2012-04-16 08:18:41 +00:00
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using System;
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using System.Runtime.InteropServices;
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using System.Text;
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using System.Threading;
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using System.Collections.Generic;
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using System.Windows.Forms;
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using System.Drawing;
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using System.Drawing.Drawing2D;
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using System.Drawing.Imaging;
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namespace BizHawk.MultiClient
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{
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public interface IDisplayFilter
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{
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/// <summary>
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/// describes how this filter will respond to an input format
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/// </summary>
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DisplayFilterAnalysisReport Analyze(Size sourceSize);
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/// <summary>
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/// runs the filter
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/// </summary>
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DisplaySurface Execute(DisplaySurface surface);
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}
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public class DisplayFilterAnalysisReport
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{
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public bool Success;
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public Size OutputSize;
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}
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public class DisplaySurface : IDisposable
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{
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/// <summary>
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/// returns a Graphics object used to render to this surface. be sure to dispose it!
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/// </summary>
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public Graphics GetGraphics()
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{
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Unlock();
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return Graphics.FromImage(bmp);
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}
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Bitmap bmp;
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BitmapData bmpdata;
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//TODO - lock and cache these
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public unsafe int* PixelPtr { get { return (int*)bmpdata.Scan0.ToPointer(); } }
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public IntPtr PixelIntPtr { get { return bmpdata.Scan0; } }
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public int Stride { get { return bmpdata.Stride; } }
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public int OffsetOf(int x, int y) { return y * Stride + x*4; }
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public unsafe void Clear()
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{
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Lock();
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Util.memset32(PixelPtr, 0, Stride * Height);
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}
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/// <summary>
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/// returns a bitmap which you can use but not hold onto.
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/// we may remove this later, as managing a Bitmap just for this may be a drag. (probably not though)
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/// </summary>
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public Bitmap PeekBitmap()
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{
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Unlock();
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return bmp;
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}
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public DisplaySurface(int width, int height)
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{
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//can't create a bitmap with zero dimensions, so for now, just bump it up to one
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if (width == 0) width = 1;
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2012-04-16 22:12:11 +00:00
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if (height == 0) height = 1;
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Width = width;
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Height = height;
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2012-04-16 08:18:41 +00:00
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bmp = new Bitmap(width, height, PixelFormat.Format32bppArgb);
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Lock();
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}
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/// <summary>
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/// returns a new surface
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/// </summary>
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/// <param name="xpad"></param>
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/// <param name="ypad"></param>
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/// <returns></returns>
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public unsafe DisplaySurface ToPaddedSurface(int xpad0, int ypad0, int xpad1, int ypad1)
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{
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Lock();
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int new_width = Width + xpad0 + xpad1;
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int new_height = Height + ypad0 + ypad1;
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DisplaySurface ret = new DisplaySurface(new_width, new_height);
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ret.Lock();
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int* dptr = ret.PixelPtr;
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int* sptr = PixelPtr;
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int dstride = ret.Stride/4;
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int sstride = Stride/4;
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for (int y = 0; y < Height; y++)
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for (int x = 0; x < Width; x++)
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{
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dptr[(y + ypad0) * dstride + x + xpad0] = sptr[y * sstride + x];
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}
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return ret;
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}
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public int Width { get; private set; }
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public int Height { get; private set; }
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public void Dispose()
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{
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if (bmp != null)
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bmp.Dispose();
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bmp = null;
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}
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/// <summary>
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/// copies out the buffer as an int array (hopefully you can do this with a pointer instead and save some time!)
