uzem: a bit of cleanup

This commit is contained in:
nattthebear 2017-07-04 07:36:25 -04:00
parent bd57871171
commit 7cfe84e27e
1 changed files with 9 additions and 6 deletions

View File

@ -31,7 +31,7 @@ namespace BizHawk.Emulation.Cores.Consoles.Belogic
_uze = PreInit<LibUzem>(new PeRunnerOptions
{
Filename = "uzem.wbx",
SbrkHeapSizeKB = 4,
SbrkHeapSizeKB = 20,
SealedHeapSizeKB = 4,
InvisibleHeapSizeKB = 4,
MmapHeapSizeKB = 4,
@ -52,8 +52,8 @@ namespace BizHawk.Emulation.Cores.Consoles.Belogic
Name = "SNES Controller",
BoolButtons =
{
"P1 Up", "P1 Left", "P1 Right", "P1 Down", "P1 Select", "P1 Start", "P1 X", "P1 A", "P1 B", "P1 Y", "P1 R", "P1 L",
"P2 Up", "P2 Left", "P2 Right", "P2 Down", "P2 Select", "P2 Start", "P2 X", "P2 A", "P2 B", "P2 Y", "P2 R", "P2 L",
"P1 Up", "P1 Down", "P1 Left", "P1 Right", "P1 Select", "P1 Start", "P1 X", "P1 A", "P1 B", "P1 Y", "P1 L", "P1 R",
"P2 Up", "P2 Down", "P2 Left", "P2 Right", "P2 Select", "P2 Start", "P2 X", "P2 A", "P2 B", "P2 Y", "P2 L", "P2 R",
"Power"
}
};
@ -129,8 +129,8 @@ namespace BizHawk.Emulation.Cores.Consoles.Belogic
var ret = new LibUzem.FrameInfo();
if (_mouseEnabled)
{
ret.ButtonsP1 = EncodeDelta(controller.GetFloat("P1 X"))
| EncodeDelta(controller.GetFloat("P1 Y"))
ret.ButtonsP1 = EncodeDelta(controller.GetFloat("P1 X")) << 24
| EncodeDelta(controller.GetFloat("P1 Y")) << 16
| 0x8000;
if (controller.IsPressed("P1 Mouse Left"))
ret.ButtonsP1 |= 0x200;
@ -148,6 +148,9 @@ namespace BizHawk.Emulation.Cores.Consoles.Belogic
return ret;
}
public override int VirtualHeight => 448; // TODO: It's not quite this, NTSC and such
// with the high clockrate and full software signal generation, horizontal resolution is
// very variable. in practice, 240 wide, 360 wide, and 180 wide are what you'll see...
public override int VirtualWidth => 619;
public override int VirtualHeight => 448;
}
}