Commit Graph

13 Commits

Author SHA1 Message Date
feos cf666228b3 comments 2019-12-29 00:21:27 +03:00
feos 8599946bb4 #region 2019-12-29 00:17:18 +03:00
feos 3a464eed60 mame_lua_get_bool() doesn't work with gcc for whatever reason... 2019-12-29 00:13:31 +03:00
feos 4ef8c8e34c mame: ram domains 2019-12-28 15:21:06 +03:00
feos 1dc33e074f mame cleanup 2019-12-23 20:18:42 +03:00
feos a0dd2e1314 mame: better load error text 2019-12-23 19:41:20 +03:00
feos 7f4cb4fe51 try a string instead 2019-12-23 19:28:51 +03:00
feos d375b1c2e0 mame system bus 2019-12-22 23:51:10 +03:00
adelikat a84213562f vandal cleanups 2019-12-14 18:50:11 +03:00
feos dfa73eceef mame syncsettings 2019-12-14 18:50:11 +03:00
feos b5db6a7df6 mame
- put system and game names to emuhawk caption
- fix loading from recent menu
- temp fix for audio drift
2019-12-06 21:34:20 +03:00
J.D. Purcell fec63fb66a Spaces -> tabs, fix mixed newlines. 2019-11-03 20:58:36 -05:00
feos 0247a8f1a8
mame core wip (#1705)
* add MAME to OpenAdvanced
* make mame launch games
limited to arcades that only need rom name. other devices require machine name and rom name, and won't run. nor they are meant to be supported anyway: we have enough emulators that do the job better for particular devices.
dunno if direct disk access will be avoidable, there are quite some files it might want to load other than the rom (parent rom, bios, artwork). trapping all of these might be a future task.
it is also known that mame can load "romname.zip" file just as well as "romname" folder, which would represent an unarchived zip. I make use of it to send it zip name with extension. it's easy, and we're not obliged to recognize mere folder paths in the mame-advanced-loader logic.
* ability to run lua code inside mame
2019-10-29 18:37:27 +03:00