7cca nes - SUNSOFT3 - trying something 2011-09-20 02:30:28 +00:00
andres.delikat ab23cb486c NES - Start Sunsoft3 board (mapper 89), tweak comments of jaleco567, add some missing variables to savestates for bandai-fcg-1 2011-09-20 01:07:24 +00:00
andres.delikat 820d003544 NES - Implement boards JALECO_JF_05 and JALECO_JF_06 (iNES mapper 87) 2011-09-19 22:55:43 +00:00
andres.delikat 14f3172e42 It would help if i checked in the file 2011-09-19 22:42:11 +00:00
andres.delikat 94c57481f5 NES - Jaleco_JF_7 board (iNES mapper 87) implemented 2011-09-19 22:26:20 +00:00
beirich c282308071 [SMS] correct sprite flicker appearance. year-2000-me was a jackass, sprites are not drawn back-to-front. 2011-09-19 04:17:16 +00:00
beirich f9d7ff62f4 pce-cd: support arcade card, fix cd-audio playback bug
add new emulation options to gui for SMS and PCE/CD
2011-09-19 00:39:28 +00:00
zeromus bd77e95bfd nes-fix BANDAI-FCG-1 bugs 2011-09-18 19:29:53 +00:00
andres.delikat a827bb7838 Remove a debug oncreen message in movie savestates 2011-09-18 17:10:10 +00:00
andres.delikat 3c82e4f524 NES - Some work on BANDAI-FCG-1 (mappers 16 & 159) 2011-09-18 16:14:55 +00:00
andres.delikat 586b352b37 Oops, checkin emulation.csproj 2011-09-18 02:53:14 +00:00
andres.delikat 7c55b343ae NES - start BANDAI-FCG-1 board (mappers 69 + 159) 2011-09-18 02:49:09 +00:00
zeromus a121ef1c77 add interim build indicator to aboutbox 2011-09-17 22:03:06 +00:00
beirich 5781d0b4cd pce-cd gamedb and compatibility updates 2011-09-17 21:34:02 +00:00
andres.delikat 9cbe8626f3 Ram poke - Implement memory domain selection, on memory domain selection set addressbox length, reset address & value. Hex Editor - when show frozen addresses, check that addresses is in the selected memory domain. Cheat Window - update memory domain selection when clicking a cheat list item 2011-09-17 16:39:43 +00:00
andres.delikat 321a45722e Hex Editor - use Ram Poke dialog for the Poke address function. Ram Watch - Successfully stop/start sound on ram poke 2011-09-17 15:35:39 +00:00
andres.delikat 7141ed0fa4 Ram Poke - limit number of digits in value field on load and on data size change, fix bug where signed & unsigned parsing was swapped 2011-09-17 15:17:00 +00:00
andres.delikat 3614708e83 Ram Poke - show memory domain in text property, format address and value text boxes on load 2011-09-17 15:10:58 +00:00
andres.delikat 31a85ab785 Ram Poke - pass in a memory domain and poke addresses in that domain instead of defaulting to main memory. Format address & value numbers in output message appropriately 2011-09-17 15:04:08 +00:00