Commit Graph

61 Commits

Author SHA1 Message Date
feos d15dc56e15 address #1631 for gambatte 2019-11-20 21:25:55 +03:00
adelikat 00691b58a2 misc cleanups in Client.Common movie and watch files, mostly typos and C#7isms 2019-10-31 19:25:11 -05:00
adelikat 3b25fdc8ca simplify some movie import code 2019-10-31 16:08:05 -05:00
adelikat eaef336492 rip out IStateManager.MountForWriteAccess() and simplify 2019-06-15 16:06:35 -05:00
adelikat 6004f30d3a rename IStateManager.ClearStateHistory -> Clear, LastStatedFrame -> Last 2019-06-15 15:19:18 -05:00
YoshiRulz 9d0ee22885
Use string interpolation 2019-03-20 15:01:12 +10:00
alyosha-tas 2bddf3663e TAStudio: Fix some bugs in new from menues 2019-01-19 13:30:42 -06:00
alyosha-tas 74d20ca45c SubNEShawk: Add VBL Count to BK2 movie header 2019-01-12 13:27:00 -06:00
Asnivor acebf2621c Manual reversion of PR #1277 2018-09-21 15:38:52 +01:00
Asnivor f436e25426 Fix movie header SystemID (#1277)
From ticket #1246

Small change to MovieConversionExtensions.PopulateWithDefaultHeaderValues()

Just changes SystemID to "GG" or "SG" if Global.Emulator .IsGameGear or IsSG1000 is true.