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/// </summary>
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public unsafe int[] ToIntArray()
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{
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Lock();
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int w = bmp.Width;
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int h = bmp.Height;
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var ret = new int[bmp.Width * bmp.Height];
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int* pData = (int*)bmpdata.Scan0.ToPointer();
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int stride = bmpdata.Stride / 4;
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for (int y = 0, i = 0; y < h; y++)
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for (int x = 0; x < w; x++)
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ret[i++] = pData[y * stride + x];
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return ret;
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}
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public unsafe void SetFromIntArray(int[] pixels)
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{
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Lock();
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if (Stride == Width * 4)
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{
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Marshal.Copy(pixels, 0, PixelIntPtr, Width * Height);
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return;
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}
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int w = Width;
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int h = Height;
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int* pData = PixelPtr;
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int stride = Stride / 4;
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for (int y = 0, i = 0; y < h; y++)
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for (int x = 0; x < w; x++)
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pData[y * stride + x] = pixels[i++];
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}
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/// <summary>
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/// locks this surface so that it can be accessed by raw pointer
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/// </summary>
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public void Lock()
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{
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if (bmpdata != null) return;
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var imageLockMode = ImageLockMode.ReadWrite;
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bmpdata = bmp.LockBits(new Rectangle(0, 0, Width, Height), imageLockMode, PixelFormat.Format32bppArgb);
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}
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public bool IsLocked { get { return bmpdata != null; } }
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public void Unlock()
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{
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if (bmpdata != null)
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bmp.UnlockBits(bmpdata);
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bmpdata = null;
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}
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public static unsafe DisplaySurface FromVideoProvider(IVideoProvider provider)
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{
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int w = provider.BufferWidth;
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int h = provider.BufferHeight;
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int[] buffer = provider.GetVideoBuffer();
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var ret = new DisplaySurface(w,h);
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int* pData = ret.PixelPtr;
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int stride = ret.Stride / 4;
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for (int y = 0, i=0; y < h; y++)
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for (int x = 0; x < w; x++)
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pData[y * stride + x] = buffer[i++];
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return ret;
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}
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}
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public class OSDManager
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{
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public string FPS { get; set; }
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public string MT { get; set; }
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private Font MessageFont;
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private Font AlertFont;
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public void Dispose()
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{
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if (MessageFont != null)
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{
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MessageFont.Dispose();
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MessageFont = null;
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}
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if (AlertFont != null)
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{
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AlertFont.Dispose();
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AlertFont = null;
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}
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}
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public OSDManager()
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{
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//MessageFont = new Font(Device, 16, 0, FontWeight.Bold, 1, false, CharacterSet.Default, Precision.Default, FontQuality.Default, PitchAndFamily.Default | PitchAndFamily.DontCare, "Courier");
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//AlertFont = new Font(Device, 16, 0, FontWeight.ExtraBold, 1, true, CharacterSet.Default, Precision.Default, FontQuality.Default, PitchAndFamily.Default | PitchAndFamily.DontCare, "Courier");
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2012-04-16 12:17:25 +00:00
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MessageFont = new Font("Courier", 14, FontStyle.Bold, GraphicsUnit.Pixel);
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AlertFont = new Font("Courier", 14, FontStyle.Bold, GraphicsUnit.Pixel);
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2012-04-16 08:18:41 +00:00
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}
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private float GetX(Graphics g, int x, int anchor, Font font, string message)
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{
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var size = g.MeasureString(message, font);
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//Rectangle rect = g.MeasureString(Sprite, message, new DrawTextFormat());
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switch (anchor)
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{
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default:
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case 0: //Top Left
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case 2: //Bottom Left
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return x;
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case 1: //Top Right
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case 3: //Bottom Right
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return g.ClipBounds.Width - x - size.Width;
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}
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}
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private float GetY(Graphics g, int y, int anchor, Font font, string message)
