Tastudio - fix obvious mouse up typo, if we are going to invalidate from _paintingMinFrame, then we should compare against it, fixes #2351
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@ -843,7 +843,7 @@ namespace BizHawk.Client.EmuHawk
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{
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// If painting up, we have altered frames without loading states (for smoothness)
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// If painting up, we have altered frames without loading states (for smoothness)
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// So now we have to ensure that all the edited frames are invalidated
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// So now we have to ensure that all the edited frames are invalidated
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if (CurrentTasMovie.LastEditedFrame < Emulator.Frame)
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if (_paintingMinFrame < Emulator.Frame)
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{
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{
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GoToFrame(_paintingMinFrame);
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GoToFrame(_paintingMinFrame);
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}
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}
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