andres.delikat
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d64a985d97
|
NES - Implement board HVC_UNROM_74HC08 (Mapper 180). Crazy Climber (J) now works. Testing is limited since it uses a crazy climber controller that we don't emulate
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2011-09-24 18:28:07 +00:00 |
zeromus
|
452e6768a8
|
nes-fix triangle channel note length issue
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2011-09-24 17:36:48 +00:00 |
andres.delikat
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4b4e6d9950
|
Movies - partial fix to movie loadstate logic for movie finished mode. Movie savestates will now behave properly. The user can break things by making a savestate during movie finished mode and trying to load that. Will have to rethink and implement some things to work around this.
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2011-09-24 17:25:19 +00:00 |
zeromus
|
40d8fba002
|
nes-fix totally embarassing sound tempo issue
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2011-09-24 17:14:55 +00:00 |
andres.delikat
|
9dd24ebe3e
|
better NESHawk version number
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2011-09-24 17:07:48 +00:00 |
andres.delikat
|
6bbab41b0c
|
PCE - Implement PCECD system id in core and in game info. Also set cancel property of LogWindow winform
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2011-09-24 17:05:34 +00:00 |
andres.delikat
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871ba80a76
|
Make Save Named State derive the name by the same logic as slot 0 would (using game name and possibly movie name)
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2011-09-24 16:25:16 +00:00 |
andres.delikat
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f06c4e0091
|
Don't save the frame buffer into savestates if the core is NES since it saves this data itself anyway
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2011-09-24 16:19:38 +00:00 |
andres.delikat
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edb40f4087
|
Movies - fix bug where rerecord count value was getting added as a comment on load
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2011-09-24 16:09:40 +00:00 |
andres.delikat
|
6a23ed18e1
|
NES - update mapper compatibility list
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2011-09-24 14:06:28 +00:00 |
andres.delikat
|
d17934b395
|
Fix TAITO_74_161_161_32 board (mapper 152), arkanoid 2 now works. Added Goodnes3.14's version of arkanoid 2 to the gamedb (even though it is actually a bad dump, our policy is to support 3.14 roms). Fixes to other mappers, Holy Diver now works properly (among other games).
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2011-09-24 14:04:21 +00:00 |
andres.delikat
|
cfd5cca324
|
NES - Start TAITO_74_161_161_32 (Mapper 152). Check in HVC_UN1ROM.cs.
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2011-09-24 02:03:03 +00:00 |
andres.delikat
|
683eef347b
|
Board HVC-UN1ROM (Mapper 94) implemented. Senjou no Ookami (Commando) now works.
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2011-09-23 23:35:03 +00:00 |
andres.delikat
|
fc87701129
|
NES - Mapper 78 - add a variable to savestates
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2011-09-23 02:49:55 +00:00 |
andres.delikat
|
0003b7320b
|
NES - Mapper 78 implemented, Holy Diver & Uchuusen - Cosmo Carrier now work
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2011-09-23 02:42:57 +00:00 |
andres.delikat
|
78e8e7a1a7
|
Start Jaleco_JF_17 board (mapper 72)
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2011-09-22 01:10:23 +00:00 |
andres.delikat
|
0ea0e3ef96
|
NES - fix IREM_TAM_S1 (mapper 97) Kaiketsu Yanchamaru (Kid Niki (j)) now works
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2011-09-21 23:35:41 +00:00 |
andres.delikat
|
3e47de6f24
|
Log Window - save window position & size (only on closing the dialog, but not emulator main window atm) and minor cosmetic fixes. NES - readd IREM_TAM_S1 to csproj. Update compatibility doc
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2011-09-21 23:31:48 +00:00 |
andres.delikat
|
c803b81345
|
ADD irem_tam-s1.CS
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2011-09-21 11:19:16 +00:00 |
zeromus
|
6e67055b16
|
oops
|
2011-09-21 05:48:57 +00:00 |
zeromus
|
6a570c89fc
|
nes-fix a little bug in MMC2 and support MMC4 while i am at it
|
2011-09-21 05:47:41 +00:00 |
zeromus
|
d6d8a15084
|
nes-update compatibility.txt
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2011-09-21 05:15:59 +00:00 |
zeromus
|
e5d46e1adc
|
add vrc6 and reorg sunsoft-2 stuff a bit (its too nonsensical to give name a file after)
