diff --git a/src/BizHawk.Client.EmuHawk/tools/TAStudio/TAStudio.ListView.cs b/src/BizHawk.Client.EmuHawk/tools/TAStudio/TAStudio.ListView.cs index 8f91de77eb..51ed8e19a0 100644 --- a/src/BizHawk.Client.EmuHawk/tools/TAStudio/TAStudio.ListView.cs +++ b/src/BizHawk.Client.EmuHawk/tools/TAStudio/TAStudio.ListView.cs @@ -843,7 +843,7 @@ namespace BizHawk.Client.EmuHawk { // If painting up, we have altered frames without loading states (for smoothness) // So now we have to ensure that all the edited frames are invalidated - if (CurrentTasMovie.LastEditedFrame < Emulator.Frame) + if (_paintingMinFrame < Emulator.Frame) { GoToFrame(_paintingMinFrame); }