Commit Graph

106 Commits

Author SHA1 Message Date
zeromus 10bceeb0dc Nope, I think it's a good idea now.
Revert "This reverts commit c878c85daeaaf0cae3e28f24bc1a8b511293d7b6."
This reverts commit 1d1f2a18c6.
2020-04-23 21:20:59 -04:00
zeromus 1d1f2a18c6 This reverts commit c878c85dae. 2020-04-23 21:06:12 -04:00
zeromus c878c85dae for your consideration: sync settings return flags instead of a bool, so we can have more granularity in what needs resetting than just "reboot core". for instance, we would like to minimize the number of times the window layout is redone by not doing it when the screen settings havent changed. HOWEVER, while I was writing this commit message, I realized, I should probably do it just by being more cautious in kicking off the layout (unless the data coming from the core has changed, a layout shouldnt happen). So I am going to make this commit, in case it inspires anyone, and then revert it. 2020-04-23 21:05:56 -04:00
adelikat 325551ecd0 consistently check if callbacks exist before calling memory callbacks, across all cores 2020-04-21 16:42:57 -05:00
adelikat 3c638f018f refactor CoreComm usage in remaining cores 2020-03-15 09:44:47 -05:00
YoshiRulz 3afcf416e8
Follow attribute class best practices, cleanup docs on attributes 2020-02-19 03:54:50 +10:00
adelikat 606c3bf1c2
use more advanced language features in Emulation.Cores (#1852)
* Use expression bodies in Emulation.Cores, and a few other misc cleanups

* remove unused usings in Emulation.Common

* cleanups in Tables_Direct.cs

* some cleanups in nes boards - redundant code

* remove some redundant array initializers in Emulation.Cores

* cleanup AmstradCPC.Controllers

* use object initializers in a lot of places

* nes mappers - remove disch's notes comments in favor of the nesdev wiki link

* cleanup CdtConverter.cs, mostly use of object initializers

* remove redundant .ToString() calls in Emulation.Cores

* using var in Emulation.Cores

* AmstradCPC/ZXSpectrum - simplify some linq, tabs instead of spaces, a few other misc cleanups

* Use null-propagation in Emulation.Cores
2020-02-17 16:54:51 -06:00
adelikat 4b7a7dd293
Make Binary states default and Textstates opt-in for cores (#1848)
* Rewind & State config - remove the default option

* remove the savestate type of default, not that this is a breaking config change for anyone that had specifically set savestates to text

* remove BinaryStatesPreferred from IStatable and use config setting when starting movies from "Now" in record movie dialog

* remove BinaryStatesPreferred from cores

* make text savestates an extension method off of IStatable and an inteface ITextStatable it uses if the core implements it. This will allow cores to opt in to text states if desired

* make cores with actual text savestate impleemntations get ITextStatable, remove text state logic from cores that just have a binary as as text implementation
2020-02-15 10:22:26 -06:00
adelikat 9d4ef3a3af cleanup WonderSwan.ISettable 2020-02-08 11:23:58 -06:00
YoshiRulz b1e02fbdce
Enable SA1106 and fix noncompliance
"Code should not contain empty statements"
i.e. don't put a semicolon there
2020-01-25 18:06:34 +10:00
adelikat f83261c116 misc cleanups in emulator core service logic 2020-01-11 13:19:51 -06:00
adelikat fef746dffa properly dispose of IDisposables in core savestate code, and a few other places 2019-12-06 17:33:17 -06:00
James Groom 067477ce18
Merge branch 'master' into clean_docs 2019-06-14 13:28:39 +00:00
Brian Armstrong 2c6ecb68bd Merge branch 'master' into brian/mem_callback_addr_value 2019-06-06 02:11:04 -07:00
Brian Armstrong d41bd867b8 flags 2019-06-06 02:04:47 -07:00
YoshiRulz 2642ef4049
Remove empty docs 2019-06-06 16:41:10 +10:00
James Groom 4e91f88af3
Use nameof in cores 2019-03-28 14:18:58 +11:00
Brian Armstrong a8f293eec8 Call mem callbacks with addr, value 2019-01-24 03:23:21 -08:00
alyosha-tas c19c7cd5c3 SubNESHawk
also Input register shift fix

