Commit Graph

199 Commits

Author SHA1 Message Date
andres.delikat 0003b7320b NES - Mapper 78 implemented, Holy Diver & Uchuusen - Cosmo Carrier now work 2011-09-23 02:42:57 +00:00
andres.delikat 78e8e7a1a7 Start Jaleco_JF_17 board (mapper 72) 2011-09-22 01:10:23 +00:00
andres.delikat 0ea0e3ef96 NES - fix IREM_TAM_S1 (mapper 97) Kaiketsu Yanchamaru (Kid Niki (j)) now works 2011-09-21 23:35:41 +00:00
andres.delikat 3e47de6f24 Log Window - save window position & size (only on closing the dialog, but not emulator main window atm) and minor cosmetic fixes. NES - readd IREM_TAM_S1 to csproj. Update compatibility doc 2011-09-21 23:31:48 +00:00
andres.delikat c803b81345 ADD irem_tam-s1.CS 2011-09-21 11:19:16 +00:00
zeromus 6a570c89fc nes-fix a little bug in MMC2 and support MMC4 while i am at it 2011-09-21 05:47:41 +00:00
zeromus d6d8a15084 nes-update compatibility.txt 2011-09-21 05:15:59 +00:00
zeromus e5d46e1adc add vrc6 and reorg sunsoft-2 stuff a bit (its too nonsensical to give name a file after) 2011-09-21 05:11:38 +00:00
andres.delikat 4cf66cdc95 Rename to Mapper 89 and add mapper 93 to this file. Bootgod points both ines mappers to Sunsoft2 with no distinction between the two, and all documented games for these two mappers point to another board type instead. But at least we have the mappers implemented. Next step is to get games pointing to these 2011-09-21 01:28:50 +00:00
andres.delikat e91352e040 NES update compatibility text 2011-09-20 23:51:22 +00:00
andres.delikat 56c4d8f39e NES - change sunsoft3 to sunsoft2 2011-09-20 23:50:04 +00:00
andres.delikat 4ccf9d674d Sunsoft 3 fixes, still broken 2011-09-20 02:45:49 +00:00
andres.delikat ea3c6f7cca nes - SUNSOFT3 - trying something 2011-09-20 02:30:28 +00:00
andres.delikat ab23cb486c NES - Start Sunsoft3 board (mapper 89), tweak comments of jaleco567, add some missing variables to savestates for bandai-fcg-1 2011-09-20 01:07:24 +00:00
andres.delikat 820d003544 NES - Implement boards JALECO_JF_05 and JALECO_JF_06 (iNES mapper 87) 2011-09-19 22:55:43 +00:00
andres.delikat 14f3172e42 It would help if i checked in the file 2011-09-19 22:42:11 +00:00
andres.delikat 94c57481f5 NES - Jaleco_JF_7 board (iNES mapper 87) implemented 2011-09-19 22:26:20 +00:00
zeromus bd77e95bfd nes-fix BANDAI-FCG-1 bugs 2011-09-18 19:29:53 +00:00
andres.delikat 3c82e4f524 NES - Some work on BANDAI-FCG-1 (mappers 16 & 159) 2011-09-18 16:14:55 +00:00
andres.delikat 7c55b343ae NES - start BANDAI-FCG-1 board (mappers 69 + 159) 2011-09-18 02:49:09 +00:00
zeromus d529383826 nes-fix small bug in MMC1 reset function 2011-09-16 00:58:19 +00:00
zeromus 4924b4a9a0 nes-fix tetris differently 2011-09-06 01:58:22 +00:00
zeromus b21c04c0a7 nes-add new ines detection rule for goodnes's totally un-good tetris dump 2011-09-06 01:51:44 +00:00
beirich 647cae698e Max volume is settable per sound source to enable mixing many sound sources without clipping. Potentially can be used to disable individual sound sources. 2011-09-04 04:38:11 +00:00
andres.delikat 35d0ad1b31 NES - implement Clip Left & Right sides option 2011-09-04 01:58:16 +00:00
andres.delikat 721a514d26 NES Graphics Config - Ability to set the first and last scanlines. NES Core - refactor MyVideoProvider to accomodate new settings. Set to Top 8, Bottom 231 by default. 2011-09-04 01:12:12 +00:00
andres.delikat d5247babe8 NES - Update game issues notes, several games are working since this was last checked 2011-09-03 17:13:42 +00:00
andres.delikat 67433a5f17 NES APU - a fix for the triangle channel, Double Dragon 2 sounds much better 2011-09-03 15:50:46 +00:00
zeromus f210e21b1e NES-support super C 2011-08-29 00:38:29 +00:00
zeromus 470b36a20d nes-add OAM memory domain 2011-08-28 19:07:33 +00:00
andres.delikat 942a9e086a Add a SoundOn flag to the nes core and hook to the sound on/off in sound config. the flag bypasses the apu.run function. the apu read/writes are still going, and seems to be TAS safe to do this 2011-08-27 15:49:16 +00:00
beirich cfccc65672 add metaspu V method, set NES to use it experimentally 2011-08-14 01:42:54 +00:00
beirich b27673f26c M-M-M-MONSTER COMMIT! change Game-load api stuff 2011-08-04 03:20:54 +00:00
beirich 6f379cee76 remove freeze system; replacement incoming 2011-08-03 02:13:42 +00:00
zeromus 0f2b81796f demo altered freeze system for nes 2011-08-03 01:42:51 +00:00
zeromus f356d5b354 add core scanning system 2011-07-31 19:46:42 +00:00
andres.delikat 2e68314e01 Movies that start from savestate now supported. Record Movie dialog "Record from Now" option implemented. ResetFrameCounter() added to IEmulator and implemented in all existing cores 2011-07-30 20:49:36 +00:00
andres.delikat 7445ff887c small amount of work on NES Sprite viewer, added nesasm.pdf to NES docs 2011-07-16 18:16:21 +00:00
zeromus 9628ab3506 hook up nes dump status stuff, and also add a log window that we could use for console output in the near future but for now is just used to show you a detailed rom analysis report 2011-07-10 21:00:28 +00:00
zeromus 0aa234282e phase 1 of fixing up controller logic. tell me how terribly ive broken the movie code. might want to fix it before moving on to phase 2 or decide to revert. 2011-06-27 05:31:46 +00:00
zeromus e9fa5eae96 [NES] mapper 240 support 2011-06-22 04:43:05 +00:00
zeromus dc7f00b862 kill some warnings and add handy util methods 2011-06-20 09:07:38 +00:00
andres.delikat e250355024 NES controller 2 implemented with some bugs 2011-06-19 00:18:02 +00:00
zeromus d1212176a0 [NES] core work for player2 pad 2011-06-18 21:47:20 +00:00
zeromus 8d9dfd5469 [NES] pcm sound channel 2011-06-14 08:32:08 +00:00
zeromus f1b460f6f1 [NES] one more mapper org note 2011-06-13 09:58:42 +00:00
zeromus 2d20ab84ca [NES] assorted mapper cleanup and add MMC2 2011-06-13 09:55:25 +00:00
zeromus 7705e3f6f1 [NES] clean up mapper 107 2011-06-13 08:58:38 +00:00
zeromus db2ba34c01 [NES] work on some mappers, make a mapper compatibility list 2011-06-13 08:38:10 +00:00
zeromus 02becf6c42 [NES] fix user BG disable also to keep from interfering with spritehits 2011-06-12 22:08:18 +00:00