IStateManager - remove IDisposable, this isn't a terrible idea, but let's put it back if/when we need it. Remove IDisposable from StateManagerState
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@ -6,7 +6,7 @@ namespace BizHawk.Client.Common
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/// <summary>
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/// <summary>
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/// Represents a savestate in the <seealso cref="TasStateManager"/>
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/// Represents a savestate in the <seealso cref="TasStateManager"/>
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/// </summary>
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/// </summary>
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internal class StateManagerState : IDisposable
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internal class StateManagerState
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{
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{
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public int Frame { get; }
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public int Frame { get; }
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@ -19,9 +19,5 @@ namespace BizHawk.Client.Common
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State = state;
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State = state;
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Frame = frame;
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Frame = frame;
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}
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}
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public void Dispose()
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{
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}
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}
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}
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}
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}
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@ -3,7 +3,6 @@ using System.Collections.Generic;
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using System.IO;
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using System.IO;
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using System.Linq;
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using System.Linq;
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using BizHawk.Common;
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using BizHawk.Common.NumberExtensions;
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using BizHawk.Common.NumberExtensions;
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using BizHawk.Emulation.Common;
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using BizHawk.Emulation.Common;
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using BizHawk.Emulation.Common.IEmulatorExtensions;
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using BizHawk.Emulation.Common.IEmulatorExtensions;
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@ -53,10 +52,6 @@ namespace BizHawk.Client.Common
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_decay = new StateManagerDecay(_movie, this);
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_decay = new StateManagerDecay(_movie, this);
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}
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}
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public void Dispose()
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{
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}
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public void UpdateStateFrequency()
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public void UpdateStateFrequency()
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{
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{
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_stateFrequency = ((int)_expectedStateSize / Settings.MemStateGapDivider / 1024)
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_stateFrequency = ((int)_expectedStateSize / Settings.MemStateGapDivider / 1024)
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