# Conflicts:
#	BizHawk.Client.EmuHawk/MainForm.Designer.cs
#	BizHawk.Client.EmuHawk/MainForm.Events.cs
#	BizHawk.Emulation.Cores/Computers/AmstradCPC/AmstradCPC.IEmulator.cs
#	BizHawk.Emulation.Cores/Computers/SinclairSpectrum/ZXSpectrum.IEmulator.cs
#	BizHawk.Emulation.Cores/Consoles/Nintendo/NES/PPU.run.cs
2019-01-10 18:25:59 +03:00
nattthebear e8145af463 i hope this breaks something 2018-05-12 12:55:42 -04:00
adelikat cd289c474e memorycallbacks with domains - Phase 2 - change api to Call methods and refactor accordingly, everything should behave as it was before the refactor at this point. No cores have yet to be implemented with domains other than the default bus they already had 2017-08-03 18:08:07 -05:00
adelikat 04ce66c397 phase 1 of changing memory callback api to specify domain - require cores to specify which domains are available and have the domain passed in when creating callbacks. Still todo - cores need to pass in domain name on CallReads/Writes/Executes methods 2017-08-01 22:05:17 -05:00
adelikat c6e0e9fa57 Rename CoreAttributes to CoreAttribute as to not be a bad person 2017-07-12 14:10:55 -05:00
nattthebear 2dd10ea951 Update some author meat-a deet-a 2017-07-09 12:18:33 -04:00
adelikat 1dae91e6a8 clean up core constructors - consistent parameter casing, and put them at the top of the class 2017-05-05 19:05:36 -05:00
adelikat 59139ab266 Spell out Numerator and Denominator 2017-05-05 11:25:38 -05:00
adelikat 62a13d961d Move VsyncNum and VsyncDen out of CoreComm and into IVideoProvider 2017-05-05 11:21:37 -05:00
adelikat 698c6741ae Refactor IEmulator and remove the IController property, instead pass it as a paramter to the FrameAdvance() method 2017-05-01 20:09:11 -05:00
adelikat e1750bdce9 Move BinaryQuickSerializer from Emulation.Common to Common 2017-05-01 17:26:39 -05:00
adelikat ded1c2d7b7 Break off BoardName from IEmulator into a separate IBoardInfo service 2017-04-30 21:01:54 -05:00
adelikat 3192cc70ae slight refactor to IEmulator - make the IController property set only to more clearly express the client -> core relationship 2017-04-26 19:09:00 -05:00
adelikat 54ebe75d2b remove the obsolete MemoryDomain.FromIntPtr method 2017-04-24 13:47:40 -05:00
adelikat ab1a22bf31 add TotalExecutedCycles as an IDebuggable property, and implement it in cores with the information readily available (and throw NotImplementedExecptions in the remaining). wire the property up to lua with emu.totalexecutedcycles(). Stil todo - wire it up to the Debugger gui 2017-01-09 19:23:05 -06:00
adelikat 72a59087b5 Use the IController indexing property less in preparation for removing it from the interface. Replaced with its more explicity counter-part .IsPressed() 2016-12-14 12:42:15 -06:00
adelikat b73a500d6b Major sound provider refactor. Create a unified interface ISoundProvider, that is an IEmulator service and break it off of IEmulator. IAsyncSoundProvider was kept as a shim for now, for legacy cores that were inherintly async. 2016-12-11 11:15:00 -06:00
adelikat b697110098 Rename ISoundProvider to IAsyncSoundProvider to more accurately describe what the service does 2016-12-09 10:24:43 -06:00
nattthebear 66abc95c58 Wonderswan - Support settings to change colors. Breaks existing binary savestates (existing text savestates should be OK). B&W palette is exposed as a setting, albeit without a very nice UI. Color palette is available behind the scenes, but is not exposed as a setting. 2016-03-26 13:35:57 -04:00
scrimpeh ef1bc65ce6 IInputPollable - Make IsLagFrame settable 2016-01-26 11:34:42 +01:00
adelikat ba21484ddd add IRegionable as an emulator service to indicate NTSC vs PAL, etc. Refactor cores that conveyed this information to use this service, fixed cheaty reflection to grab this info to use the service instead, marked some cores as region not applicable where it made sense to me (I'm sure I'm wrong in some cases) 2015-08-05 20:12:09 -04:00
adelikat 3541c9e975 Make the lag counter settable, and expose this functionality in lua 2015-07-09 13:05:30 -04:00
adelikat 5bcdfb5991 IInputPollable - remove the set on LagCount as it is not needed 2015-06-11 01:23:14 +00:00
adelikat ac442130ae Refactor IMemoryDomains and MemoryDomains to have setters for MainMemory and SystemBus, so a core can customize instead of using a one size fits all assumption. Remove constructor that sets main memory and refactor accordingly 2015-01-24 16:02:28 +00:00
goyuken 82fcd0bc5e refactor IVideoProvider into a service. uses in mainform and friends are still hacky 2015-01-14 22:37:37 +00:00
goyuken 8b60e74b87 swan: factor out some stuff into seperate files 2015-01-14 22:00:46 +00:00
adelikat fbdb29b64c refactor IMemorydomains to be a domain list instead of having a domain property, refactor cores to register an IMemoryDomains instead of being one 2015-01-14 21:55:48 +00:00
goyuken b432069504 wonderswan: factor out some stuff into seperate files 2015-01-13 22:29:06 +00:00
adelikat d62ba4e2b4 Change IMemoryDomains to have an IMemoryDomainList instead of a MemoryDomainList, this is an incremental step into eventually having IMemoryDomains take over the properties of IMemoryDomainList, still todo: reduce the amount of needed functionality in IMemoryDomainList from old and not good code 2015-01-13 22:18:07 +00:00
adelikat 0f2197cec1 Break off ITracer from IDebuggable, rename to ITraceable and make it an IEmulatorService, refactor things accordingly 2014-12-23 01:58:12 +00:00
adelikat ffdeb618f7 IDebugable - add a CanStep() method, and implement it in all IDebuggable implementations 2014-12-20 13:29:57 +00:00
adelikat a8116297a0 Rename Register to RegisterValue 2014-12-20 13:16:15 +00:00