mame cleanup

This commit is contained in:
feos 2019-12-23 20:18:42 +03:00
parent a0dd2e1314
commit 1dc33e074f
1 changed files with 133 additions and 130 deletions

View File

@ -26,9 +26,9 @@ namespace BizHawk.Emulation.Cores.Arcades.MAME
ServiceProvider = new BasicServiceProvider(this);
CoreComm = comm;
gameDirectory = dir;
gameFilename = file;
MAMEThread = new Thread(ExecuteMAMEThread);
_gameDirectory = dir;
_gameFilename = file;
_mameThread = new Thread(ExecuteMAMEThread);
AsyncLaunchMAME();
@ -45,13 +45,48 @@ namespace BizHawk.Emulation.Cores.Arcades.MAME
}
}
/* strings and MAME
*
* MAME's luaengine uses lua strings to return C strings as well as
* binary buffers. You're meant to know which you're going to get and
* handle that accordingly.
*
* When we want to get a C string, we Marshal.PtrToStringAnsi().
* With buffers, we Marshal.Copy() to our new buffer.
* MameGetString() only covers the former because it's the same steps
* every time, while buffers use to need aditional logic.
*
* In both cases MAME wants us to manually free the string buffer. It's
* made that way to make the buffer persist actoss C API calls.
*
*/
private static string MameGetString(string command)
{
IntPtr ptr = LibMAME.mame_lua_get_string(command, out var lengthInBytes);
if (ptr == IntPtr.Zero)
{
Console.WriteLine("LibMAME ERROR: string buffer pointer is null");
return "";
}
var ret = Marshal.PtrToStringAnsi(ptr, lengthInBytes);
if (!LibMAME.mame_lua_free_string(ptr))
{
Console.WriteLine("LibMAME ERROR: string buffer wasn't freed");
}
return ret;
}
#region Properties
public CoreComm CoreComm { get; private set; }
public IEmulatorServiceProvider ServiceProvider { get; private set; }
public ControllerDefinition ControllerDefinition => MAMEController;
public string SystemId => "MAME";
public int[] GetVideoBuffer() => frameBuffer;
public int[] GetVideoBuffer() => _frameBuffer;
public bool DeterministicEmulation => true;
public bool CanProvideAsync => false;
public SyncSoundMode SyncMode => SyncSoundMode.Sync;
@ -69,32 +104,32 @@ namespace BizHawk.Emulation.Cores.Arcades.MAME
#region Fields
private SyncSettings _syncSettings;
private Thread MAMEThread;
private ManualResetEvent MAMEStartupComplete = new ManualResetEvent(false);
private ManualResetEvent MAMEFrameComplete = new ManualResetEvent(false);
private AutoResetEvent MAMEPeriodicComplete = new AutoResetEvent(false);
private AutoResetEvent MemoryAccessComplete = new AutoResetEvent(false);
private SortedDictionary<string, string> fieldsPorts = new SortedDictionary<string, string>();
private IController Controller = NullController.Instance;
private Thread _mameThread;
private ManualResetEvent _mameStartupComplete = new ManualResetEvent(false);
private ManualResetEvent _mameFrameComplete = new ManualResetEvent(false);
private AutoResetEvent _mamePeriodicComplete = new AutoResetEvent(false);
private AutoResetEvent _memoryAccessComplete = new AutoResetEvent(false);
private SortedDictionary<string, string> _fieldsPorts = new SortedDictionary<string, string>();
private IController _controller = NullController.Instance;
private IMemoryDomains _memoryDomains;
private int systemBusAddressShift = 0;
private bool memAccess = false;
private int[] frameBuffer = new int[0];
private Queue<short> audioSamples = new Queue<short>();
private decimal dAudioSamples = 0;
private int sampleRate = 44100;
private int numSamples = 0;
private bool paused = true;
private bool exiting = false;
private bool frameDone = true;
private string gameDirectory;
private string gameFilename;
private int _systemBusAddressShift = 0;
private bool _memAccess = false;
private int[] _frameBuffer = new int[0];