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{
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var size = g.MeasureString(message, font);
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switch (anchor)
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{
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default:
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case 0: //Top Left
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case 1: //Top Right
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return y;
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case 2: //Bottom Left
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case 3: //Bottom Right
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return g.ClipBounds.Height - y - size.Height;
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}
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}
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private string MakeFrameCounter()
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{
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if (Global.MovieSession.Movie.Mode == MOVIEMODE.FINISHED)
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{
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return Global.Emulator.Frame.ToString() + "/" + Global.MovieSession.Movie.Length().ToString() + " (Finished)";
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}
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else if (Global.MovieSession.Movie.Mode == MOVIEMODE.PLAY)
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{
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return Global.Emulator.Frame.ToString() + "/" + Global.MovieSession.Movie.Length().ToString();
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}
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else if (Global.MovieSession.Movie.Mode == MOVIEMODE.RECORD)
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return Global.Emulator.Frame.ToString();
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else
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{
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return Global.Emulator.Frame.ToString();
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}
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}
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private string MakeLagCounter()
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{
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return Global.Emulator.LagCount.ToString();
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}
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private List<UIMessage> messages = new List<UIMessage>(5);
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private List<UIDisplay> GUITextList = new List<UIDisplay>();
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public void AddMessage(string message)
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{
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messages.Add(new UIMessage { Message = message, ExpireAt = DateTime.Now + TimeSpan.FromSeconds(2) });
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}
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2012-04-24 15:23:56 +00:00
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public void AddGUIText(string message, int x, int y, bool alert, Brush BackGround, Brush ForeColor, int anchor)
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2012-04-16 08:18:41 +00:00
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{
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2012-04-24 15:23:56 +00:00
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GUITextList.Add(new UIDisplay { Message = message, X = x, Y = y, BackGround = BackGround, ForeColor = ForeColor, Alert = alert, Anchor = anchor });
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2012-04-16 08:18:41 +00:00
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}
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public void ClearGUIText()
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{
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GUITextList.Clear();
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}
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public void DrawMessages(Graphics g)
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{
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//todo - not so much brush object churn?
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messages.RemoveAll(m => DateTime.Now > m.ExpireAt);
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DrawScreenInfo(g);
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int line = 1;
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for (int i = messages.Count - 1; i >= 0; i--, line++)
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{
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float x = 3;
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float y = g.ClipBounds.Height - (line * 18);
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g.DrawString(messages[i].Message, MessageFont, Brushes.Black, x + 2, y + 2);
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using(var brush = new SolidBrush(Color.FromArgb(Global.Config.MessagesColor)))
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g.DrawString(messages[i].Message, MessageFont, brush, x, y);
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}
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for (int x = 0; x < GUITextList.Count; x++)
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{
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2012-04-24 15:23:56 +00:00
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try
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{
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float posx = GetX(g, GUITextList[x].X, GUITextList[x].Anchor, MessageFont, GUITextList[x].Message);
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float posy = GetY(g, GUITextList[x].Y, GUITextList[x].Anchor, MessageFont, GUITextList[x].Message);
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2012-04-30 00:30:44 +00:00
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g.DrawString(GUITextList[x].Message, MessageFont, GUITextList[x].BackGround, posx + 2, posy + 2);
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2012-04-24 15:23:56 +00:00
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g.DrawString(GUITextList[x].Message, MessageFont, Brushes.Gray, posx + 1, posy + 1);
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if (GUITextList[x].Alert)
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using(var brush = new SolidBrush(Color.FromArgb(Global.Config.AlertMessageColor)))
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g.DrawString(GUITextList[x].Message, MessageFont, brush, posx,posy);
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else
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2012-04-30 00:30:44 +00:00
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g.DrawString(GUITextList[x].Message, MessageFont, GUITextList[x].ForeColor, posx, posy);
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2012-04-24 15:23:56 +00:00
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}
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catch (Exception e)
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{
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return;
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}
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}
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2012-04-16 08:18:41 +00:00
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}
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|
|
|
|
|
|
|
|
|
|
|
public string MakeInputDisplay()
|
|
|
|
|
{
|
|
|
|
|
StringBuilder s;
|
|
|
|
|
if (Global.MovieSession.Movie.Mode == MOVIEMODE.INACTIVE || Global.MovieSession.Movie.Mode == MOVIEMODE.FINISHED)
|
|
|
|
|
s = new StringBuilder(Global.GetOutputControllersAsMnemonic());
|
|
|
|
|
else
|
|
|
|
|
s = new StringBuilder(Global.MovieSession.Movie.GetInputFrame(Global.Emulator.Frame - 1));
|
2012-04-16 20:19:08 +00:00
|
|
|
|
s.Replace(".", " ").Replace("|", "").Replace("l", ""); //If l is ever a mnemonic this will squash it.
