YoshiRulz
b521897fab
Refactor AutofireConfig
...
much the same as the DisplayConfigLite and SoundConfig refactorings
2019-10-31 05:07:22 +10:00
YoshiRulz
223866b995
Refactor DisplayConfigLite
...
Functionally:
Fixed TabIndex (mostly by removing it), made the documentation link actually
visible, reordered the tabs, and changed some text.
In the code:
Did away with the designer's code style, moving declarations as close to their
init as possible.
To that end, most controls now use the object initialiser syntax, including
nested ControlCollections where possible (basically everything that isn't
assigned to a field).
The four TabPages and the more complex GroupBoxes are each constructed in a
helper method to make maintainance easier.
All event handlers are inlined as lambdas, the OK button's handler calls a
helper method to write out the config so it's easier to maintain.
Added some custom controls, and a float equality ext. method which I'm
definitely going to forget exists.
2019-10-31 03:50:48 +10:00
YoshiRulz
df232e6184
Add additional CurrentOS checks
2019-05-19 14:46:50 +10:00
YoshiRulz
e6374ef477
Use string interpolation
2019-03-19 00:06:37 +10:00
zeromus
cecdff8293
config hookup for user crop area
2019-01-18 00:59:45 -05:00
adelikat
078dc4ddb1
misc cleanups in remaining config files
2017-05-31 10:28:06 -05:00
zeromus
10272b4857
add alternate vsync method for d3d display method, in case youre the lucky owner of a system that sucks
2016-03-27 04:49:17 -05:00
zeromus
3deb7fcb31
add autoprescale concept. default it to on, since really I can't think of when you'd ever not want it, except in some very low-spec system scenarios. Add NOP concept to filter chain, potentially troublesome
2016-03-23 20:26:31 -05:00
zeromus
e0d74c7718
better error handling in shader compiling. kind of sloppy, but gets the job done. entire system could use a little rethinking, if i ever revisit filters
2016-02-03 02:28:03 -06:00
zeromus
4fe51a1364
support custom AR selection in addition to custom exact-specified resolution
2015-10-25 02:15:59 -05:00
zeromus
b0a44bed07
test-compile retro filters with the currently selected driver instead of opengl always
2015-10-18 21:15:18 -05:00
zeromus
bd795ed162
validate shaders when selecting them from display manager config dialog to prevent setting broken shaders. also specifically reject .cgp containing .glsl references
2015-10-17 19:28:57 -05:00
zeromus
7f5546fac4
tidy some oddities with the scanline filter
2015-10-15 20:10:35 -05:00
zeromus
67d45dde10
add documentation link to displayconfig dialog
2015-09-16 14:09:59 -05:00
zeromus
21da5ad45a
allow user to suppress doubleclick-to-toggle-fullscreen behaviour
2015-09-08 14:03:52 -05:00
zeromus
d9b765ac89
display a warning reminder that client restart is needed when changing display method
2015-08-30 09:20:01 -05:00
zeromus
3f78e2e70f
add feature to display config > misc tab for disabling display of screen and hud for true maximum turbo performance. also display FPS in window caption during that mode, so you can still tell what's going on
2015-08-17 23:26:19 -05:00
zeromus
63197300b4
add fullscreen auto-hide mouse cursor
2015-07-24 16:00:04 -05:00
zeromus
db1191dc48
emuhawk - add experimental prescale option to display manager
2015-07-06 12:31:30 -05:00
zeromus
24526669fe
emuhawk - add options for display of various window components (menu,frame,caption,statusbar). add --chromeless commandline argument and logic for folks embedding in frontends
2014-12-14 01:43:46 +00:00
zeromus
08ae448257
start adding d3d9 display method, but.. it was more work than gdi+, as I expected. I'll finish it another time.
2014-12-08 02:15:42 +00:00
zeromus
556b7b0123
gdi+ display method!
2014-12-07 02:26:52 +00:00
goyuken
40416656a2
eliminate snowiy emulator option from CoreComm. this commit is a bit hackish
2014-12-05 00:39:02 +00:00
zeromus
7e3144fd07
support custom AR and display client size while resizing. fixes Issue #251 .
2014-09-14 00:51:30 +00:00
pasky1382
f074bfbb33
Made the scanline intensity display the %.
2014-08-09 16:54:56 +00:00
zeromus
dc6daddff7
add option to disable fullscreen hacks (may increase latency) and snowy null emulator (may increase seizure rate)
2014-07-12 20:42:44 +00:00
adelikat
ab5cfab035
remove redundant code throughout the emuhawk project
2014-06-29 02:28:48 +00:00
zeromus
61c7537bfc
fix issues with integerizing logic in association with system AR correction enabling
2014-05-03 02:52:35 +00:00
zeromus
d2232e616b
minimal implementation of AR correction. this isn't completely satisfying. we need to run the frontend 1x/2x/etc sizing through it, and I'm feeling like we need two tiers of AR suggestion strengths.. we may want a2600 fixing AR out of the box, but NES fixing AR by default is unacceptable
2014-05-02 04:27:08 +00:00
zeromus
72595b73bb
fix configmenu saving of padToInteger displaymanager option
2014-04-30 22:40:16 +00:00
zeromus
7adc15d97e
work on opengl display manager: optimized codepaths, user retroshader selection, support for importing a textureID from another core; add erase button to lua console;
2014-04-15 21:46:18 +00:00
zeromus
cd7ca56441
restore scanlines filter as shader
2014-02-03 07:01:31 +00:00
zeromus
151b074563
re-add hq2x via shader. add a new Display Configuration dialog (its simple for now).
2014-02-03 05:27:59 +00:00