zeromus
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33294f9c81
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dont malfunction when compiling filter shaders on low-spec systems; just make the filters unavailable instead
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2014-02-03 07:43:47 +00:00 |
zeromus
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151b074563
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re-add hq2x via shader. add a new Display Configuration dialog (its simple for now).
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2014-02-03 05:27:59 +00:00 |
zeromus
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0e88359f1e
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bizwaregl-some simplification and cleanup and reduction of pointless api calls
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2014-01-30 04:54:02 +00:00 |
zeromus
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ed9d8e2e69
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dont alloc and pin during GuiRenderer work
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2014-01-29 00:53:04 +00:00 |
zeromus
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85fe967810
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cleanup, namely of GraphicsControl and related systems, and add a RetainedGraphicsControl which should be useful for tool windows
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2014-01-28 19:33:49 +00:00 |
zeromus
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2275ec234f
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massive displaymanager/renderpanel refactor. All useful logic is now compact and in DisplayManager. Also, remove the old filter infrastructure, its totally outdated now
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2014-01-28 04:39:27 +00:00 |
zeromus
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0a6fa56fbd
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try putting shader version in shaders
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2014-01-27 19:24:05 +00:00 |
zeromus
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ecb1653d1b
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remove pasted enum declarations from BizwareGL assembly. we're just gonna use openTK's OpenGL namespace.
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2014-01-27 09:45:16 +00:00 |
zeromus
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bc4a7e70a7
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BizwareGL-rendertarget support
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2014-01-27 09:36:18 +00:00 |
zeromus
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857dff9cf4
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some small cleanup
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2014-01-27 05:37:04 +00:00 |
zeromus
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c6997c49c8
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use openTK for graphics math types, even if, hypothetically, we make a d3d BizwareGL driver.
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2014-01-27 00:38:10 +00:00 |
zeromus
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e47212329b
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more cleanup
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2014-01-27 00:08:53 +00:00 |
zeromus
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a2ba761ae1
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BizwareGL!
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2014-01-27 00:02:21 +00:00 |