|
|
|
|
|
|
2012-04-16 08:18:41 +00:00
|
|
|
|
return s.ToString();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public string MakeRerecordCount()
|
|
|
|
|
{
|
|
|
|
|
if (Global.MovieSession.Movie.Mode != MOVIEMODE.INACTIVE)
|
|
|
|
|
return "Rerecord Count: " + Global.MovieSession.Movie.Rerecords.ToString();
|
|
|
|
|
else
|
|
|
|
|
return "";
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// Display all screen info objects like fps, frame counter, lag counter, and input display
|
|
|
|
|
/// </summary>
|
|
|
|
|
public void DrawScreenInfo(Graphics g)
|
|
|
|
|
{
|
|
|
|
|
if (Global.Config.DisplayFrameCounter)
|
|
|
|
|
{
|
|
|
|
|
string message = MakeFrameCounter();
|
|
|
|
|
float x = GetX(g, Global.Config.DispFrameCx, Global.Config.DispFrameanchor, MessageFont, message);
|
|
|
|
|
float y = GetY(g, Global.Config.DispFrameCy, Global.Config.DispFrameanchor, MessageFont, message);
|
|
|
|
|
g.DrawString(message, MessageFont, Brushes.Black, x + 1, y + 1);
|
|
|
|
|
using(var brush = new SolidBrush(Color.FromArgb(Global.Config.MessagesColor)))
|
|
|
|
|
g.DrawString(message, MessageFont, brush, x, y );
|
|
|
|
|
}
|
|
|
|
|
if (Global.Config.DisplayInput)
|
|
|
|
|
{
|
|
|
|
|
string input = MakeInputDisplay();
|
|
|
|
|
Color c;
|
|
|
|
|
float x = GetX(g, Global.Config.DispInpx, Global.Config.DispInpanchor, MessageFont, input);
|
|
|
|
|
float y = GetY(g, Global.Config.DispInpy, Global.Config.DispInpanchor, MessageFont, input);
|
|
|
|
|
if (Global.MovieSession.Movie.Mode == MOVIEMODE.PLAY)
|
|
|
|
|
{
|
|
|
|
|
c = Color.FromArgb(Global.Config.MovieInput);
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
c = Color.FromArgb(Global.Config.MessagesColor);
|
|
|
|
|
|
|
|
|
|
g.DrawString(input, MessageFont, Brushes.Black, x+1,y+1);
|
|
|
|
|
using(var brush = new SolidBrush(c))
|
|
|
|
|
g.DrawString(input, MessageFont, brush, x,y);
|
|
|
|
|
}
|
|
|
|
|
if (Global.MovieSession.MultiTrack.IsActive)
|
|
|
|
|
{
|
|
|
|
|
g.DrawString(MT, MessageFont, Brushes.Black,
|
|
|
|
|
Global.Config.DispFPSx + 1, //TODO: Multitrack position variables
|
|
|
|
|
Global.Config.DispFPSy + 1);
|
|
|
|
|
using(var brush = new SolidBrush(Color.FromArgb(Global.Config.MessagesColor)))
|
|
|
|
|
g.DrawString(MT, MessageFont, Brushes.Black,
|
|
|
|
|
Global.Config.DispFPSx, //TODO: Multitrack position variables
|
|
|
|
|
Global.Config.DispFPSy);
|
|
|
|
|
}
|
|
|
|
|
if (Global.Config.DisplayFPS && FPS != null)
|
|
|
|
|
{
|
|
|
|
|
float x = GetX(g, Global.Config.DispFPSx, Global.Config.DispFPSanchor, MessageFont, FPS);
|
|
|
|
|
float y = GetY(g, Global.Config.DispFPSy, Global.Config.DispFPSanchor, MessageFont, FPS);
|
|
|
|
|
g.DrawString(FPS, MessageFont, Brushes.Black, x + 1, y + 1);
|
|
|
|
|
using(var brush = new SolidBrush(Color.FromArgb(Global.Config.MessagesColor)))
|
|
|
|
|
g.DrawString(FPS, MessageFont, brush, x, y);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (Global.Config.DisplayLagCounter)
|
|
|
|
|
{
|
|
|
|
|
string counter = MakeLagCounter();
|
|
|
|
|
|
|
|
|
|
if (Global.Emulator.IsLagFrame)
|
|
|
|
|
{
|
|
|
|
|
float x = GetX(g, Global.Config.DispLagx, Global.Config.DispLaganchor, AlertFont, counter);
|
|
|
|
|
float y = GetY(g, Global.Config.DispLagy, Global.Config.DispLaganchor, AlertFont, counter);
|
|
|
|
|
g.DrawString(MakeLagCounter(), AlertFont, Brushes.Black,
|
|
|
|
|
Global.Config.DispLagx + 1,
|
|
|
|
|
Global.Config.DispLagy + 1);
|
|
|
|
|
using(var brush = new SolidBrush(Color.FromArgb(Global.Config.AlertMessageColor)))
|
|
|
|
|
g.DrawString(MakeLagCounter(), AlertFont, brush,
|
|
|
|
|
Global.Config.DispLagx,
