andres.delikat
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0003b7320b
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NES - Mapper 78 implemented, Holy Diver & Uchuusen - Cosmo Carrier now work
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2011-09-23 02:42:57 +00:00 |
andres.delikat
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78e8e7a1a7
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Start Jaleco_JF_17 board (mapper 72)
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2011-09-22 01:10:23 +00:00 |
andres.delikat
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0ea0e3ef96
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NES - fix IREM_TAM_S1 (mapper 97) Kaiketsu Yanchamaru (Kid Niki (j)) now works
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2011-09-21 23:35:41 +00:00 |
andres.delikat
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3e47de6f24
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Log Window - save window position & size (only on closing the dialog, but not emulator main window atm) and minor cosmetic fixes. NES - readd IREM_TAM_S1 to csproj. Update compatibility doc
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2011-09-21 23:31:48 +00:00 |
andres.delikat
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c803b81345
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ADD irem_tam-s1.CS
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2011-09-21 11:19:16 +00:00 |
zeromus
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6a570c89fc
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nes-fix a little bug in MMC2 and support MMC4 while i am at it
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2011-09-21 05:47:41 +00:00 |
zeromus
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d6d8a15084
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nes-update compatibility.txt
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2011-09-21 05:15:59 +00:00 |
zeromus
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e5d46e1adc
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add vrc6 and reorg sunsoft-2 stuff a bit (its too nonsensical to give name a file after)
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2011-09-21 05:11:38 +00:00 |
andres.delikat
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4cf66cdc95
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Rename to Mapper 89 and add mapper 93 to this file. Bootgod points both ines mappers to Sunsoft2 with no distinction between the two, and all documented games for these two mappers point to another board type instead. But at least we have the mappers implemented. Next step is to get games pointing to these
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2011-09-21 01:28:50 +00:00 |
andres.delikat
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e91352e040
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NES update compatibility text
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2011-09-20 23:51:22 +00:00 |
andres.delikat
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56c4d8f39e
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NES - change sunsoft3 to sunsoft2
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2011-09-20 23:50:04 +00:00 |
andres.delikat
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4ccf9d674d
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Sunsoft 3 fixes, still broken
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2011-09-20 02:45:49 +00:00 |
andres.delikat
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ea3c6f7cca
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nes - SUNSOFT3 - trying something
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2011-09-20 02:30:28 +00:00 |
andres.delikat
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ab23cb486c
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NES - Start Sunsoft3 board (mapper 89), tweak comments of jaleco567, add some missing variables to savestates for bandai-fcg-1
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2011-09-20 01:07:24 +00:00 |
andres.delikat
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820d003544
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NES - Implement boards JALECO_JF_05 and JALECO_JF_06 (iNES mapper 87)
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2011-09-19 22:55:43 +00:00 |
andres.delikat
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14f3172e42
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It would help if i checked in the file
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2011-09-19 22:42:11 +00:00 |
andres.delikat
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94c57481f5
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NES - Jaleco_JF_7 board (iNES mapper 87) implemented
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2011-09-19 22:26:20 +00:00 |
zeromus
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bd77e95bfd
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nes-fix BANDAI-FCG-1 bugs
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2011-09-18 19:29:53 +00:00 |
andres.delikat
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3c82e4f524
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NES - Some work on BANDAI-FCG-1 (mappers 16 & 159)
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2011-09-18 16:14:55 +00:00 |
andres.delikat
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7c55b343ae
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NES - start BANDAI-FCG-1 board (mappers 69 + 159)
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2011-09-18 02:49:09 +00:00 |
zeromus
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d529383826
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nes-fix small bug in MMC1 reset function
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2011-09-16 00:58:19 +00:00 |
zeromus
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4924b4a9a0
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nes-fix tetris differently
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2011-09-06 01:58:22 +00:00 |
zeromus
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b21c04c0a7
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nes-add new ines detection rule for goodnes's totally un-good tetris dump
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2011-09-06 01:51:44 +00:00 |
beirich
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647cae698e
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Max volume is settable per sound source to enable mixing many sound sources without clipping. Potentially can be used to disable individual sound sources.