private Queue<short> _audioSamples = new Queue<short>();
private decimal _dAudioSamples = 0;
private int _sampleRate = 44100;
private int _numSamples = 0;
private bool _paused = true;
private bool _exiting = false;
private bool _frameDone = true;
private string _gameDirectory;
private string _gameFilename;
private string _gameName = "Arcade";
private string _loadFailure = "";
private LibMAME.PeriodicCallbackDelegate periodicCallback;
private LibMAME.SoundCallbackDelegate soundCallback;
private LibMAME.BootCallbackDelegate bootCallback;
private LibMAME.LogCallbackDelegate logCallback;
private LibMAME.PeriodicCallbackDelegate _periodicCallback;
private LibMAME.SoundCallbackDelegate _soundCallback;
private LibMAME.BootCallbackDelegate _bootCallback;
private LibMAME.LogCallbackDelegate _logCallback;
#endregion
@ -102,18 +137,18 @@ namespace BizHawk.Emulation.Cores.Arcades.MAME
public bool FrameAdvance(IController controller, bool render, bool renderSound = true)
{
if (exiting)
if (_exiting)
{
return false;
}
Controller = controller;
paused = false;
frameDone = false;
_controller = controller;
_paused = false;
_frameDone = false;
for (; frameDone == false;)
for (; _frameDone == false;)
{
MAMEFrameComplete.WaitOne();
_mameFrameComplete.WaitOne();
}
Frame++;
@ -128,8 +163,8 @@ namespace BizHawk.Emulation.Cores.Arcades.MAME
public void Dispose()
{
exiting = true;
MAMEThread.Join();
_exiting = true;
_mameThread.Join();
}
#endregion
@ -201,12 +236,12 @@ namespace BizHawk.Emulation.Cores.Arcades.MAME
*/
public void GetSamplesSync(out short[] samples, out int nsamp)
{
decimal dSamplesPerFrame = (decimal)sampleRate * VsyncDenominator / VsyncNumerator;
decimal dSamplesPerFrame = (decimal)_sampleRate * VsyncDenominator / VsyncNumerator;
if (audioSamples.Any())
if (_audioSamples.Any())
{
dAudioSamples -= dSamplesPerFrame;
int remainder = (int)Math.Round(dAudioSamples - Math.Truncate(dAudioSamples)) ^ 1;
_dAudioSamples -= dSamplesPerFrame;
int remainder = (int)Math.Round(_dAudioSamples - Math.Truncate(_dAudioSamples)) ^ 1;
nsamp = (int)Math.Round(dSamplesPerFrame) + remainder;
}
else
@ -218,9 +253,9 @@ namespace BizHawk.Emulation.Cores.Arcades.MAME
for (int i = 0; i < nsamp * 2; i++)
{
if (audioSamples.Any())
if (_audioSamples.Any())
{
samples[i] = audioSamples.Dequeue();
samples[i] = _audioSamples.Dequeue();
}
else
{
@ -236,7 +271,7 @@ namespace BizHawk.Emulation.Cores.Arcades.MAME
public void DiscardSamples()
{
audioSamples.Clear();
_audioSamples.Clear();
}
#endregion
@ -247,16 +282,10 @@ namespace BizHawk.Emulation.Cores.Arcades.MAME
{
var domains = new List<MemoryDomain>();
systemBusAddressShift = LibMAME.mame_lua_get_int(MAMELuaCommand.GetSpaceAddressShift);
_systemBusAddressShift = LibMAME.mame_lua_get_int(MAMELuaCommand.GetSpaceAddressShift);
var size = (long)LibMAME.mame_lua_get_double(MAMELuaCommand.GetSpaceAddressMask) + 1;
var dataWidth = LibMAME.mame_lua_get_int(MAMELuaCommand.GetSpaceDataWidth) >> 3;
IntPtr ptr = LibMAME.mame_lua_get_string(MAMELuaCommand.GetSpaceEndianness, out var lengthInBytes);
string endianString = Marshal.PtrToStringAnsi(ptr, lengthInBytes);
if (!LibMAME.mame_lua_free_string(ptr))
{
Console.WriteLine("LibMAME ERROR: string buffer wasn't freed");
}
var dataWidth = LibMAME.mame_lua_get_int(MAMELuaCommand.GetSpaceDataWidth) >> 3; // mame returns in bits
var endianString = MameGetString(MAMELuaCommand.GetSpaceEndianness);
MemoryDomain.Endian endian = MemoryDomain.Endian.Unknown;
@ -277,11 +306,11 @@ namespace BizHawk.Emulation.Cores.Arcades.MAME
throw new ArgumentOutOfRangeException();
}
memAccess = true;
MAMEPeriodicComplete.WaitOne();