|
|
|
|
|
Global.Config.DispLagy);
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
float x = GetX(g, Global.Config.DispLagx, Global.Config.DispLaganchor, MessageFont, counter);
|
|
|
|
|
float y = GetY(g, Global.Config.DispLagy, Global.Config.DispLaganchor, MessageFont, counter);
|
|
|
|
|
g.DrawString(counter, MessageFont, Brushes.Black, x + 1, y + 1);
|
|
|
|
|
using(var brush = new SolidBrush(Color.FromArgb(Global.Config.MessagesColor)))
|
|
|
|
|
g.DrawString(counter, MessageFont, brush, x , y );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
if (Global.Config.DisplayRerecordCount)
|
|
|
|
|
{
|
|
|
|
|
string rerec = MakeRerecordCount();
|
|
|
|
|
float x = GetX(g, Global.Config.DispRecx, Global.Config.DispRecanchor, MessageFont, rerec);
|
|
|
|
|
float y = GetY(g, Global.Config.DispRecy, Global.Config.DispRecanchor, MessageFont, rerec);
|
|
|
|
|
g.DrawString(rerec, MessageFont, Brushes.Black, x + 1, y + 1);
|
|
|
|
|
using(var brush = new SolidBrush(Color.FromArgb(Global.Config.MessagesColor)))
|
|
|
|
|
g.DrawString(rerec, MessageFont, brush, x , y);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (Global.MovieSession.Movie.Mode == MOVIEMODE.PLAY)
|
|
|
|
|
{
|
2012-04-16 21:04:00 +00:00
|
|
|
|
|
|
|
|
|
int r = (int)g.ClipBounds.Width;
|
|
|
|
|
Point[] p = { new Point(r - 20, 2),
|
|
|
|
|
new Point(r - 4, 12),
|
|
|
|
|
new Point(r - 20, 22) };
|
|
|
|
|
g.FillPolygon(new SolidBrush(Color.Red), p);
|
|
|
|
|
g.DrawPolygon(new Pen(new SolidBrush(Color.Pink)), p);
|
|
|
|
|
|
2012-04-16 08:18:41 +00:00
|
|
|
|
}
|
|
|
|
|
else if (Global.MovieSession.Movie.Mode == MOVIEMODE.RECORD)
|
|
|
|
|
{
|
2012-04-16 21:04:00 +00:00
|
|
|
|
g.FillEllipse(new SolidBrush(Color.Red), new Rectangle((int)g.ClipBounds.Width - 22, 2, 20, 20));
|
|
|
|
|
g.DrawEllipse(new Pen(new SolidBrush(Color.Pink)), new Rectangle((int)g.ClipBounds.Width - 22, 2, 20, 20));
|
2012-04-16 08:18:41 +00:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (Global.MovieSession.Movie.Mode != MOVIEMODE.INACTIVE && Global.Config.DisplaySubtitles)
|
|
|
|
|
{
|
2012-04-16 20:00:11 +00:00
|
|
|
|
|
|
|
|
|
List<Subtitle> s = Global.MovieSession.Movie.Subtitles.GetSubtitles(Global.Emulator.Frame);
|
|
|
|
|
if (s == null) return;
|
|
|
|
|
for (int i = 0; i < s.Count; i++)
|
|
|
|
|
{
|
|
|
|
|
g.DrawString(s[i].Message, MessageFont, Brushes.Black,
|
|
|
|
|
s[i].X + 1, s[i].Y + 1);
|
|
|
|
|
using (var brush = new SolidBrush(Color.FromArgb((int)s[i].Color)))
|
|
|
|
|
g.DrawString(s[i].Message, MessageFont, brush,
|
|
|
|
|
s[i].X, s[i].Y);
|
|
|
|
|
}
|
2012-04-16 08:18:41 +00:00
|
|
|
|
}
|
2012-04-16 20:00:11 +00:00
|
|
|
|
|
2012-04-16 08:18:41 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public class VideoProviderData : IVideoProvider
|
|
|
|
|
{
|
|
|
|
|
public int[] VideoBuffer;
|
|
|
|
|
|
|
|
|
|
public int BufferWidth { get; set; }
|
|
|
|
|
public int BufferHeight { get; set; }
|
|
|
|
|
public int BackgroundColor { get; set; }
|
|
|
|
|
|
|
|
|
|
public int[] GetVideoBuffer() { return VideoBuffer; }
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public class DisplayManager : IDisposable
|
|
|
|
|
{
|
|
|
|
|
public DisplayManager()
|
|
|
|
|
{
|
|
|
|
|
//have at least something here at the start
|
|
|
|
|
luaNativeSurfacePreOSD = new DisplaySurface(1, 1);
|
|
|
|
|
|
|
|
|
|
wakeupEvent = new EventWaitHandle(false, EventResetMode.AutoReset);
|
|
|
|
|
suspendReplyEvent = new EventWaitHandle(false, EventResetMode.AutoReset);
|
|
|
|
|
displayThread = new Thread(ThreadProc);
|
|
|
|
|
displayThread.IsBackground = true;
|
|
|
|
|
