zeromus
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c398060cee
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disc - fix off-by-2 second bug in psx games, but the cue loading has hit the capitol of hack city and needs rewriting before next release
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2015-01-12 07:30:59 +00:00 |
zeromus
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ed43d773a6
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disc - correctly generate audio->data track transition 3-second pregaps (Street Fighter Collection (USA) (Disc 1))
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2015-01-12 00:17:15 +00:00 |
zeromus
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132b1dc281
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psx - support SBI files
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2015-01-05 23:01:23 +00:00 |
zeromus
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cad572262a
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disc - fix some disc loading bugs
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2014-12-21 23:32:39 +00:00 |
zeromus
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6bfa842ad3
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fix bug in CUE processing resulting in final sectors of data track in mixed mode disc being kind of messed up
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2014-12-18 06:23:44 +00:00 |
zeromus
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2d56514fde
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load m3u files. still no disc switching
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2014-12-14 10:36:03 +00:00 |
zeromus
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de5eaf3c4b
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discsystem bugfixes: create TOCRaw for CUE files, fix Q subchannel generation Control field, make Read_2048 support multiple modes (but im not sure how great an idea it is now); add copious warnings about unsafe junk that needs rewriting
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2014-12-10 19:39:19 +00:00 |
zeromus
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29b217b587
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big discsystem refactors and preliminary CCD handling. not to be considered stable, but ill start supporting it.
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2014-12-04 05:40:10 +00:00 |
adelikat
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00308de99a
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some random code cleanup on BizHawk.Emulation.DiscSystem
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2013-11-15 00:49:19 +00:00 |
adelikat
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3f88ece3db
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Remove some files I meant to delete, and some useless code cleanups
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2013-11-04 03:12:50 +00:00 |
adelikat
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fe7da7c5b5
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move disc stuff out of BizHawk.Emulation into a new project BizHawk.Emulation.DiscSystem, updated namesspaces in those files, set up other projects with the right references and usings
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2013-11-03 23:45:44 +00:00 |