NESHawk: increase IRQ delay in mapper 48 to fix graphics glitch in Jetsons
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@ -42,7 +42,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
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public override void SyncIRQ()
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public override void SyncIRQ()
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{
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{
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if (irq_pending && !pending)
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if (irq_pending && !pending)
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delay = 12; //supposed to be 4 cpu clocks
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delay = 15; // 5 cpu cycle delay fixes gltiches in Jetsons
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if (!irq_pending)
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if (!irq_pending)
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{
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{
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delay = 0;
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delay = 0;
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