displayThread.Start();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
SwappableDisplaySurfaceSet sourceSurfaceSet = new SwappableDisplaySurfaceSet();
|
|
|
|
|
public void UpdateSource(IVideoProvider videoProvider)
|
|
|
|
|
{
|
|
|
|
|
var newPendingSurface = sourceSurfaceSet.AllocateSurface(videoProvider.BufferWidth, videoProvider.BufferHeight, false);
|
|
|
|
|
newPendingSurface.SetFromIntArray(videoProvider.GetVideoBuffer());
|
|
|
|
|
sourceSurfaceSet.SetPending(newPendingSurface);
|
|
|
|
|
wakeupEvent.Set();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public bool Disposed { get; private set; }
|
|
|
|
|
|
|
|
|
|
public void Dispose()
|
|
|
|
|
{
|
|
|
|
|
if (Disposed) return;
|
|
|
|
|
shutdownFlag = true;
|
|
|
|
|
while (shutdownFlag) Thread.Sleep(1);
|
|
|
|
|
wakeupEvent.Dispose();
|
|
|
|
|
Disposed = true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
DisplaySurface currentSourceSurface;
|
|
|
|
|
|
|
|
|
|
//the surface to use to render a lua layer at native resolution (under the OSD)
|
|
|
|
|
DisplaySurface luaNativeSurfacePreOSD;
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// encapsulates thread-safe concept of pending/current display surfaces, reusing buffers where matching
|
|
|
|
|
/// sizes are available and keeping them cleaned up when they dont seem like theyll need to be used anymore
|
|
|
|
|
/// </summary>
|
|
|
|
|
class SwappableDisplaySurfaceSet
|
|
|
|
|
{
|
|
|
|
|
DisplaySurface Pending, Current;
|
|
|
|
|
Queue<DisplaySurface> ReleasedSurfaces = new Queue<DisplaySurface>();
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// retrieves a surface with the specified size, reusing an old buffer if available and clearing if requested
|
|
|
|
|
/// </summary>
|
|
|
|
|
public DisplaySurface AllocateSurface(int width, int height, bool needsClear=true)
|
|
|
|
|
{
|
|
|
|
|
for(;;)
|
|
|
|
|
{
|
|
|
|
|
DisplaySurface trial;
|
|
|
|
|
lock (this)
|
|
|
|
|
{
|
|
|
|
|
if (ReleasedSurfaces.Count == 0) break;
|
|
|
|
|
trial = ReleasedSurfaces.Dequeue();
|
|
|
|
|
}
|
|
|
|
|
if (trial.Width == width && trial.Height == height)
|
|
|
|
|
{
|
|
|
|
|
if(needsClear) trial.Clear();
|
|
|
|
|
return trial;
|
|
|
|
|
}
|
|
|
|
|
trial.Dispose();
|
|
|
|
|
}
|
|
|
|
|
return new DisplaySurface(width, height);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// sets the provided buffer as pending. takes control of the supplied buffer
|
|
|
|
|
/// </summary>
|
|
|
|
|
public void SetPending(DisplaySurface newPending)
|
|
|
|
|
{
|
|
|
|
|
lock(this)
|
|
|
|
|
{
|
|
|
|
|
if (Pending != null) ReleasedSurfaces.Enqueue(Pending);
|
|
|
|
|
Pending = newPending;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2012-04-21 17:21:09 +00:00
|
|
|
|
public void ReleaseSurface(DisplaySurface surface)
|
|
|
|
|
{
|
|
|
|
|
lock (this) ReleasedSurfaces.Enqueue(surface);
|
|
|
|
|
}
|
|
|
|
|
|
2012-04-16 08:18:41 +00:00
|
|
|
|
/// <summary>
|
|
|
|
|
/// returns the current buffer, making the most recent pending buffer (if there is such) as the new current first.
|
|
|
|
|
/// </summary>
|
|
|
|
|
public DisplaySurface GetCurrent()
|
|
|
|
|
{
|
|
|
|
|
lock(this)
|
|
|
|
|
{
|
|
|
|
|
if(Pending != null)
|
|
|
|
|
{
|
|
|
|
|
if (Current != null) ReleasedSurfaces.Enqueue(Current);
|
|
|
|
|
Current = Pending;
|
|
|
|
|
Pending = null;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return Current;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
SwappableDisplaySurfaceSet luaNativeSurfaceSet = new SwappableDisplaySurfaceSet();
|
|
|
|
|
public void SetLuaSurfaceNativePreOSD(DisplaySurface surface) { luaNativeSurfaceSet.SetPending(surface); }
