Commit Graph

11 Commits

Author SHA1 Message Date
YoshiRulz 0ba7a5a7df
Rename axis-related types, members, and locals
I left a few methods where they had an equivalent *Bool*() for buttons, and also
left some in TAStudio that get serialised.
2020-03-31 17:29:55 +10:00
adelikat 8833ce61c4 refactor coreComm in waterbox 2020-03-15 09:16:45 -05:00
YoshiRulz e12b5d8137
Refactor FloatRange creation and usage
effectively resolves #1200
* Replaced floats in FloatRange with ints (would have used shorts but
SubGBHawk/SubNesHawk use an axis to hack in cycle count or something), added
both Range<int> and Range<float> auto-properties
* Added bool field IsReversed to FloatRange
* Added enum AxisPairOrientation and factory method using it
* Cleaned up usages of FloatRange fields and properties
* Added new properties to PadSchema.ButtonSchema for type
PadInputType.AnalogStick (to hold the two FloatRanges) and used
ControllerDefinitions from cores to dedup these ranges in the schemata
* Made VirtualPadAnalogStick work properly: both the direction and bounds are
correctly set from the controller schemata, the polar conversion measures angles
consistently (though I think it might not work outside -128..127 e.g. for PSX),
and I didn't break the sensitivity override, plus negative percentages might
work now but I didn't allow those
* Renamed FloatRange to AxisRange, but did not rename related symbols
2020-03-14 20:47:45 +10:00
adelikat 606c3bf1c2
use more advanced language features in Emulation.Cores (#1852)
* Use expression bodies in Emulation.Cores, and a few other misc cleanups

* remove unused usings in Emulation.Common

* cleanups in Tables_Direct.cs

* some cleanups in nes boards - redundant code

* remove some redundant array initializers in Emulation.Cores

* cleanup AmstradCPC.Controllers

* use object initializers in a lot of places

* nes mappers - remove disch's notes comments in favor of the nesdev wiki link

* cleanup CdtConverter.cs, mostly use of object initializers

* remove redundant .ToString() calls in Emulation.Cores

* using var in Emulation.Cores

* AmstradCPC/ZXSpectrum - simplify some linq, tabs instead of spaces, a few other misc cleanups

* Use null-propagation in Emulation.Cores
2020-02-17 16:54:51 -06:00
YoshiRulz c7801b8ce2
Move BizHawk.Common.BizInvoke namespace to separate project 2020-01-23 14:54:23 +10:00
adelikat f83261c116 misc cleanups in emulator core service logic 2020-01-11 13:19:51 -06:00
adelikat c6e0e9fa57 Rename CoreAttributes to CoreAttribute as to not be a bad person 2017-07-12 14:10:55 -05:00
adelikat fb7e44642a set released to true on some new Pizza Boy, PicoDrive, and Uzem 2017-07-09 16:58:59 -05:00
nattthebear ee0ae25d3e uzem: Fix some controller stuff: clock activates on rising edge, latch is continuously active whenever high... fixes the detect controllers routine in the official kernel 2017-07-04 09:11:31 -04:00
nattthebear 7cfe84e27e uzem: a bit of cleanup 2017-07-04 07:36:25 -04:00
nattthebear bd57871171 New! With more games than the 32X! And better sounding ones too! 2017-07-03 21:29:34 -04:00