Commit Graph

43 Commits

Author SHA1 Message Date
YoshiRulz 3decfa5019
Use inheritance instead of Type for PadSchema controls
* Rename ButtonSchema to PadSchemaControl, create ButtonSchema subclass, rename
AnalogSchema to AnalogStickSchema, and make PadSchemaControl abstract
* Replace switching on PadSchemaControl.Type (enum PadInputType) with type
checks
* Refactor and merge VirtualpadTool.CheckPads() into .CreatePads() (it was
easier than just using type checks in the old algorithm)
* Move members from PadSchemaControl to subtypes and cleanup
2020-03-31 21:40:36 +10:00
adelikat b52d674959 virtualpads - cleanup 2020-03-22 20:14:09 -05:00
adelikat b2c2b5c362 VirtualPads - Genesis activator - attempt to fix it up, it at least maps to correct buttons now 2020-03-22 20:10:30 -05:00
adelikat f98003f98e virtualpad schema - cleanups 2020-03-22 16:47:33 -05:00
adelikat 1f8171fc9b PadSchema - remove MaxSize as it wasn't being used, rename DefaultSize to just Size 2020-03-22 16:23:01 -05:00
adelikat 1b7698aa71 ButtonSchema - simplify UDLR helper methods more 2020-03-22 15:57:43 -05:00
adelikat 554e0dcf80 ButtonSchema - simplify more 2020-03-22 15:09:19 -05:00
adelikat c0ffe0e0e3 ButtonSchema - use overloads more 2020-03-22 14:32:27 -05:00
adelikat 7b6ff18775 ButtonSchema - use more constructor overloads to simplify 2020-03-22 14:13:01 -05:00
adelikat 1c9260f7cf ButtonSchema - use name overload more 2020-03-22 13:16:30 -05:00
adelikat 0344b0affb make PadSchema.IsConsole not settable, force the use of inheritance 2020-03-22 12:37:28 -05:00
adelikat ec36ed6206 ButtonSchema - make Type not directly settable and force the use of inheritance to set it 2020-03-22 12:18:47 -05:00
adelikat 2560def438 Virtual Pad - ButtonSchema - make location constructor the only option since location is always required, change param order on Directional helper methods for consistency 2020-03-21 22:24:06 -05:00
adelikat a52c46339e VirtualPad Schema - add some helper methods for creating directional pad buttons, since those are so common 2020-03-21 18:12:26 -05:00
adelikat 4476cc53af VirtualPads - unnest ButtonScehma and PadInputType 2020-03-21 18:12:26 -05:00
adelikat 0ecc1e8023 VirtualPad Schema - default to type Button, and remove now redundant setting of this value 2020-03-21 16:10:01 -05:00
adelikat c1e2f6afe5 VirtualPad Schema - don't show display name if icon is preset, default to Name if displayName is not present (and no icon). Delete a lot of now redundant DisplayName assignments 2020-03-21 15:22:30 -05:00
adelikat b390c2829c cleanup virtualpad code 2019-12-31 11:36:22 -06:00
YoshiRulz e6374ef477
Use string interpolation 2019-03-19 00:06:37 +10:00
adelikat 6d77f5a3c0 virtual pads for picoDrive 2017-07-13 12:02:08 -05:00
adelikat 5d855ef60b more attribute renaming 2017-07-12 14:40:10 -05:00
adelikat 50b5f4a1a9 Virtualpad misc cleanups 2017-05-24 09:07:03 -05:00
adelikat 436a853c96 Fix typo - Scema -> Schema 2017-04-29 15:41:27 -05:00
adelikat f1e528f68f Virtual pads - pass the current core into schema objects instead of using Global.Emulator 2016-12-05 19:33:21 -06:00
jdpurcell 260176e458 Fix NES Zapper target being 210 pixels tall instead of 240.
Fix max X/Y value of target being high by 1.
2015-01-01 22:14:03 +00:00
adelikat f875792c74 TAStudio - column names for float values 2014-07-07 16:03:22 +00:00
adelikat b9bb1635a1 more tweaks to the Analog Stick variable size logic, and positioning fixes to Genesis mouse schema 2014-07-06 17:02:35 +00:00
adelikat 2225811743 Virtualpad Analog stick - refactor to be variable size instead of a hardcoded 127, Implement Genesis mouse as a 255 analog stick. Note: some positioning bugginess is present in this check in, and probably some things got broken 2014-07-06 16:44:50 +00:00
adelikat 1df9f49f37 fix a typo in method name 2014-07-06 16:06:38 +00:00
adelikat 5c8cf8b141 Virtualpad Target screen - cleanup some unneeded code 2014-07-04 15:12:14 +00:00
adelikat 49955a3447 Virtualpads - targeting pair - support ability to set a range to translate values to, and set genesis lightgun to 10000 2014-07-04 00:04:18 +00:00
xmikecampx7 7e3e29820f Added Genesis Activator Schema 2014-06-30 01:27:35 +00:00
christhecoolist 1024c5dc9f initial XE1AP schema (unfinished) 2014-06-30 01:09:15 +00:00
adelikat ee6d73aac7 Virtualpads - some code cleanup 2014-06-29 03:14:40 +00:00
goyuken 92bf602a70 genesis virtualpad fixup 2014-06-28 15:59:26 +00:00
adelikat 9378dc5921 N64 - oops 2014-06-28 12:58:13 +00:00
adelikat 88d4a2a5a8 Genesis mouse - mnemonics, default buttons and virtual pad 2014-06-28 12:45:12 +00:00
adelikat 1361e2ff23 Genesis - default controls for lightgun, mnemonics lightgun buttons, support lightgun and console buttons on the virtual pad 2014-06-28 12:31:28 +00:00
goyuken a1b03a4a20 genesis: virtual pad support multitap 2014-06-27 17:59:45 +00:00
adelikat 75d4ff5117 Virtualpads - refactor schema objects to return a PadSchema collection instead of Virtualpad collection, and create the pads in the calling code 2014-06-27 17:02:46 +00:00
adelikat 20ab331404 Virtual Pad - fix logic for genesis, supports 3 button, 6 button or none options 2014-06-27 01:37:09 +00:00
adelikat a33f926675 Do genesis controller logic for none, one player, and "normal", don't know what the other options mean 2014-06-26 21:09:14 +00:00
adelikat 0fa75a5d77 Virtualpads - fix 3 vs 6 button controller logic in genesis 2014-06-26 20:59:00 +00:00