From 15c7dfe26913dca13bee11e2b5abe48971b0fbcf Mon Sep 17 00:00:00 2001 From: adelikat Date: Sun, 20 Jul 2014 17:49:04 +0000 Subject: [PATCH] revert some variable renaming in the glide plugin --- .../config/N64/N64VideoPluginconfig.cs | 140 +++++++------- .../Nintendo/N64/N64SyncSettings.Glide.cs | 174 +++++++++--------- 2 files changed, 157 insertions(+), 157 deletions(-) diff --git a/BizHawk.Client.EmuHawk/config/N64/N64VideoPluginconfig.cs b/BizHawk.Client.EmuHawk/config/N64/N64VideoPluginconfig.cs index 8ddeb61e52..c51fd80e64 100644 --- a/BizHawk.Client.EmuHawk/config/N64/N64VideoPluginconfig.cs +++ b/BizHawk.Client.EmuHawk/config/N64/N64VideoPluginconfig.cs @@ -185,24 +185,24 @@ namespace BizHawk.Client.EmuHawk ss.RicePlugin.ScreenUpdateSettingHack = RiceScreenUpdateSettingHack_Combo.SelectedIndex; ss.RicePlugin.EnableHacksForGame = RiceEnableHacksForGame_Combo.SelectedIndex; - ss.GlidePlugin.AutodetectUCode = Glide_autodetect_ucode.Checked; - ss.GlidePlugin.UCode = Glide_ucode.SelectedIndex; - ss.GlidePlugin.FlameCorona = Glide_flame_corona.Checked; - ss.GlidePlugin.CardId = Glide_card_id.SelectedIndex; - ss.GlidePlugin.TexFilter = Glide_tex_filter.SelectedIndex; - ss.GlidePlugin.WireFrame = Glide_wireframe.Checked; - ss.GlidePlugin.WFMode = Glide_wfmode.SelectedIndex; - ss.GlidePlugin.FastCRC = Glide_fast_crc.Checked; - ss.GlidePlugin.FilterCache = Glide_filter_cache.Checked; - ss.GlidePlugin.UnkAsRed = Glide_unk_as_red.Checked; - ss.GlidePlugin.FbReadAlways = Glide_fb_read_always.Checked; - ss.GlidePlugin.MotionBlur = Glide_motionblur.Checked; - ss.GlidePlugin.FbRender = Glide_fb_render.Checked; - ss.GlidePlugin.NoDitheredAlpha = Glide_noditheredalpha.Checked; - ss.GlidePlugin.NoGlsl = Glide_noglsl.Checked; - ss.GlidePlugin.Fbo = Glide_fbo.Checked; - ss.GlidePlugin.DisableAuxBuf = Glide_disable_auxbuf.Checked; - ss.GlidePlugin.FbGetInfo = Glide_fb_get_info.Checked; + ss.GlidePlugin.autodetect_ucode = Glide_autodetect_ucode.Checked; + ss.GlidePlugin.ucode = Glide_ucode.SelectedIndex; + ss.GlidePlugin.flame_corona = Glide_flame_corona.Checked; + ss.GlidePlugin.card_id = Glide_card_id.SelectedIndex; + ss.GlidePlugin.tex_filter = Glide_tex_filter.SelectedIndex; + ss.GlidePlugin.wireframe = Glide_wireframe.Checked; + ss.GlidePlugin.wfmode = Glide_wfmode.SelectedIndex; + ss.GlidePlugin.fast_crc = Glide_fast_crc.Checked; + ss.GlidePlugin.filter_cache = Glide_filter_cache.Checked; + ss.GlidePlugin.unk_as_red = Glide_unk_as_red.Checked; + ss.GlidePlugin.fb_read_always = Glide_fb_read_always.Checked; + ss.GlidePlugin.motionblur = Glide_motionblur.Checked; + ss.GlidePlugin.fb_render = Glide_fb_render.Checked; + ss.GlidePlugin.noditheredalpha = Glide_noditheredalpha.Checked; + ss.GlidePlugin.noglsl = Glide_noglsl.Checked; + ss.GlidePlugin.fbo = Glide_fbo.Checked; + ss.GlidePlugin.disable_auxbuf = Glide_disable_auxbuf.Checked; + ss.GlidePlugin.fb_get_info = Glide_fb_get_info.Checked; ss.GlidePlugin.offset_x = Glide_offset_x.Text.IsSigned() ? @@ -226,24 +226,24 @@ namespace BizHawk.Client.EmuHawk ss.GlidePlugin.decrease_fillrect_edge = Glide_decrease_fillrect_edge.Checked; ss.GlidePlugin.detect_cpu_write = Glide_detect_cpu_write.Checked; ss.GlidePlugin.fb_clear = Glide_fb_clear.Checked; - ss.GlidePlugin.FbHiRes = Glide_fb_hires.Checked; - ss.GlidePlugin.FbReadAlpha = Glide_fb_read_alpha.Checked; - ss.GlidePlugin.FbSmart = Glide_fb_smart.Checked; - ss.GlidePlugin.FillColorFix = Glide_fillcolor_fix.Checked; - ss.GlidePlugin.Fog = Glide_fog.Checked; - ss.GlidePlugin.ForceDepthCompare = Glide_force_depth_compare.Checked; - ss.GlidePlugin.ForceMicroCheck = Glide_force_microcheck.Checked; - ss.GlidePlugin.FbHiResBufClear = Glide_fb_hires_buf_clear.Checked; - ss.GlidePlugin.FbIgnoreAuxCopy = Glide_fb_ignore_aux_copy.Checked; - ss.GlidePlugin.FbIgnorePrevious = Glide_fb_ignore_previous.Checked; - ss.GlidePlugin.IncreasePrimDepth = Glide_increase_primdepth.Checked; - ss.GlidePlugin.IncreaseTexRectEdge = Glide_increase_texrect_edge.Checked; - ss.GlidePlugin.FbOptimizeTexRect = Glide_fb_optimize_texrect.Checked; - ss.GlidePlugin.FbOptimizeWrite = Glide_fb_optimize_write.Checked; + ss.GlidePlugin.fb_hires = Glide_fb_hires.Checked; + ss.GlidePlugin.fb_read_alpha = Glide_fb_read_alpha.Checked; + ss.GlidePlugin.fb_smart = Glide_fb_smart.Checked; + ss.GlidePlugin.fillcolor_fix = Glide_fillcolor_fix.Checked; + ss.GlidePlugin.fog = Glide_fog.Checked; + ss.GlidePlugin.force_depth_compare = Glide_force_depth_compare.Checked; + ss.GlidePlugin.force_microcheck = Glide_force_microcheck.Checked; + ss.GlidePlugin.fb_hires_buf_clear = Glide_fb_hires_buf_clear.Checked; + ss.GlidePlugin.fb_ignore_aux_copy = Glide_fb_ignore_aux_copy.Checked; + ss.GlidePlugin.fb_ignore_previous = Glide_fb_ignore_previous.Checked; + ss.GlidePlugin.increase_primdepth = Glide_increase_primdepth.Checked; + ss.GlidePlugin.increase_texrect_edge = Glide_increase_texrect_edge.Checked; + ss.GlidePlugin.fb_optimize_texrect = Glide_fb_optimize_texrect.Checked; + ss.GlidePlugin.fb_optimize_write = Glide_fb_optimize_write.Checked; ss.GlidePlugin.PPL = Glide_PPL.Checked; - ss.GlidePlugin.SoftDepthCompare = Glide_soft_depth_compare.Checked; - ss.GlidePlugin.UseSts1Only = Glide_use_sts1_only.Checked; - ss.GlidePlugin.WrapBigTex = Glide_wrap_big_tex.Checked; + ss.GlidePlugin.soft_depth_compare = Glide_soft_depth_compare.Checked; + ss.GlidePlugin.use_sts1_only = Glide_use_sts1_only.Checked; + ss.GlidePlugin.wrap_big_tex = Glide_wrap_big_tex.Checked; ss.GlidePlugin.depth_bias = Glide_depth_bias.Text.IsSigned() ? @@ -442,24 +442,24 @@ namespace BizHawk.Client.EmuHawk RiceEnableHacksForGame_Combo.SelectedIndex = ss.RicePlugin.EnableHacksForGame; } - Glide_autodetect_ucode.Checked = ss.GlidePlugin.AutodetectUCode; - Glide_ucode.SelectedIndex = ss.GlidePlugin.UCode; - Glide_flame_corona.Checked = ss.GlidePlugin.FlameCorona; - Glide_card_id.SelectedIndex = ss.GlidePlugin.CardId; - Glide_tex_filter.SelectedIndex = ss.GlidePlugin.TexFilter; - Glide_wireframe.Checked = ss.GlidePlugin.WireFrame; - Glide_wfmode.SelectedIndex = ss.GlidePlugin.WFMode; - Glide_fast_crc.Checked = ss.GlidePlugin.FastCRC; - Glide_filter_cache.Checked = ss.GlidePlugin.FilterCache; - Glide_unk_as_red.Checked = ss.GlidePlugin.UnkAsRed; - Glide_fb_read_always.Checked = ss.GlidePlugin.FbReadAlways; - Glide_motionblur.Checked = ss.GlidePlugin.MotionBlur; - Glide_fb_render.Checked = ss.GlidePlugin.FbRender; - Glide_noditheredalpha.Checked = ss.GlidePlugin.NoDitheredAlpha; - Glide_noglsl.Checked = ss.GlidePlugin.NoGlsl; - Glide_fbo.Checked = ss.GlidePlugin.Fbo; - Glide_disable_auxbuf.Checked = ss.GlidePlugin.DisableAuxBuf; - Glide_fb_get_info.Checked = ss.GlidePlugin.FbGetInfo; + Glide_autodetect_ucode.Checked = ss.GlidePlugin.autodetect_ucode; + Glide_ucode.SelectedIndex = ss.GlidePlugin.ucode; + Glide_flame_corona.Checked = ss.GlidePlugin.flame_corona; + Glide_card_id.SelectedIndex = ss.GlidePlugin.card_id; + Glide_tex_filter.SelectedIndex = ss.GlidePlugin.tex_filter; + Glide_wireframe.Checked = ss.GlidePlugin.wireframe; + Glide_wfmode.SelectedIndex = ss.GlidePlugin.wfmode; + Glide_fast_crc.Checked = ss.GlidePlugin.fast_crc; + Glide_filter_cache.Checked = ss.GlidePlugin.filter_cache; + Glide_unk_as_red.Checked = ss.GlidePlugin.unk_as_red; + Glide_fb_read_always.Checked = ss.GlidePlugin.fb_read_always; + Glide_motionblur.Checked = ss.GlidePlugin.motionblur; + Glide_fb_render.Checked = ss.GlidePlugin.fb_render; + Glide_noditheredalpha.Checked = ss.GlidePlugin.noditheredalpha; + Glide_noglsl.Checked = ss.GlidePlugin.noglsl; + Glide_fbo.Checked = ss.GlidePlugin.fbo; + Glide_disable_auxbuf.Checked = ss.GlidePlugin.disable_auxbuf; + Glide_fb_get_info.Checked = ss.GlidePlugin.fb_get_info; Glide_offset_x.Text = ss.GlidePlugin.offset_x.ToString(); Glide_offset_y.Text = ss.GlidePlugin.offset_y.ToString(); Glide_scale_x.Text = ss.GlidePlugin.scale_x.ToString(); @@ -477,24 +477,24 @@ namespace BizHawk.Client.EmuHawk Glide_decrease_fillrect_edge.Checked = ss.GlidePlugin.decrease_fillrect_edge; Glide_detect_cpu_write.Checked = ss.GlidePlugin.detect_cpu_write; Glide_fb_clear.Checked = ss.GlidePlugin.fb_clear; - Glide_fb_hires.Checked = ss.GlidePlugin.FbHiRes; - Glide_fb_read_alpha.Checked = ss.GlidePlugin.FbReadAlpha; - Glide_fb_smart.Checked = ss.GlidePlugin.FbSmart; - Glide_fillcolor_fix.Checked = ss.GlidePlugin.FillColorFix; - Glide_fog.Checked = ss.GlidePlugin.Fog; - Glide_force_depth_compare.Checked = ss.GlidePlugin.ForceDepthCompare; - Glide_force_microcheck.Checked = ss.GlidePlugin.ForceMicroCheck; - Glide_fb_hires_buf_clear.Checked = ss.GlidePlugin.FbHiResBufClear; - Glide_fb_ignore_aux_copy.Checked = ss.GlidePlugin.FbIgnoreAuxCopy; - Glide_fb_ignore_previous.Checked = ss.GlidePlugin.FbIgnorePrevious; - Glide_increase_primdepth.Checked = ss.GlidePlugin.IncreasePrimDepth; - Glide_increase_texrect_edge.Checked = ss.GlidePlugin.IncreaseTexRectEdge; - Glide_fb_optimize_texrect.Checked = ss.GlidePlugin.FbOptimizeTexRect; - Glide_fb_optimize_write.Checked = ss.GlidePlugin.FbOptimizeWrite; + Glide_fb_hires.Checked = ss.GlidePlugin.fb_hires; + Glide_fb_read_alpha.Checked = ss.GlidePlugin.fb_read_alpha; + Glide_fb_smart.Checked = ss.GlidePlugin.fb_smart; + Glide_fillcolor_fix.Checked = ss.GlidePlugin.fillcolor_fix; + Glide_fog.Checked = ss.GlidePlugin.fog; + Glide_force_depth_compare.Checked = ss.GlidePlugin.force_depth_compare; + Glide_force_microcheck.Checked = ss.GlidePlugin.force_microcheck; + Glide_fb_hires_buf_clear.Checked = ss.GlidePlugin.fb_hires_buf_clear; + Glide_fb_ignore_aux_copy.Checked = ss.GlidePlugin.fb_ignore_aux_copy; + Glide_fb_ignore_previous.Checked = ss.GlidePlugin.fb_ignore_previous; + Glide_increase_primdepth.Checked = ss.GlidePlugin.increase_primdepth; + Glide_increase_texrect_edge.Checked = ss.GlidePlugin.increase_texrect_edge; + Glide_fb_optimize_texrect.Checked = ss.GlidePlugin.fb_optimize_texrect; + Glide_fb_optimize_write.Checked = ss.GlidePlugin.fb_optimize_write; Glide_PPL.Checked = ss.GlidePlugin.PPL; - Glide_soft_depth_compare.Checked = ss.GlidePlugin.SoftDepthCompare; - Glide_use_sts1_only.Checked = ss.GlidePlugin.UseSts1Only; - Glide_wrap_big_tex.Checked = ss.GlidePlugin.WrapBigTex; + Glide_soft_depth_compare.Checked = ss.GlidePlugin.soft_depth_compare; + Glide_use_sts1_only.Checked = ss.GlidePlugin.use_sts1_only; + Glide_wrap_big_tex.Checked = ss.GlidePlugin.wrap_big_tex; Glide_depth_bias.Text = ss.GlidePlugin.depth_bias.ToString(); Glide_filtering.SelectedIndex = ss.GlidePlugin.filtering; diff --git a/BizHawk.Emulation.Cores/Consoles/Nintendo/N64/N64SyncSettings.Glide.cs b/BizHawk.Emulation.Cores/Consoles/Nintendo/N64/N64SyncSettings.Glide.cs index 728da19031..03372ca6c8 100644 --- a/BizHawk.Emulation.Cores/Consoles/Nintendo/N64/N64SyncSettings.Glide.cs +++ b/BizHawk.Emulation.Cores/Consoles/Nintendo/N64/N64SyncSettings.Glide.cs @@ -12,42 +12,42 @@ namespace BizHawk.Emulation.Cores.Nintendo.N64 { public N64GlidePluginSettings() { - WFMode = 1; - WireFrame = false; - CardId = 0; - FlameCorona = false; - UCode = 2; - AutodetectUCode = true; - MotionBlur = false; - FbReadAlways = false; - UnkAsRed = false; - FilterCache = false; - FastCRC = false; - DisableAuxBuf = false; - Fbo = false; - NoGlsl = true; - NoDitheredAlpha = true; - TexFilter = 0; - FbRender = false; - WrapBigTex = false; - UseSts1Only = false; - SoftDepthCompare = false; + wfmode = 1; + wireframe = false; + card_id = 0; + flame_corona = false; + ucode = 2; + autodetect_ucode = true; + motionblur = false; + fb_read_always = false; + unk_as_red = false; + filter_cache = false; + fast_crc = false; + disable_auxbuf = false; + fbo = false; + noglsl = true; + noditheredalpha = true; + tex_filter = 0; + fb_render = false; + wrap_big_tex = false; + use_sts1_only = false; + soft_depth_compare = false; PPL = false; - FbOptimizeWrite = false; - FbOptimizeTexRect = true; - IncreaseTexRectEdge = false; - IncreasePrimDepth = false; - FbIgnorePrevious = false; - FbIgnoreAuxCopy = false; - FbHiResBufClear = true; - ForceMicroCheck = false; - ForceDepthCompare = false; - Fog = true; - FillColorFix = false; - FbSmart = false; - FbReadAlpha = false; - FbGetInfo = false; - FbHiRes = true; + fb_optimize_write = false; + fb_optimize_texrect = true; + increase_texrect_edge = false; + increase_primdepth = false; + fb_ignore_previous = false; + fb_ignore_aux_copy = false; + fb_hires_buf_clear = true; + force_microcheck = false; + force_depth_compare = false; + fog = true; + fillcolor_fix = false; + fb_smart = false; + fb_read_alpha = false; + fb_get_info = false; + fb_hires = true; fb_clear = false; detect_cpu_write = false; decrease_fillrect_edge = false; @@ -71,84 +71,84 @@ namespace BizHawk.Emulation.Cores.Nintendo.N64 [DefaultValue(1)] [DisplayName("Wire Frame Mode")] [Description("0=Normal colors, 1=Vertex colors, 2=Red only")] - public int WFMode { get; set; } + public int wfmode { get; set; } [DefaultValue(false)] [DisplayName("Wire Frame Display")] - public bool WireFrame { get; set; } + public bool wireframe { get; set; } [DefaultValue(0)] [DisplayName("Card ID")] - public int CardId { get; set; } + public int card_id { get; set; } [DefaultValue(false)] [DisplayName("Zelda corona fix")] - public bool FlameCorona { get; set; } + public bool flame_corona { get; set; } [DefaultValue(2)] [DisplayName("Force microcode")] - public int UCode { get; set; } + public int ucode { get; set; } [DefaultValue(true)] [DisplayName("Auto-detect microcode")] - public bool AutodetectUCode { get; set; } + public bool autodetect_ucode { get; set; } [DefaultValue(false)] [DisplayName("Motion Blur")] - public bool MotionBlur { get; set; } + public bool motionblur { get; set; } [DefaultValue(false)] [DisplayName("Framebuffer read every frame")] - public bool FbReadAlways { get; set; } + public bool fb_read_always { get; set; } [DefaultValue(false)] [DisplayName("Display unknown combines as red")] - public bool UnkAsRed { get; set; } + public bool unk_as_red { get; set; } [DefaultValue(false)] [DisplayName("Filter Cache")] - public bool FilterCache { get; set; } + public bool filter_cache { get; set; } [DefaultValue(false)] [DisplayName("Fast CRC")] - public bool FastCRC { get; set; } + public bool fast_crc { get; set; } [DefaultValue(false)] [DisplayName("Disable Aux Buffer")] - public bool DisableAuxBuf { get; set; } + public bool disable_auxbuf { get; set; } [DefaultValue(false)] [DisplayName("Use framebuffer objects")] - public bool Fbo { get; set; } + public bool fbo { get; set; } [DefaultValue(true)] [DisplayName("Disable GLSL combiners")] - public bool NoGlsl { get; set; } + public bool noglsl { get; set; } [DefaultValue(true)] [DisplayName("Disable