feos
40dae6e8ae
new function
2024-10-11 22:42:19 +03:00
feos
8e9e9b9218
update script
2024-07-27 14:54:02 +03:00
feos
e214b7dc33
fix script
2024-07-16 20:29:29 +03:00
feos
a5e7288a71
add batman-robin lua
2024-07-11 17:48:33 +03:00
feos
dc774ed8be
update EWJ2 script too
2022-12-09 13:06:41 +03:00
feos
7b7cea8bcf
update gargoyles script to work with new lua
2022-12-09 12:27:48 +03:00
YoshiRulz
7c1b40df1f
Revert "The next time I look at this I want to see waterbox builds actually fucking working again. This means copying to dll as they are now, and not silently being overridden by stale files stored in another folder. This is not my problem to fix because I did not fucking break it."
...
This reverts commit d8d42b9f81
.
2021-04-28 15:35:11 +10:00
nattthebear
d8d42b9f81
The next time I look at this I want to see waterbox builds actually fucking working again. This means copying to dll as they are now, and not silently being overridden by stale files stored in another folder. This is not my problem to fix because I did not fucking break it.
2021-04-27 19:37:53 -04:00
feos
dfd80d23fc
update gargoyles script (with a 2yo version)
2019-06-15 19:06:49 +03:00
feos
d2642eaf59
Gargoyles.lua: fix last frame comparisons
2017-01-19 14:50:15 +03:00
feos
7a6c4ca986
Gargoyles.lua: heavy refactoring for the sake of speed (by caching map entries)
2017-01-08 15:25:50 +03:00
feos
9884d47a07
update Gargoyles.lua:
...
- use M64K Bus properly
- input display
- fceux font
- map and screen borders when camhack is on
- refactor out some functions
- manual lagtount tweaks
- use r24 alias instead of rl for reading addresses from RAM
2017-01-04 15:58:34 +03:00
zeromus
d8554ee536
move assorting junk from the Output directory to Assets; add build step to copy them from Assets to the appropriate 32/64 output directory
2016-02-28 21:59:17 -06:00