Without this, the play movie dialog shows 'Platform' as SMS for game gear and SG1000 movies (and highlights this in RED as it is incorrect).
2018-08-22 20:51:20 +03:00
feos 7ae374df01 tastudio: fuck this 2018-02-21 02:06:25 +03:00
adelikat c6e0e9fa57 Rename CoreAttributes to CoreAttribute as to not be a bad person 2017-07-12 14:10:55 -05:00
adelikat 2396ebeb82 use GLobal.Game to determine 32x flag 2017-07-09 12:27:13 -05:00
adelikat 4b2dfa97f8 asdf 2017-07-09 12:08:10 -05:00
nattthebear dd7389f848 PicoDrive: Add core query whether 32X hardware is currently active. Remove code that assumed that the emulator would always activate 32X hardware when _32xPreinit was true, or that it would never activate 32X hardware when _32xPreinit was false. Both assumptions are false. 2017-07-09 12:14:27 -04:00
adelikat a7766fc4ee capture game gear flag in movies 2017-07-09 11:11:33 -05:00
adelikat bbe9db2c62 Capture 32x flag in movies 2017-07-09 10:56:18 -05:00
adelikat 9a5ae16c7d remove the 32bit gpgx, and refactor things to only use the 64 bit version. keep 64bit stuff in a gpgx64 folder to avoid git auto-rename detection shenanigans 2017-07-09 09:21:03 -05:00
adelikat 70baf9d306 Client.Common cleanups 2017-05-18 11:36:38 -05:00
adelikat 2a54517b52 more misc Client.Common cleanups 2017-05-17 13:18:26 -05:00
adelikat ded1c2d7b7 Break off BoardName from IEmulator into a separate IBoardInfo service 2017-04-30 21:01:54 -05:00
adelikat b6f335e4c8 misc code cleanups in BizHawk.Client.Common 2017-04-14 14:59:01 -05:00
feos 346c4e56b3 tastudio autosave:
- switch to appropriate method for backups
- option to save backup per file save
- menu command to save backup
2016-06-12 16:41:27 +03:00
feos 559eacf95a InputpPompt: allow multiline info
bk2 export for tastudio: stop endlessly appending extensions
tasstudio autosave:
- fix interval init on load
- 0 interval disables autosave
- canceling SaveAs doesn't kill the timer
- ability to append "backup" to filename allows saving to a separate file
-- don't let tasproject switch to the backup file (bit hacky)
2016-06-10 16:05:12 +03:00
adelikat 44dc9518cf capture Sega CD flag in movies 2016-02-28 10:21:18 -05:00
adelikat c510e13d82 Add an IsSGMode flag for SG-1000 when recording a new movie 2016-01-31 19:53:04 -05:00
Hathor86 1e2f4e12be Watch refactoring
Some improvement when you get Available types. Used to return a new
array each time you call the function. It has been transformed into an
IEnumrable and yield return.
DisplayType, PreviousType and Watchsize have been moved outside the
Watch Class
2015-11-28 22:52:00 +01:00
zeromus 22192e700b attempt to make it possible to store movies on disk instead of in memory 2015-11-15 02:27:48 -06:00
Suuper f76c49ce1b -Fix: Loading a TasProj caued it to be saved immediately after. (Some old TasProj files are now broken.)
(Saving process for movies still needs some cleaning.)
-Fixed setting input log by reference when loading a branch
-Fix: TasStateManager wouldn't decrease Used when deleting a RAM state from a branch.
-Removed a useless call to Movie.Save()
-Fixed a bug with creating a savestate anchored tasproj.
2015-08-17 09:14:08 -05:00
adelikat ba21484ddd add IRegionable as an emulator service to indicate NTSC vs PAL, etc. Refactor cores that conveyed this information to use this service, fixed cheaty reflection to grab this info to use the service instead, marked some cores as region not applicable where it made sense to me (I'm sure I'm wrong in some cases) 2015-08-05 20:12:09 -04:00
zeromus b981e00889 fully support read-only movie opening. I hope this fixes #453 2015-08-05 17:00:39 -05:00
adelikat a219e7150e Tastudio - add an option to create a saveram anchored movie from a selected frame, just like the savestate anchored movie feature, it uses the current movie to create a verification log 2015-07-27 19:25:48 -04:00
adelikat 490adc905e Support recording movies that start from SaveRam, note: as of this changeset tastudio does not support this concept and may interact in weird ways with saveram-anchored movies 2015-07-26 15:41:22 -04:00
Suuper 3c3cdc4590 Fixed a display bug cauased by player highlighting
(also renamed a variable and changed comment lines)
2015-07-23 13:30:25 -05:00
Suuper f9cd2f4075 -TAStudio: Players' 2, 4, etc input columns have darkened bg colors.
-LagLog is now moved over to new savestate-anchored movies
2015-07-23 12:55:22 -05:00
Suuper 01290d2e59 -Allow creating savestate-anchored movie from savestate-anchored movie
-Fix marker placement in savestate-anchored movies
2015-07-22 15:08:50 -05:00
adelikat dd28c386de Fixes to how firmware is added and loaded from movies 2015-02-26 21:58:44 +00:00
adelikat 5626473fbf When adding firmware info to movies, don't attempt to add duplicate keys 2015-02-08 20:28:57 +00:00
adelikat e020574b8d Store served firmware information in movie headers 2015-02-06 00:16:53 +00:00
adelikat 01909dfb98 Tastudio - When creating a savestate-anchored movie from an existing movie, copy the previous input into VerificationLog.txt 2014-11-01 14:01:21 +00:00
adelikat 6611ddd9ba Some fixups to TasMovie - mostly code cleanup but also some subtle bug fixes 2014-11-01 12:50:36 +00:00
goyuken dc2ca1f010 remove the extra ISettable (non-generic argument) interface and corresponding crud from cores, and replace with a shim class 2014-10-31 15:46:13 +00:00
adelikat 549b948ffd Tastudio - add a context menu "create new project from here", it will take the currently selected frame and create a savestate-anchored project on this frame (keeping any input after this frame), and load this new project. 2014-10-30 23:29:21 +00:00
adelikat bd9a47f780 ToTasMovie() - apply the same hacky fix that ToBk2() received 2014-10-29 21:52:35 +00:00
adelikat 7ffe0805c1 When converting an IMovie to a TasMovie and auto-generating the filename, check that the file exists, and ensure a non-existent filename 2014-10-29 21:41:01 +00:00
adelikat c49e51d03f When converting a movie to a tasproj, properly capture whether it starts from savestate and make the appropriate marker 2014-10-25 15:47:15 +00:00
adelikat 7be7f3aba6 Fix putting sync settings into movies for some cores, broken by the change to ISettable 2014-10-23 22:30:47 +00:00
adelikat 53fa3b9ada Tastudio - fix crashing after using Export to Bk2, running out of memory on export though, a definite concern now 2014-10-23 01:32:27 +00:00
adelikat eb28732087 when setting IMovie.SyncSettingsJson, simply do not set it if the core is not an ISettable, rather than throwing an exception 2014-10-19 01:39:43 +00:00
jlennox a64017366c Create ISettable<T,T2>/ISettable interfaces. This checkin has not been extensively tested. 2014-10-19 01:22:47 +00:00