dithered alpha")] - public bool NoDitheredAlpha { get; set; } + public bool noditheredalpha { get; set; } [DefaultValue(0)] [DisplayName("Texture Filter")] [Description("0=None, 1=Blur edges, 2=Super 2xSai, 3=Hq2x, 4=Hq4x")] - public int TexFilter { get; set; } + public int tex_filter { get; set; } [DefaultValue(false)] [DisplayName("Framebuffer Render")] - public bool FbRender { get; set; } + public bool fb_render { get; set; } [DefaultValue(false)] [DisplayName("Wrap textures too big for tmem")] - public bool WrapBigTex { get; set; } + public bool wrap_big_tex { get; set; } [DefaultValue(false)] [DisplayName("Use Sts1 Only")] - public bool UseSts1Only { get; set; } + public bool use_sts1_only { get; set; } [DefaultValue(false)] [DisplayName("Soft Depth Compare")] - public bool SoftDepthCompare { get; set; } + public bool soft_depth_compare { get; set; } [DefaultValue(false)] [DisplayName("PPL")] @@ -156,63 +156,63 @@ namespace BizHawk.Emulation.Cores.Nintendo.N64 [DefaultValue(false)] [DisplayName("Framebuffer Optimize Write")] - public bool FbOptimizeWrite { get; set; } + public bool fb_optimize_write { get; set; } [DefaultValue(true)] [DisplayName("Framebuffer Optimize Texture Rectangle")] - public bool FbOptimizeTexRect { get; set; } + public bool fb_optimize_texrect { get; set; } [DefaultValue(false)] [DisplayName("Increase Texture Rectangle Edge")] - public bool IncreaseTexRectEdge { get; set; } + public bool increase_texrect_edge { get; set; } [DefaultValue(false)] [DisplayName("Increase Prim Depth")] - public bool IncreasePrimDepth { get; set; } + public bool increase_primdepth { get; set; } [DefaultValue(false)] [DisplayName("Framebuffer Ignore Previous")] - public bool FbIgnorePrevious { get; set; } + public bool fb_ignore_previous { get; set; } [DefaultValue(false)] [DisplayName("Framebuffer Ignore Aux Copy")] - public bool FbIgnoreAuxCopy { get; set; } + public bool fb_ignore_aux_copy { get; set; } [DefaultValue(true)] [DisplayName("Framebuffer High Resolution Buffer Clear")] - public bool FbHiResBufClear { get; set; } + public bool fb_hires_buf_clear { get; set; } [DefaultValue(false)] [DisplayName("Force Mirco Check")] - public bool ForceMicroCheck { get; set; } + public bool force_microcheck { get; set; } [DefaultValue(false)] [DisplayName("Force Depth Compare")] - public bool ForceDepthCompare { get; set; } + public bool force_depth_compare { get; set; } [DefaultValue(true)] [DisplayName("Fog Enabled")] - public bool Fog { get; set; } + public bool fog { get; set; } [DefaultValue(false)] [DisplayName("Fill Color Fix")] - public bool FillColorFix { get; set; } + public bool fillcolor_fix { get; set; } [DefaultValue(false)] [DisplayName("Smart Framebuffer")] - public bool FbSmart { get; set; } + public bool fb_smart { get; set; } [DefaultValue(false)] [DisplayName("Framebuffer Read Alpha")] - public bool FbReadAlpha { get; set; } + public bool fb_read_alpha { get; set; } [DefaultValue(false)] [DisplayName("Get Framebuffer Info")] - public bool FbGetInfo { get; set; } + public bool fb_get_info { get; set; } [DefaultValue(true)] [DisplayName("High Res Framebuffer")] - public bool FbHiRes { get; set; } + public bool fb_hires { get; set; } [DefaultValue(false)] [DisplayName("Clear Framebuffer")] @@ -303,24 +303,24 @@ namespace BizHawk.Emulation.Cores.Nintendo.N64 decrease_fillrect_edge = game.GetBool("Glide_decrease_fillrect_edge", false); detect_cpu_write = game.GetBool("Glide_detect_cpu_write", false); fb_clear = game.GetBool("Glide_fb_clear", false); - FbHiRes = game.GetBool("Glide_fb_clear", true); - FbReadAlpha = game.GetBool("Glide_fb_read_alpha", false); - FbSmart = game.GetBool("Glide_fb_smart", false); - FillColorFix = game.GetBool("Glide_fillcolor_fix", false); - Fog = game.GetBool("Glide_fog", true); - ForceDepthCompare = game.GetBool("Glide_force_depth_compare", false); - ForceMicroCheck = game.GetBool("Glide_force_microcheck", false); - FbHiResBufClear = game.GetBool("Glide_fb_hires_buf_clear", true); - FbIgnoreAuxCopy = game.GetBool("Glide_fb_ignore_aux_copy", false); - FbIgnorePrevious = game.GetBool("Glide_fb_ignore_previous", false); - IncreasePrimDepth = game.GetBool("Glide_increase_primdepth", false); - IncreaseTexRectEdge = game.GetBool("Glide_increase_texrect_edge", false); - FbOptimizeTexRect = game.GetBool("Glide_fb_optimize_texrect", true); - FbOptimizeWrite = game.GetBool("Glide_fb_optimize_write", false); + fb_hires = game.GetBool("Glide_fb_clear", true); + fb_read_alpha = game.GetBool("Glide_fb_read_alpha", false); + fb_smart = game.GetBool("Glide_fb_smart", false); + fillcolor_fix = game.GetBool("Glide_fillcolor_fix", false); + fog = game.GetBool("Glide_fog", true); + force_depth_compare = game.GetBool("Glide_force_depth_compare", false); + force_microcheck = game.GetBool("Glide_force_microcheck", false); + fb_hires_buf_clear = game.GetBool("Glide_fb_hires_buf_clear", true); + fb_ignore_aux_copy = game.GetBool("Glide_fb_ignore_aux_copy", false); + fb_ignore_previous = game.GetBool("Glide_fb_ignore_previous", false); + increase_primdepth = game.GetBool("Glide_increase_primdepth", false); + increase_texrect_edge = game.GetBool("Glide_increase_texrect_edge", false); + fb_optimize_texrect = game.GetBool("Glide_fb_optimize_texrect", true); + fb_optimize_write = game.GetBool("Glide_fb_optimize_write", false); PPL = game.GetBool("Glide_PPL", false); - SoftDepthCompare = game.GetBool("Glide_soft_depth_compare", false); - UseSts1Only = game.GetBool("Glide_use_sts1_only", false); - WrapBigTex = game.GetBool("Glide_wrap_big_tex", false); + soft_depth_compare = game.GetBool("Glide_soft_depth_compare", false); + use_sts1_only = game.GetBool("Glide_use_sts1_only", false); + wrap_big_tex = game.GetBool("Glide_wrap_big_tex", false); depth_bias = game.GetInt("Glide_depth_bias", 20); filtering = game.GetInt("Glide_filtering", 1);