YoshiRulz
3decfa5019
Use inheritance instead of Type for PadSchema controls
...
* Rename ButtonSchema to PadSchemaControl, create ButtonSchema subclass, rename
AnalogSchema to AnalogStickSchema, and make PadSchemaControl abstract
* Replace switching on PadSchemaControl.Type (enum PadInputType) with type
checks
* Refactor and merge VirtualpadTool.CheckPads() into .CreatePads() (it was
easier than just using type checks in the old algorithm)
* Move members from PadSchemaControl to subtypes and cleanup
2020-03-31 21:40:36 +10:00
YoshiRulz
0ba7a5a7df
Rename axis-related types, members, and locals
...
I left a few methods where they had an equivalent *Bool*() for buttons, and also
left some in TAStudio that get serialised.
2020-03-31 17:29:55 +10:00
adelikat
1f8171fc9b
PadSchema - remove MaxSize as it wasn't being used, rename DefaultSize to just Size
2020-03-22 16:23:01 -05:00
adelikat
b520211cf2
NesSchema - simplify some
2020-03-22 16:04:45 -05:00
adelikat
1b7698aa71
ButtonSchema - simplify UDLR helper methods more
2020-03-22 15:57:43 -05:00
adelikat
ec353e163e
ButtonSchema - simplify with another overload
2020-03-22 15:15:22 -05:00
adelikat
554e0dcf80
ButtonSchema - simplify more
2020-03-22 15:09:19 -05:00
adelikat
c0ffe0e0e3
ButtonSchema - use overloads more
2020-03-22 14:32:27 -05:00
adelikat
7b6ff18775
ButtonSchema - use more constructor overloads to simplify
2020-03-22 14:13:01 -05:00
adelikat
90a03f3f6a
ButtonSchema - lock down Location setting
2020-03-22 13:21:38 -05:00
adelikat
1c9260f7cf
ButtonSchema - use name overload more
2020-03-22 13:16:30 -05:00
adelikat
5f24a07fc9
add ButtonSchema overload with name, and use it in places
2020-03-22 12:56:00 -05:00
adelikat
0344b0affb
make PadSchema.IsConsole not settable, force the use of inheritance
2020-03-22 12:37:28 -05:00
adelikat
ec36ed6206
ButtonSchema - make Type not directly settable and force the use of inheritance to set it
2020-03-22 12:18:47 -05:00
adelikat
2560def438
Virtual Pad - ButtonSchema - make location constructor the only option since location is always required, change param order on Directional helper methods for consistency
2020-03-21 22:24:06 -05:00
adelikat
a52c46339e
VirtualPad Schema - add some helper methods for creating directional pad buttons, since those are so common
2020-03-21 18:12:26 -05:00
adelikat
4476cc53af
VirtualPads - unnest ButtonScehma and PadInputType
2020-03-21 18:12:26 -05:00
adelikat
0ecc1e8023
VirtualPad Schema - default to type Button, and remove now redundant setting of this value
2020-03-21 16:10:01 -05:00
adelikat
c1e2f6afe5
VirtualPad Schema - don't show display name if icon is preset, default to Name if displayName is not present (and no icon). Delete a lot of now redundant DisplayName assignments
2020-03-21 15:22:30 -05:00
adelikat
dedd618db4
subneshawk - delete a bunch of code by using the underlying core for services, cleanup, and implement some services that were missing
2020-02-18 13:19:17 -06:00
YoshiRulz
060255471b
Improve exception docs in BizHawk.Client.EmuHawk
2020-01-02 21:51:37 +10:00
adelikat
b390c2829c
cleanup virtualpad code
2019-12-31 11:36:22 -06:00
alyosha-tas
84b0917f65
Vectrex: Add schema and do some miscellanous clean up
2019-07-09 20:01:45 -04:00
YoshiRulz
e6374ef477
Use string interpolation
2019-03-19 00:06:37 +10:00
adelikat
5d855ef60b
more attribute renaming
2017-07-12 14:40:10 -05:00
adelikat
50b5f4a1a9
Virtualpad misc cleanups
2017-05-24 09:07:03 -05:00
adelikat
436a853c96
Fix typo - Scema -> Schema
2017-04-29 15:41:27 -05:00
adelikat
8c57dd98f3
NESHawk - add IsFDS flag and use it in NesSchema instead of a check for BoardName == "FDS"
2016-12-13 15:24:53 -06:00
adelikat
f1e528f68f
Virtual pads - pass the current core into schema objects instead of using Global.Emulator
2016-12-05 19:33:21 -06:00
nattthebear
ec787d049d
NESHawk: support SNES controllers
2016-04-05 17:16:27 -04:00
jdpurcell
260176e458
Fix NES Zapper target being 210 pixels tall instead of 240.
