diff --git a/Dist/changelog.txt b/Dist/changelog.txt index 4cdccdc01e..c29ec4871d 100644 --- a/Dist/changelog.txt +++ b/Dist/changelog.txt @@ -12,11 +12,13 @@ next **Validate user shaders at selection time **Support user custom AR selection **Add --load-state commandline +**fix --fullscreen and fullscreenOnLoad options **Streamline editing RAM Watches **Tidy main form context menu **Add more options for U+D/L+R forbid/mutex **Fix Ram Search, Ram Watch, Cheats recent file lists **Fix ffmpeg path for AV writer broken a couple of releases ago +**Remember codec selection between program sessions **Fix toolbox **Improvements to Retro shader compatibility **DispMethod D3D: Stop FP precision conflicts with lua scripts @@ -26,6 +28,7 @@ next **Fix #535 - domain list does not update when changing cores **Fix #537 - Annoyance with "always on top" **Fix #541 - Heavy CPU usage when emulation is paused +**Fix #546 - Incorrect Lua Documentation **Cheats ***Add GameShark converter for N64, GB/GBC, Saturn, GBA, PSX @@ -51,6 +54,8 @@ next **Lua **Add tons of new fonts and text rendering options **Fix gameExtraPadding coordinate translation +**Fix (or at least temporarily banish) floating point math errors when running n64 +**Add CloseEmulatorWithCode (for returning exe process return code from script) **Clarify script pause/stop state in UI and logic **Fix forms.destroyall() and call it when lua console closes **Fix error in sizing of lua draw buffers with SetGameExtraPadding (and probably ClientExtraPadding) use