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2011-09-04 04:38:11 +00:00 |
andres.delikat
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35d0ad1b31
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NES - implement Clip Left & Right sides option
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2011-09-04 01:58:16 +00:00 |
andres.delikat
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721a514d26
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NES Graphics Config - Ability to set the first and last scanlines. NES Core - refactor MyVideoProvider to accomodate new settings. Set to Top 8, Bottom 231 by default.
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2011-09-04 01:12:12 +00:00 |
andres.delikat
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d5247babe8
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NES - Update game issues notes, several games are working since this was last checked
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2011-09-03 17:13:42 +00:00 |
andres.delikat
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67433a5f17
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NES APU - a fix for the triangle channel, Double Dragon 2 sounds much better
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2011-09-03 15:50:46 +00:00 |
zeromus
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f210e21b1e
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NES-support super C
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2011-08-29 00:38:29 +00:00 |
zeromus
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470b36a20d
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nes-add OAM memory domain
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2011-08-28 19:07:33 +00:00 |
andres.delikat
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942a9e086a
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Add a SoundOn flag to the nes core and hook to the sound on/off in sound config. the flag bypasses the apu.run function. the apu read/writes are still going, and seems to be TAS safe to do this
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2011-08-27 15:49:16 +00:00 |
beirich
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cfccc65672
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add metaspu V method, set NES to use it experimentally
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2011-08-14 01:42:54 +00:00 |
beirich
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b27673f26c
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M-M-M-MONSTER COMMIT! change Game-load api stuff
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2011-08-04 03:20:54 +00:00 |
beirich
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6f379cee76
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remove freeze system; replacement incoming
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2011-08-03 02:13:42 +00:00 |
zeromus
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0f2b81796f
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demo altered freeze system for nes
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2011-08-03 01:42:51 +00:00 |
zeromus
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f356d5b354
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add core scanning system
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2011-07-31 19:46:42 +00:00 |
andres.delikat
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2e68314e01
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Movies that start from savestate now supported. Record Movie dialog "Record from Now" option implemented. ResetFrameCounter() added to IEmulator and implemented in all existing cores
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2011-07-30 20:49:36 +00:00 |
andres.delikat
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7445ff887c
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small amount of work on NES Sprite viewer, added nesasm.pdf to NES docs
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2011-07-16 18:16:21 +00:00 |
zeromus
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9628ab3506
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hook up nes dump status stuff, and also add a log window that we could use for console output in the near future but for now is just used to show you a detailed rom analysis report
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2011-07-10 21:00:28 +00:00 |
zeromus
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0aa234282e
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phase 1 of fixing up controller logic. tell me how terribly ive broken the movie code. might want to fix it before moving on to phase 2 or decide to revert.
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2011-06-27 05:31:46 +00:00 |
zeromus
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e9fa5eae96
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[NES] mapper 240 support
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2011-06-22 04:43:05 +00:00 |
zeromus
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dc7f00b862
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kill some warnings and add handy util methods
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2011-06-20 09:07:38 +00:00 |
andres.delikat
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e250355024
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NES controller 2 implemented with some bugs
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2011-06-19 00:18:02 +00:00 |
zeromus
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d1212176a0
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[NES] core work for player2 pad
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2011-06-18 21:47:20 +00:00 |
zeromus
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8d9dfd5469
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[NES] pcm sound channel
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2011-06-14 08:32:08 +00:00 |
zeromus
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f1b460f6f1
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[NES] one more mapper org note
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2011-06-13 09:58:42 +00:00 |
zeromus
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2d20ab84ca
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[NES] assorted mapper cleanup and add MMC2
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2011-06-13 09:55:25 +00:00 |
zeromus
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7705e3f6f1
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[NES] clean up mapper 107
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2011-06-13 08:58:38 +00:00 |
zeromus
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db2ba34c01
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[NES] work on some mappers, make a mapper compatibility list
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2011-06-13 08:38:10 +00:00 |
zeromus
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02becf6c42
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[NES] fix user BG disable also to keep from interfering with spritehits
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2011-06-12 22:08:18 +00:00 |