...
Fix max X/Y value of target being high by 1.
2015-01-01 22:14:03 +00:00
hegyak
d1f0bfd89c
Allow Virtual Pad to support QuickNES with One, Two or No controllers.
2014-11-19 01:01:27 +00:00
jlennox
a64017366c
Create ISettable<T,T2>/ISettable interfaces. This checkin has not been extensively tested.
2014-10-19 01:22:47 +00:00
adelikat
f875792c74
TAStudio - column names for float values
2014-07-07 16:03:22 +00:00
adelikat
5c8cf8b141
Virtualpad Target screen - cleanup some unneeded code
2014-07-04 15:12:14 +00:00
xmikecampx7
76652312e8
FamicomFamilyKeyboard Schema Setup
2014-06-30 00:36:57 +00:00
adelikat
ee6d73aac7
Virtualpads - some code cleanup
2014-06-29 03:14:40 +00:00
adelikat
75d4ff5117
Virtualpads - refactor schema objects to return a PadSchema collection instead of Virtualpad collection, and create the pads in the calling code
2014-06-27 17:02:46 +00:00
adelikat
92e0865b3f
oops
2014-06-27 16:31:42 +00:00
adelikat
e469cb73f2
Virtualpads - fds console buttons (including dynamically adding number of disk insert buttons)
2014-06-27 16:30:54 +00:00
adelikat
8c287ecc79
Virtualpads - nes console buttons
2014-06-27 14:09:28 +00:00
adelikat
d6e56bf9fb
Virtualpad - Start support for family basic keyboard
2014-06-25 00:56:20 +00:00
adelikat
fbb14175f9
Support Oeka Kids Tablet in virtualpads and bk2 mnemonics, oh yeah
2014-06-25 00:44:22 +00:00
adelikat
9045f8402c
Virtual Pads - hook up Nes Power Pad and also hook it up to bk2 mnemonics
2014-06-25 00:11:59 +00:00
adelikat
a1926e1a58
Make virtualpads prettier including a Display name that can (should) be set in the schema, and an optional Max Size (defaults to default size if left out), added lots of nes stuff, and basic 2 player famicom (including microphone on player 2)
2014-06-24 23:32:30 +00:00
adelikat
3208440225
Virtual Pads - basic analog button control and wire up to NES arkanoid paddle
2014-06-24 12:58:08 +00:00
adelikat
bb93dd0d42
Virtualpads - make a custom attribute for schema objects instead of using the Description attribute
2014-06-23 23:46:44 +00:00
xmikecampx7
886681bb9d
Schema GamePads Added
2014-06-23 14:13:07 +00:00
adelikat
bf33ba0575
Virtual Pads - support quicknes (2 controllers only at all times) and Neshawk for 2 controllers that are none, standard, or zapper (no multitap, no famicom stuff)
2014-06-23 00:05:22 +00:00
adelikat
4b23150d14
Some fixing up of how pads are added, don't set 0,0 on the TartScreen widget when clearing
2014-06-22 23:32:37 +00:00