N64: I suck at this
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883fa1330e
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@ -88,7 +88,7 @@ namespace BizHawk.Emulation.Consoles.Nintendo.N64
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{
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{
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m64pCoreDoCommandPtr(m64p_command.M64CMD_RESET, 1, IntPtr.Zero);
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m64pCoreDoCommandPtr(m64p_command.M64CMD_RESET, 1, IntPtr.Zero);
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}
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}
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/*
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sbyte x = 0;
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sbyte x = 0;
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sbyte y = 0;
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sbyte y = 0;
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if (Controller["P1 DPad R"]) x = 80;
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if (Controller["P1 DPad R"]) x = 80;
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@ -96,8 +96,8 @@ namespace BizHawk.Emulation.Consoles.Nintendo.N64
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if (Controller["P1 DPad D"]) y = -80;
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if (Controller["P1 DPad D"]) y = -80;
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if (Controller["P1 DPad U"]) y = 80;
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if (Controller["P1 DPad U"]) y = 80;
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InpSetKeys(0, ReadController(1), x, y);
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InpSetKeys(0, ReadController(1), x, y);
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*/
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//InpSetKeys(0, ReadController(1), 0, 0);
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InpSetKeys(0, ReadController(1), 0, 0);
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m64pCoreDoCommandPtr(m64p_command.M64CMD_ADVANCE_FRAME, 0, IntPtr.Zero);
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m64pCoreDoCommandPtr(m64p_command.M64CMD_ADVANCE_FRAME, 0, IntPtr.Zero);
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m64pFrameComplete.WaitOne();
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m64pFrameComplete.WaitOne();
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Frame++;
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Frame++;
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