|
|
|
|
|
public DisplaySurface GetLuaSurfaceNative()
|
|
|
|
|
{
|
|
|
|
|
return luaNativeSurfaceSet.AllocateSurface(currNativeWidth, currNativeHeight);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
int currNativeWidth, currNativeHeight;
|
|
|
|
|
EventWaitHandle wakeupEvent, suspendReplyEvent;
|
|
|
|
|
bool shutdownFlag, suspendFlag;
|
|
|
|
|
void ThreadProc()
|
|
|
|
|
{
|
|
|
|
|
for (; ; )
|
|
|
|
|
{
|
|
|
|
|
Display();
|
|
|
|
|
|
|
|
|
|
//wait until we receive something interesting, or just a little while anyway
|
|
|
|
|
wakeupEvent.WaitOne(10);
|
|
|
|
|
|
|
|
|
|
if (suspendFlag)
|
|
|
|
|
{
|
|
|
|
|
suspendFlag = false;
|
|
|
|
|
suspendReplyEvent.Set();
|
|
|
|
|
wakeupEvent.WaitOne();
|
|
|
|
|
suspendReplyEvent.Set();
|
|
|
|
|
wakeupEvent.WaitOne();
|
|
|
|
|
suspendReplyEvent.Set();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (shutdownFlag) break;
|
|
|
|
|
}
|
|
|
|
|
shutdownFlag = false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// suspends the display manager so that tricky things can be changed without the display thread going in and getting all confused and hating
|
|
|
|
|
/// </summary>
|
|
|
|
|
public void Suspend()
|
|
|
|
|
{
|
|
|
|
|
suspendFlag = true;
|
|
|
|
|
wakeupEvent.Set();
|
|
|
|
|
suspendReplyEvent.WaitOne();
|
|
|
|
|
wakeupEvent.Set();
|
|
|
|
|
suspendReplyEvent.WaitOne();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// resumes the display manager after a suspend
|
|
|
|
|
/// </summary>
|
|
|
|
|
public void Resume()
|
|
|
|
|
{
|
|
|
|
|
wakeupEvent.Set();
|
|
|
|
|
suspendReplyEvent.WaitOne();
|
|
|
|
|
}
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2012-04-21 17:21:09 +00:00
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SwappableDisplaySurfaceSet nativeDisplaySurfaceSet = new SwappableDisplaySurfaceSet();
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2012-04-16 08:18:41 +00:00
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/// <summary>
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/// internal display worker proc; runs through the multiply layered display pipeline
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/// </summary>
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void Display()
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{
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var renderPanel = Global.RenderPanel;
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if (renderPanel == null) return;
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currNativeWidth = Global.RenderPanel.NativeSize.Width;
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currNativeHeight = Global.RenderPanel.NativeSize.Height;
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//if we're configured to use a scaling filter, apply it now
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//SHOULD THIS BE RUN REPEATEDLY?
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//some filters may need to run repeatedly (temporal interpolation, ntsc scanline field alternating)
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//but its sort of wasted work.
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//IDisplayFilter filter = new Hq2xBase_Super2xSai();
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//var tempSurface = filter.Execute(currentSourceSurface);
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//currentSourceSurface.Dispose();
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//currentSourceSurface = tempSurface;
