SaxxonPike
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894adbb610
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C64: Remove an unused variable
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2019-07-13 15:02:18 -05:00 |
SaxxonPike
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83b6553749
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VIC: Respect idle state background color registers, plus black in undocumented gfx mode
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2019-07-09 06:58:13 -05:00 |
SaxxonPike
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89fa153477
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VIC: Resolve background color registers separately to color matrix memory
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2019-07-09 06:55:55 -05:00 |
SaxxonPike
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9f733d3e7a
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VIC: More accurate pixel pipeline
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2019-07-09 05:26:26 -05:00 |
SaxxonPike
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69f8b143a3
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C64: Foreground pixels are black when VIC is in idle state.
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2019-07-05 21:05:38 -05:00 |
SaxxonPike
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36ac592193
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C64: Individual IRQ flags for S/S or S/D collisions are always set even if not eligible to assert IRQ externally
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2019-07-04 13:59:41 -05:00 |
SaxxonPike
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5c9445fb96
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C64: Reuse some local memory in the sprite renderer.
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2019-07-04 12:47:09 -05:00 |
adelikat
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1877cce021
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C64 - misc cleanups
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2017-05-30 13:10:01 -04:00 |
adelikat
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caf9802412
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C64 - remove the SaveState.DoNotSave attribute
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2017-05-13 13:04:02 -05:00 |
adelikat
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3dd5478efd
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spaces to tabs in C64 files
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2017-04-24 10:09:31 -05:00 |
Anthony Konzel
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ac9a4ef777
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Apply C64 core update patch.
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2016-02-22 17:50:11 -06:00 |
saxxonpike
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2fb95adb1a
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Commodore 64: Remove useless 'experimental' folder, make namespaces match folders
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2014-10-03 21:04:37 +00:00 |
saxxonpike
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2e45c73c2f
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Commodore 64: Expanded sprites now show full 21 rows, sprite priority fixed (shadows in Uridium, various demos)
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2014-10-03 00:53:02 +00:00 |
saxxonpike
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20e8ddf673
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C64: Fixed a misspelling in timer constant name. Added method to track lag cycles from VIC.
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2013-12-10 07:04:44 +00:00 |
adelikat
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7e45f13282
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Change project name BizHawk.Emulation to BizHawk.Emulation.Cores
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2013-11-15 14:05:47 +00:00 |