Commit Graph

9 Commits

Author SHA1 Message Date
feos dc774ed8be update EWJ2 script too 2022-12-09 13:06:41 +03:00
feos 7b7cea8bcf update gargoyles script to work with new lua 2022-12-09 12:27:48 +03:00
YoshiRulz 7c1b40df1f Revert "The next time I look at this I want to see waterbox builds actually fucking working again. This means copying to dll as they are now, and not silently being overridden by stale files stored in another folder. This is not my problem to fix because I did not fucking break it."
This reverts commit d8d42b9f81.
2021-04-28 15:35:11 +10:00
nattthebear d8d42b9f81 The next time I look at this I want to see waterbox builds actually fucking working again. This means copying to dll as they are now, and not silently being overridden by stale files stored in another folder. This is not my problem to fix because I did not fucking break it. 2021-04-27 19:37:53 -04:00
feos dfd80d23fc update gargoyles script (with a 2yo version) 2019-06-15 19:06:49 +03:00
feos d2642eaf59 Gargoyles.lua: fix last frame comparisons 2017-01-19 14:50:15 +03:00
feos 7a6c4ca986 Gargoyles.lua: heavy refactoring for the sake of speed (by caching map entries) 2017-01-08 15:25:50 +03:00
feos 9884d47a07 update Gargoyles.lua:
- use M64K Bus properly
- input display
- fceux font
- map and screen borders when camhack is on
- refactor out some functions
- manual lagtount tweaks
- use r24 alias instead of rl for reading addresses from RAM
2017-01-04 15:58:34 +03:00
zeromus d8554ee536 move assorting junk from the Output directory to Assets; add build step to copy them from Assets to the appropriate 32/64 output directory 2016-02-28 21:59:17 -06:00