From c34c91b9eba2ba6456f9fc7bff0db61c2603029d Mon Sep 17 00:00:00 2001 From: alyosha-tas Date: Thu, 11 Nov 2021 14:52:27 -0500 Subject: [PATCH] NESHawk: increase IRQ delay in mapper 48 to fix graphics glitch in Jetsons --- .../Consoles/Nintendo/NES/Boards/Taito_TC0190FMC.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/BizHawk.Emulation.Cores/Consoles/Nintendo/NES/Boards/Taito_TC0190FMC.cs b/src/BizHawk.Emulation.Cores/Consoles/Nintendo/NES/Boards/Taito_TC0190FMC.cs index a2e818b25b..08e9713e39 100644 --- a/src/BizHawk.Emulation.Cores/Consoles/Nintendo/NES/Boards/Taito_TC0190FMC.cs +++ b/src/BizHawk.Emulation.Cores/Consoles/Nintendo/NES/Boards/Taito_TC0190FMC.cs @@ -42,7 +42,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES public override void SyncIRQ() { if (irq_pending && !pending) - delay = 12; //supposed to be 4 cpu clocks + delay = 15; // 5 cpu cycle delay fixes gltiches in Jetsons if (!irq_pending) { delay = 0;