zeromus
|
06ffa9601c
|
work around issue in mupen core which was sort of wrecking subsequent GL work in the frontend
|
2014-04-20 01:44:06 +00:00 |
zeromus
|
7adc15d97e
|
work on opengl display manager: optimized codepaths, user retroshader selection, support for importing a textureID from another core; add erase button to lua console;
|
2014-04-15 21:46:18 +00:00 |
null_ptr
|
2050420565
|
Fixed N64 controllers
|
2014-01-28 09:58:53 +00:00 |
null_ptr
|
f95bb46c80
|
Added rumble callback and setter for pak type to mupen64plus-input-bkm
|
2014-01-23 22:16:27 +00:00 |
null_ptr
|
15b95f6f40
|
Simplified N64 controller input retrieval
|
2014-01-23 02:06:39 +00:00 |
null_ptr
|
a441a02494
|
Renamed mupen64plus-ui-console to mupen64plus-sln
|
2014-01-21 19:35:28 +00:00 |
null_ptr
|
7d73f700bc
|
All hail Horst! God of the trash can!
|
2014-01-21 18:45:44 +00:00 |
null_ptr
|
9fd64cf0de
|
Forgot the updated solution file.
|
2014-01-21 18:31:21 +00:00 |
null_ptr
|
f69089a617
|
Sacrificed ~330 LoC and mupen64plus-audio-sdl to the great gods of the trash can. No functional changes.
|
2014-01-21 18:10:27 +00:00 |
null_ptr
|
4ab3789672
|
Removed mupen64plus-audio-sdl
|
2014-01-20 15:40:14 +00:00 |
null_ptr
|
edee798341
|
Removed unnecessary code from mupen64plus-audio-bkm. Improved lagspikes quite significantly.
|
2014-01-20 15:33:58 +00:00 |
null_ptr
|
b79bcaf2d0
|
Refactored some N64 code
|
2014-01-15 11:24:47 +00:00 |
null_ptr
|
0258282b6b
|
Fixed broken path when project has space in its path name
|
2014-01-15 04:24:10 +00:00 |
pjgat09
|
3c56223d7b
|
N64: Implement GetCpuFlagsAndRegisters()
|
2013-11-18 03:29:47 +00:00 |
pjgat09
|
3e8596f81c
|
N64: Mostly implemented the onmemorywrite and onmemoryread hooks, but some reads/writes still make it through
|
2013-11-17 03:42:06 +00:00 |
pjgat09
|
7e7cb8e05b
|
N64: sram is now saved into Bizhawk's saveram file instead of m64p's own .sra file
|
2013-11-16 21:08:23 +00:00 |
pjgat09
|
acdf9ca7a3
|
N64: Flashram is now saved into Bizhawk's saveram file instead of m64p's own .fla file
|
2013-11-16 20:53:51 +00:00 |
pjgat09
|
309933322c
|
m64p: Fixed the post-build hooks to store the DLLs in the right place after all of the code refactoring
|
2013-11-16 20:26:13 +00:00 |
zeromus
|
edcf20959c
|
didnt mean to check this in
|
2013-08-10 01:08:01 +00:00 |
zeromus
|
bb8420832b
|
more mupen vcproj cleanup
|
2013-08-10 01:07:18 +00:00 |
pjgat09
|
459987c418
|
m64p: Removed code that looked at the Glide64mk2 ini file
|
2013-08-09 02:31:26 +00:00 |
zeromus
|
ee82bafe27
|
fix mupen vcproj for vs2010
|
2013-08-08 19:30:30 +00:00 |
pjgat09
|
8418fe47af
|
m64p: Moved the microcode list for the glide64mk2 plugin into the code. Similar to r4512. Hard coded a ucode option to 2. The user (currently) can't change it through the config interface, and this is what it is in the ini file and is what would be loaded by default anyway.
