adelikat
d9d5658a7b
add melonDS icon
2020-03-21 12:54:59 -05:00
adelikat
7e48d11594
add DS controller image
2020-03-21 11:59:06 -05:00
adelikat
d8d12cac8b
kill more psp, and remove some methods from coreComm that were only used by the former psp core
2020-03-14 15:14:31 -05:00
adelikat
185d4ad2a2
add icon for mGBA
2020-02-03 13:42:33 -06:00
adelikat
3287a0c465
account for new name of PSX controller in controller config, delete standard controller image since we no longer have variable name controllers anyway, fixes #1814
2020-01-26 13:27:57 -06:00
adelikat
9a88a94ddc
remove old joke about box, you will be missed.
2020-01-12 14:55:59 -06:00
YoshiRulz
7f07949816
Migrate serialised images to separate files, removing duplicates
2019-12-07 05:24:24 +10:00
feos
0247a8f1a8
mame core wip ( #1705 )
...
* add MAME to OpenAdvanced
* make mame launch games
limited to arcades that only need rom name. other devices require machine name and rom name, and won't run. nor they are meant to be supported anyway: we have enough emulators that do the job better for particular devices.
dunno if direct disk access will be avoidable, there are quite some files it might want to load other than the rom (parent rom, bios, artwork). trapping all of these might be a future task.
it is also known that mame can load "romname.zip" file just as well as "romname" folder, which would represent an unarchived zip. I make use of it to send it zip name with extension. it's easy, and we're not obliged to recognize mere folder paths in the mame-advanced-loader logic.
* ability to run lua code inside mame
2019-10-29 18:37:27 +03:00
YoshiRulz
3d097e3f04
Run jpegoptim on *.jpg and oxipng -so6 on *.png
2019-06-10 19:09:26 +10:00
adelikat
0216359c1f
This image is pretty bad, we can do better
2019-06-02 18:31:09 -05:00
alyosha-tas
f94de09336
Delete emu7800.png
2017-08-29 10:43:53 -04:00
zeromus
2a2f3ea7e2
cleanup of some unused images
2017-07-10 00:48:36 -05:00
adelikat
3a6acdab12
NGP - controller image
2017-05-31 17:18:17 -05:00
adelikat
2783881254
VBoii - controller image for controller config dialog
2017-05-30 18:36:29 -05:00
adelikat
47758a519d
delete more meteor stuff
2017-05-27 07:51:11 -05:00
adelikat
b7e616482d
Intellivision - movie mnemonics and virtual pads
2016-12-06 20:16:22 -06:00
feos
640911db33
make gameshark image and icon properly transparent
2016-08-11 23:46:28 +03:00
hegyak
f344cbca07
Make our Shark Transparent. The Ultimate Predator.
2016-02-27 08:16:35 -08:00
feos
344cd94aa2
tastudio: MarkerControl buttons (and commands).
...
also moved marker context menu from TAStudio to MarkerControl.
2015-11-25 00:10:34 +03:00
feos
33144e18c7
tastudio: add buttons to branch view.
2015-11-24 20:43:43 +03:00
hegyak
c112a2b0a2
Added GameShark Converter.
2015-11-14 04:49:45 -08:00
zeromus
4942ae7905
CDL - revise UI
2015-11-04 02:08:11 -06:00
zeromus
93e7c91ee9
clean up lua console pause/stop behaviour a little bit and add listview icons to make it more clear what's going on
2015-10-22 16:28:52 -05:00
adelikat
462ad5547c
Basic Bot - icon!
2015-09-06 21:56:23 -04:00
feos
a998d472cf
tastudio: optional icons for states and markers.
...
Settings -> Icons.
2015-09-01 21:24:12 +03:00
zeromus
bd796a9cb9
add kitchen sink icon for help > features
2015-09-01 11:56:37 -05:00
adelikat
2a1c9e8602
TAStudio - anchor icons on frames with savestates, proof of concept. InputRoll - add offsetx,y values to queryItemIcon and queryItemText, also support ability to draw icons and text in the same cell
2015-08-24 18:30:45 -04:00
zeromus
63197300b4
add fullscreen auto-hide mouse cursor
2015-07-24 16:00:04 -05:00
adelikat
3178dd8b6b
and awesome and snazzy apple II keyboard image for the controller config dialog
2015-05-17 21:22:13 +00:00
adelikat
5aeaff8c15
Move controller images to the images folder
2015-03-08 01:39:30 +00:00
adelikat
0a00eb0de2
nothing to see here
2015-02-07 16:14:23 +00:00
adelikat
e54693fedb
clean up NES tool icons and titles
2015-01-02 18:26:42 +00:00
xmikecampx7
00cd8573da
Added Draft PSX Schema
2014-12-15 21:54:51 +00:00
adelikat
81de56707f
oops
2014-12-13 18:33:35 +00:00
zeromus
b0a4744ffb
tidy up the user profile icon. its not so bad an idea, just needed to be manually shrinked.
2014-10-16 02:17:44 +00:00
adelikat
5beffa156a
Tastudio - lots of icons!
2014-09-04 22:03:22 +00:00
adelikat
c84d8ec93c
Add some icons for tastudio that we will eventually want to use
2014-09-03 01:22:57 +00:00
adelikat
56384da18b
Front end for the Link Cable status bar icon
2014-08-23 01:18:59 +00:00
adelikat
4eab035d26
icon for the snes9x core
2014-07-29 00:44:25 +00:00
adelikat
6039b921d2
add Yellow arrows to project and use them for the N64 C buttons
2014-07-27 13:53:25 +00:00
adelikat
2ef2397cdb
Add snazy icon for profile config
2014-07-03 19:33:38 +00:00
zeromus
f43859f421
give firmware database and UI ability to track ok/notok/bad state of an option/firmwarefile. apply tons of research to study PSX bios files situation
2014-06-21 06:40:07 +00:00
adelikat
53644303ce
put the quicknes icon on the quick nes graphics settings dialog
2014-05-16 01:11:09 +00:00
adelikat
cfb8b463c3
Icons for some gameboy dialogs
2014-05-11 17:48:17 +00:00
adelikat
e135a4ae3b
Make Dual GB file creator prettier
2014-05-11 16:44:28 +00:00
adelikat
3901fb640b
more icons, don't show one if there isn't oen
2014-04-25 23:17:10 +00:00
adelikat
ec8c2f8bee
more icons
2014-04-25 22:50:28 +00:00
adelikat
8734537572
add emu7800 icon, don't show author in tooltip
2014-04-25 21:55:56 +00:00
adelikat
51be257486
core status bar icon - add yabause and bsnes icons
2014-04-25 21:41:34 +00:00
adelikat
de1cb218a6
Add more info to IEmulator CoreAttributes, add status bar icon that gives the name of the current core with a tooltip with additional info, put bizhawk icon on "in house" cores, and the icon of the ported emulator on ported cores. Still todo: icons for ported cores other than quicknes
2014-04-25 01:19:57 +00:00