var val = (byte)LibMAME.mame_lua_get_int(MAMELuaCommand.GetSpace + $":read_u8({ addr << systemBusAddressShift })");
MemoryAccessComplete.Set();
memAccess = false;
_memAccess = true;
_mamePeriodicComplete.WaitOne();
var val = (byte)LibMAME.mame_lua_get_int(MAMELuaCommand.GetSpace + $":read_u8({ addr << _systemBusAddressShift })");
_memoryAccessComplete.Set();
_memAccess = false;
return val;
},
delegate (long addr, byte val)
@ -291,11 +320,11 @@ namespace BizHawk.Emulation.Cores.Arcades.MAME
throw new ArgumentOutOfRangeException();
}
memAccess = true;
MAMEPeriodicComplete.WaitOne();
LibMAME.mame_lua_execute(MAMELuaCommand.GetSpace + $":write_u8({ addr << systemBusAddressShift }, { val })");
MemoryAccessComplete.Set();
memAccess = false;
_memAccess = true;
_mamePeriodicComplete.WaitOne();
LibMAME.mame_lua_execute(MAMELuaCommand.GetSpace + $":write_u8({ addr << _systemBusAddressShift }, { val })");
_memoryAccessComplete.Set();
_memAccess = false;
}, dataWidth));
_memoryDomains = new MemoryDomainList(domains);
@ -308,37 +337,37 @@ namespace BizHawk.Emulation.Cores.Arcades.MAME
private void AsyncLaunchMAME()
{
MAMEThread.Start();
MAMEStartupComplete.WaitOne();
_mameThread.Start();
_mameStartupComplete.WaitOne();
}
private void ExecuteMAMEThread()
{
// dodge GC
periodicCallback = MAMEPeriodicCallback;
soundCallback = MAMESoundCallback;
bootCallback = MAMEBootCallback;
logCallback = MAMELogCallback;
_periodicCallback = MAMEPeriodicCallback;
_soundCallback = MAMESoundCallback;
_bootCallback = MAMEBootCallback;
_logCallback = MAMELogCallback;
LibMAME.mame_set_periodic_callback(periodicCallback);
LibMAME.mame_set_sound_callback(soundCallback);
LibMAME.mame_set_boot_callback(bootCallback);
LibMAME.mame_set_log_callback(logCallback);
LibMAME.mame_set_periodic_callback(_periodicCallback);
LibMAME.mame_set_sound_callback(_soundCallback);
LibMAME.mame_set_boot_callback(_bootCallback);
LibMAME.mame_set_log_callback(_logCallback);
// https://docs.mamedev.org/commandline/commandline-index.html
string[] args =
{
"mame" // dummy, internally discarded by index, so has to go first
, gameFilename // no dash for rom names
, _gameFilename // no dash for rom names
, "-noreadconfig" // forbid reading any config files
, "-norewind" // forbid rewind savestates (captured upon frame advance)
, "-skip_gameinfo" // forbid this blocking screen that requires user input
, "-nothrottle" // forbid throttling to "real" speed of the device
, "-update_in_pause" // ^ including frame-advancing
, "-rompath", gameDirectory // mame doesn't load roms from full paths, only from dirs to scan
, "-rompath", _gameDirectory // mame doesn't load roms from full paths, only from dirs to scan
, "-volume", "-32" // lowest attenuation means mame osd remains silent
, "-output", "console" // print everything to hawk console
, "-samplerate", sampleRate.ToString() // match hawk samplerate
, "-samplerate", _sampleRate.ToString() // match hawk samplerate
, "-video", "none" // forbid mame window altogether
, "-keyboardprovider", "none"
, "-mouseprovider", "none"
@ -395,8 +424,8 @@ namespace BizHawk.Emulation.Cores.Arcades.MAME
return;
}
frameBuffer = new int[expectedSize];
Marshal.Copy(ptr, frameBuffer, 0, expectedSize);
_frameBuffer = new int[expectedSize];
Marshal.Copy(ptr, _frameBuffer, 0, expectedSize);
if (!LibMAME.mame_lua_free_string(ptr))
{
@ -406,13 +435,13 @@ namespace BizHawk.Emulation.Cores.Arcades.MAME
private void UpdateInput()
{
foreach (var fieldPort in fieldsPorts)
foreach (var fieldPort in _fieldsPorts)
{
LibMAME.mame_lua_execute(
"manager:machine():ioport()" +
$".ports [\"{ fieldPort.Value }\"]" +
$".fields [\"{ fieldPort.Key }\"]" +
