Commit Graph

18 Commits

Author SHA1 Message Date
adelikat aa6654cf9d fix a7800hawk text savestates 2020-02-16 12:51:55 -06:00
adelikat 027dc01c8b
create StateSerializer as a base implementation of IStatable (#1850)
* create StateSerializer, an ITextStatable implementation using the Serializer class, and wire it up to the TI83 core

* wire StateSerializer to A2600 core

* wire up StateSerializer to AmstradCPC, C64, and ZXS

* wire up StateSerializer to MSX, A27800, and Coleco

* wire up state serializer to ChannelF, Vectrex, Intellivision

* fix GambatteLink to implement ITextStatable, implement TextSerializer in O2

* StateSerializer - wire up a loadstate callback and implement StateSerializer for NesHawk, a bit of rework to subNesHawk as a result

* fix subneshawk text savestates

* StateSerializer - implement byte[] buffer storing (optionally), wire up to PCE

* implement StateSerializer to SMS, tweak GGLink accordingly

* implement StateSerializer in GBHawk, fix link cores accordingly

* StateSerializer - use Serializer static methods to create serializers
2020-02-16 12:05:57 -06:00
adelikat 4b7a7dd293
Make Binary states default and Textstates opt-in for cores (#1848)
* Rewind & State config - remove the default option

* remove the savestate type of default, not that this is a breaking config change for anyone that had specifically set savestates to text

* remove BinaryStatesPreferred from IStatable and use config setting when starting movies from "Now" in record movie dialog

* remove BinaryStatesPreferred from cores

* make text savestates an extension method off of IStatable and an inteface ITextStatable it uses if the core implements it. This will allow cores to opt in to text states if desired

* make cores with actual text savestate impleemntations get ITextStatable, remove text state logic from cores that just have a binary as as text implementation
2020-02-15 10:22:26 -06:00
adelikat f83261c116 misc cleanups in emulator core service logic 2020-01-11 13:19:51 -06:00
adelikat fef746dffa properly dispose of IDisposables in core savestate code, and a few other places 2019-12-06 17:33:17 -06:00
James Groom 4e91f88af3
Use nameof in cores 2019-03-28 14:18:58 +11:00
alyosha-tas ca52715673 A7800: Audio Overhaul 2018-11-12 09:29:11 -06:00
alyosha-tas f6f55c09de A7800Hawk: refactor sound for pokey 2017-08-25 11:28:19 -04:00
alyosha-tas 13788253d8 A7800Hawk: Start Pokey emulation 2017-08-25 10:21:10 -04:00
alyosha-tas 36585213c8 A7800Hawk: Update timing 2017-07-25 11:30:53 -04:00
alyosha-tas 1dc60e9274 Atari7800Hawk: More mappers and bug fixes
-Adds support for F18 and rampage
-Adds support for games needing cart RAM
-Fixes various bugs
2017-07-22 12:28:23 -04:00
alyosha-tas 2ae9de98ef A7800Hawk: Updates and Bug Fixes
-Fix save states
-Fix sync settings
-Controller Support / improvements
2017-07-21 19:32:50 -04:00
alyosha-tas f5a5e9bd17 Atari7800Hawk: More mappers 2017-07-21 16:33:45 -04:00
alyosha-tas 7914532ff0 A7800Hawk: Update Controllers
Now supports 2 button controller
Also fixes a few other small bugs
2017-07-16 11:56:02 -04:00
alyosha-tas 170381597b Atari7800Hawk: Core Cleanup
-now gets in game in choplifter
-implement player controls
-fix memory mapping bugs
-clean up code
-implement more video modes

There is still a serious timing bug that i need to track down and a lot of video mode work to do, but getting in game is at least making progress.
2017-07-05 16:14:27 -04:00
alyosha-tas 5fb8ef22b1 A7800Hawk: More Core Work
-Savestates work
-Sound works
-NMI fixed
-Makes it past the Atari logo intro but not quite into game yet
2017-07-02 18:01:36 -04:00
alyosha-tas 55fb3bb1dc Add files via upload 2017-06-11 18:06:50 -04:00
alyosha-tas b2eecd7bec Add files via upload 2017-05-24 19:36:34 -04:00