Commit Graph

11 Commits

Author SHA1 Message Date
zeromus c398060cee disc - fix off-by-2 second bug in psx games, but the cue loading has hit the capitol of hack city and needs rewriting before next release 2015-01-12 07:30:59 +00:00
zeromus ed43d773a6 disc - correctly generate audio->data track transition 3-second pregaps (Street Fighter Collection (USA) (Disc 1)) 2015-01-12 00:17:15 +00:00
zeromus 132b1dc281 psx - support SBI files 2015-01-05 23:01:23 +00:00
zeromus cad572262a disc - fix some disc loading bugs 2014-12-21 23:32:39 +00:00
zeromus 6bfa842ad3 fix bug in CUE processing resulting in final sectors of data track in mixed mode disc being kind of messed up 2014-12-18 06:23:44 +00:00
zeromus 2d56514fde load m3u files. still no disc switching 2014-12-14 10:36:03 +00:00
zeromus de5eaf3c4b discsystem bugfixes: create TOCRaw for CUE files, fix Q subchannel generation Control field, make Read_2048 support multiple modes (but im not sure how great an idea it is now); add copious warnings about unsafe junk that needs rewriting 2014-12-10 19:39:19 +00:00
zeromus 29b217b587 big discsystem refactors and preliminary CCD handling. not to be considered stable, but ill start supporting it. 2014-12-04 05:40:10 +00:00
adelikat 00308de99a some random code cleanup on BizHawk.Emulation.DiscSystem 2013-11-15 00:49:19 +00:00
adelikat 3f88ece3db Remove some files I meant to delete, and some useless code cleanups 2013-11-04 03:12:50 +00:00
adelikat fe7da7c5b5 move disc stuff out of BizHawk.Emulation into a new project BizHawk.Emulation.DiscSystem, updated namesspaces in those files, set up other projects with the right references and usings 2013-11-03 23:45:44 +00:00