$":set_value({ (Controller.IsPressed(fieldPort.Key) ? 1 : 0) })");
$":set_value({ (_controller.IsPressed(fieldPort.Key) ? 1 : 0) })");
}
}
@ -424,34 +453,21 @@ namespace BizHawk.Emulation.Cores.Arcades.MAME
UpdateInput();
}
private void UpdateGameName()
{
_gameName = MameGetString(MAMELuaCommand.GetGameName);
}
private void CheckVersions()
{
IntPtr ptr = LibMAME.mame_lua_get_string(MAMELuaCommand.GetVersion, out var lengthInBytes);
string mameVersion = Marshal.PtrToStringAnsi(ptr, lengthInBytes);
if (!LibMAME.mame_lua_free_string(ptr))
{
Console.WriteLine("LibMAME ERROR: string buffer wasn't freed");
}
string version = this.Attributes().PortedVersion;
var mameVersion = MameGetString(MAMELuaCommand.GetVersion);
var version = this.Attributes().PortedVersion;
Debug.Assert(version == mameVersion,
"MAME versions desync!\n\n" +
$"MAME is { mameVersion }\n" +
$"MAMEHawk is { version }");
}
private void UpdateGameName()
{
IntPtr ptr = LibMAME.mame_lua_get_string(MAMELuaCommand.GetGameName, out var lengthInBytes);
_gameName = Marshal.PtrToStringAnsi(ptr, lengthInBytes);
if (!LibMAME.mame_lua_free_string(ptr))
{
Console.WriteLine("LibMAME ERROR: string buffer wasn't freed");
}
}
#endregion
#region Callbacks
@ -488,32 +504,32 @@ namespace BizHawk.Emulation.Cores.Arcades.MAME
*/
private void MAMEPeriodicCallback()
{
if (exiting)
if (_exiting)
{
LibMAME.mame_lua_execute(MAMELuaCommand.Exit);
exiting = false;
_exiting = false;
}
if (memAccess)
if (_memAccess)
{
MAMEPeriodicComplete.Set();
MemoryAccessComplete.WaitOne();
_mamePeriodicComplete.Set();
_memoryAccessComplete.WaitOne();
return;
}
//int MAMEFrame = LibMAME.mame_lua_get_int(MAMELuaCommand.GetFrameNumber);
if (!paused)
if (!_paused)
{
LibMAME.mame_lua_execute(MAMELuaCommand.Step);
frameDone = false;
paused = true;
_frameDone = false;
_paused = true;
}
else if (!frameDone)
else if (!_frameDone)
{
Update();
frameDone = true;
MAMEFrameComplete.Set();
_frameDone = true;
_mameFrameComplete.Set();
}
}
@ -528,15 +544,15 @@ namespace BizHawk.Emulation.Cores.Arcades.MAME
return;
}
numSamples = lengthInBytes / bytesPerSample;
_numSamples = lengthInBytes / bytesPerSample;
unsafe
{
short* pSample = (short*)ptr.ToPointer();
for (int i = 0; i < numSamples; i++)
for (int i = 0; i < _numSamples; i++)
{
audioSamples.Enqueue(*(pSample + i));
dAudioSamples++;
_audioSamples.Enqueue(*(pSample + i));
_dAudioSamples++;
}
}
@ -556,7 +572,7 @@ namespace BizHawk.Emulation.Cores.Arcades.MAME
UpdateGameName();
InitMemoryDomains();
MAMEStartupComplete.Set();
_mameStartupComplete.Set();
}
private void MAMELogCallback(LibMAME.OutputChannel channel, int size, string data)
@ -568,7 +584,7 @@ namespace BizHawk.Emulation.Cores.Arcades.MAME
if (data.Contains("Fatal error"))
{
MAMEStartupComplete.Set();
_mameStartupComplete.Set();
_loadFailure += data;
}
@ -593,15 +609,7 @@ namespace BizHawk.Emulation.Cores.Arcades.MAME
private void GetInputFields()
{
IntPtr ptr = LibMAME.mame_lua_get_string(MAMELuaCommand.GetInputFields, out var lengthInBytes);
if (ptr == IntPtr.Zero)
{
Console.WriteLine("LibMAME ERROR: string buffer pointer is null");
return;
}
string inputFields = Marshal.PtrToStringAnsi(ptr, lengthInBytes);
string inputFields = MameGetString(MAMELuaCommand.GetInputFields);
string[] portFields = inputFields.Split(';');
MAMEController.BoolButtons.Clear();
@ -613,15 +621,10 @@ namespace BizHawk.Emulation.Cores.Arcades.MAME
string tag = substrings.First();
string field = substrings.Last();
fieldsPorts.Add(field, tag);
_fieldsPorts.Add(field, tag);
MAMEController.BoolButtons.Add(field);
}
}
if (!LibMAME.mame_lua_free_string(ptr))
{
Console.WriteLine("LibMAME ERROR: string buffer wasn't freed");
}
}
#endregion