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2011-09-21 05:11:38 +00:00 |
andres.delikat
|
c6d78842ba
|
NES - add IREM_TAM-S1 board (mapper 97), Kaiketsu Yanchamaru (kid niki) does not run however
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2011-09-21 01:56:41 +00:00 |
andres.delikat
|
4cf66cdc95
|
Rename to Mapper 89 and add mapper 93 to this file. Bootgod points both ines mappers to Sunsoft2 with no distinction between the two, and all documented games for these two mappers point to another board type instead. But at least we have the mappers implemented. Next step is to get games pointing to these
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2011-09-21 01:28:50 +00:00 |
andres.delikat
|
812cfc0ff1
|
oops
|
2011-09-21 00:55:08 +00:00 |
andres.delikat
|
80d01b6512
|
Add GUI menu item for toggling the log window as console option, and move said option to the config file
|
2011-09-21 00:48:40 +00:00 |
andres.delikat
|
e91352e040
|
NES update compatibility text
|
2011-09-20 23:51:22 +00:00 |
andres.delikat
|
56c4d8f39e
|
NES - change sunsoft3 to sunsoft2
|
2011-09-20 23:50:04 +00:00 |
andres.delikat
|
cb4c2a56d1
|
NES Game Genie Encoder/Decoder - fix so that the A key works in the code text box, have buttons insert rather than append
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2011-09-20 23:27:55 +00:00 |
andres.delikat
|
4ccf9d674d
|
Sunsoft 3 fixes, still broken
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2011-09-20 02:45:49 +00:00 |
andres.delikat
|
ea3c6f7cca
|
nes - SUNSOFT3 - trying something
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2011-09-20 02:30:28 +00:00 |
andres.delikat
|
ab23cb486c
|
NES - Start Sunsoft3 board (mapper 89), tweak comments of jaleco567, add some missing variables to savestates for bandai-fcg-1
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2011-09-20 01:07:24 +00:00 |
andres.delikat
|
820d003544
|
NES - Implement boards JALECO_JF_05 and JALECO_JF_06 (iNES mapper 87)
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2011-09-19 22:55:43 +00:00 |
andres.delikat
|
14f3172e42
|
It would help if i checked in the file
|
2011-09-19 22:42:11 +00:00 |
andres.delikat
|
94c57481f5
|
NES - Jaleco_JF_7 board (iNES mapper 87) implemented
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2011-09-19 22:26:20 +00:00 |
beirich
|
c282308071
|
[SMS] correct sprite flicker appearance. year-2000-me was a jackass, sprites are not drawn back-to-front.
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2011-09-19 04:17:16 +00:00 |
beirich
|
f9d7ff62f4
|
pce-cd: support arcade card, fix cd-audio playback bug
add new emulation options to gui for SMS and PCE/CD
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2011-09-19 00:39:28 +00:00 |
zeromus
|
bd77e95bfd
|
nes-fix BANDAI-FCG-1 bugs
|
2011-09-18 19:29:53 +00:00 |
andres.delikat
|
a827bb7838
|
Remove a debug oncreen message in movie savestates
|
2011-09-18 17:10:10 +00:00 |
andres.delikat
|
3c82e4f524
|
NES - Some work on BANDAI-FCG-1 (mappers 16 & 159)
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2011-09-18 16:14:55 +00:00 |
andres.delikat
|
586b352b37
|
Oops, checkin emulation.csproj
|
2011-09-18 02:53:14 +00:00 |
andres.delikat
|
7c55b343ae
|
NES - start BANDAI-FCG-1 board (mappers 69 + 159)
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2011-09-18 02:49:09 +00:00 |
zeromus
|
a121ef1c77
|
add interim build indicator to aboutbox
|
2011-09-17 22:03:06 +00:00 |
beirich
|
5781d0b4cd
|
pce-cd gamedb and compatibility updates
|
2011-09-17 21:34:02 +00:00 |
andres.delikat
|
9cbe8626f3
|
Ram poke - Implement memory domain selection, on memory domain selection set addressbox length, reset address & value. Hex Editor - when show frozen addresses, check that addresses is in the selected memory domain. Cheat Window - update memory domain selection when clicking a cheat list item
|
2011-09-17 16:39:43 +00:00 |
andres.delikat
|
321a45722e
|
Hex Editor - use Ram Poke dialog for the Poke address function. Ram Watch - Successfully stop/start sound on ram poke
|
2011-09-17 15:35:39 +00:00 |
andres.delikat
|
7141ed0fa4
|
Ram Poke - limit number of digits in value field on load and on data size change, fix bug where signed & unsigned parsing was swapped
|
2011-09-17 15:17:00 +00:00 |
andres.delikat
|
3614708e83
|
Ram Poke - show memory domain in text property, format address and value text boxes on load
|
2011-09-17 15:10:58 +00:00 |
andres.delikat
|
31a85ab785
|
Ram Poke - pass in a memory domain and poke addresses in that domain instead of defaulting to main memory. Format address & value numbers in output message appropriately
|
2011-09-17 15:04:08 +00:00 |