|
2013-08-06 23:04:00 +00:00 |
pjgat09
|
bb8745e04c
|
m64p: Make Glide64mk2 actually output video. Very similar to r4433
|
2013-08-06 02:18:34 +00:00 |
pjgat09
|
7065588c1c
|
m64p: Modified the Glide64mk2 project to use the 2010 toolset, and to copy the resulting dll to the dll directory like the other projects
|
2013-08-06 01:03:46 +00:00 |
zeromus
|
3e2b4b949c
|
necessary work to get glide64mk2 compiling in vs2010. only casualty is the threading support for texture filtering
|
2013-08-01 22:59:25 +00:00 |
pjgat09
|
f0889537af
|
m64p: Fixing up VS project files to use the 2010 toolset. Fixed the UI console solution to find the gilde64mk2 project
|
2013-07-31 22:31:43 +00:00 |
pjgat09
|
01b92f46ca
|
m64p: Committing a clone of the glide64mk2 2.0 repo
|
2013-07-31 22:26:52 +00:00 |
pjgat09
|
dc0ba1bc69
|
m64p: Upgraded to v2.0
|
2013-07-31 01:06:58 +00:00 |
pjgat09
|
6ab3f6a463
|
N64: Added SaveType to the gamedb, but only for 16K EEPROM since all the other options are ignored. This fixes a "no controller" issue with Banjo Tooie
|
2013-06-08 03:36:57 +00:00 |
pjgat09
|
f183654b5a
|
N64: More work on glide settings. Per-game settings now load into the setting screen from the gamedb.
|
2013-05-27 01:35:56 +00:00 |
pjgat09
|
1c570e41d3
|
N64: Moved the microcode list for the glide plugin into the code
|
2013-05-24 02:34:57 +00:00 |
pjgat09
|
ac9d053895
|
N64: Actually use the input for the other three controllers
|
2013-05-20 00:03:08 +00:00 |
pjgat09
|
82a5989f28
|
N64: Refactored the memory domains
|
2013-05-19 20:14:34 +00:00 |
pjgat09
|
d0ba05eb28
|
N64: Fix an exception with the plugin config system
|
2013-05-15 03:31:05 +00:00 |
pjgat09
|
e64011e1c2
|
N64: Wire up per-game hack options to the plugin screen and to the m64p core.
|
2013-05-14 23:06:47 +00:00 |
goyuken
|
d3f7647d54
|
n64: rice: disable all buffer swaps.
note to maintainer: no binaries included in this commit
|
2013-05-13 03:31:43 +00:00 |
pjgat09
|
32cc22e361
|
m64p: Hooked up the per-game hacks in the rice plugin to the config system
|
2013-05-13 03:08:22 +00:00 |
pjgat09
|
7da2ede59d
|
N64: Refactor some input code to use callbacks and (hopefully) be compatible with on_snoop
|
2013-05-11 23:44:20 +00:00 |
pjgat09
|
7b2ad6a1f8
|
N64: Fixed a bug with saving/loading a state before the first frame, causing the audio frequency to be very wrong, and breaking the resampler
|
2013-05-11 15:34:07 +00:00 |
pjgat09
|
fffc9d676e
|
N64: Setup saveram, but it doesn't always work right yet. Sometimes switching games loses the save ram. Sometimes bizhawk crashes when saving saveram.
|
2013-05-07 22:37:26 +00:00 |
pjgat09
|
a6600a5c0a
|
N64: Implemented the lag indicator and lag count
|
2013-05-06 23:50:24 +00:00 |
pjgat09
|
80a622b5d1
|
m64p: Why did I comment this out? Just, why? Audio works now after loading a state.
|
2013-05-06 22:13:20 +00:00 |
pjgat09
|
e4437a54a9
|
m64p: Fixed another input typo which reversed c up and c down
|
2013-05-06 03:23:02 +00:00 |
pjgat09
|
a374641460
|
m64p: Changed the output formula for the framebuffer from glide64 to actually be correct. We actually don't need a formula... Changed glide64 to not force vsync. You apparently need to read the back buffer or else you get choppy video.
N64: Changed the hardcoded video plugin to use glide. Glide apparently requires you to set the video mode before initializing the plugin
|
2013-05-04 23:51:50 +00:00 |
pjgat09
|
74817e740b
|
m64p: Added post-build hooks to copy the dll into bizhawk after building. Built the dll and adding it for the first time. Glide64.ini is needed to make it work right now, but the need for it should be removed if possible
|
2013-05-04 23:36:28 +00:00 |
pjgat09
|
89b0570a0f
|
m64p: Added a VS2010 project and solution file. They might not work yet
|
2013-05-04 23:24:01 +00:00 |
pjgat09
|
d12829b1ee
|
m64p: Add a clean clone of mupen64plus-video-glide64
|
2013-05-04 23:15:34 +00:00 |
pjgat09
|
27c21db9b6
|
m64p: Change the savestate code to store the default PC address if not already setup (ie before the first VI)
|
2013-05-04 04:25:06 +00:00 |
pjgat09
|
55c7fc55ab
|
m64p: Made two new functions for saving and loading states, directly based on the m64p methods but without files
N64: Copied savestating code from other cores. States take a while to save, and the audio is weird when loading.
|
2013-05-04 04:07:04 +00:00 |