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currentSourceSurface = sourceSurfaceSet.GetCurrent();
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if (currentSourceSurface == null) return;
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int w = currNativeWidth;
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int h = currNativeHeight;
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2012-04-21 17:21:09 +00:00
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var nativeBmp = nativeDisplaySurfaceSet.AllocateSurface(w, h, true);
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using (var g = Graphics.FromImage(nativeBmp.PeekBitmap()))
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2012-04-16 08:18:41 +00:00
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{
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2012-04-21 17:21:09 +00:00
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//scale the source bitmap to the desired size of the render panel
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g.PixelOffsetMode = PixelOffsetMode.HighSpeed;
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g.InterpolationMode = InterpolationMode.NearestNeighbor;
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g.CompositingMode = CompositingMode.SourceCopy;
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g.CompositingQuality = CompositingQuality.HighSpeed;
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g.DrawImage(currentSourceSurface.PeekBitmap(), 0, 0, w, h);
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g.Clip = new Region(new Rectangle(0, 0, nativeBmp.Width, nativeBmp.Height));
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//switch to fancier composition for OSD overlays and such
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g.CompositingMode = CompositingMode.SourceOver;
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//apply a lua layer
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var luaSurface = luaNativeSurfaceSet.GetCurrent();
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if (luaSurface != null) g.DrawImageUnscaled(luaSurface.PeekBitmap(), 0, 0);
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//although we may want to change this if we want to fade out messages or have some other fancy alpha faded gui stuff
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//draw the OSD at native resolution
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Global.OSD.DrawScreenInfo(g);
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Global.OSD.DrawMessages(g);
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g.Clip.Dispose();
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2012-04-16 08:18:41 +00:00
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}
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2012-04-21 17:21:09 +00:00
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//send the native resolution image to the render panel
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Global.RenderPanel.Render(nativeBmp);
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//release the native resolution image
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nativeDisplaySurfaceSet.ReleaseSurface(nativeBmp);
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2012-04-16 08:18:41 +00:00
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}
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Thread displayThread;
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}
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}
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