adelikat
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e0dc96abdc
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GUI Text / Ram Watch on screen display - fix inverted foreground and background colors
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2012-04-30 00:30:44 +00:00 |
Rolanmen1
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f637f5f400
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gui.text now has a line color parameter.
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2012-04-24 15:23:56 +00:00 |
rolanmen1
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cefc803425
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gui.text now accepts BackgroundColor parameter. I didn't had enough time to check stuff, so i will check more deeply some other time.
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2012-04-24 03:57:23 +00:00 |
zeromus
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1e3b38538d
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fix a surface GC churn bug in display manager
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2012-04-21 17:21:09 +00:00 |
zeromus
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d156dbe5fc
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dont crash when minimized
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2012-04-16 22:12:11 +00:00 |
andres.delikat
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1f5e4d1046
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Replace the "Play" and "Record" messages for movies with Icons.
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2012-04-16 21:04:00 +00:00 |
andres.delikat
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839a247bba
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Fix input display during lag frames for NES games
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2012-04-16 20:19:08 +00:00 |
andres.delikat
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48f65ac847
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Movie subtitles - implement ability to display multiple subtitles at once
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2012-04-16 20:00:11 +00:00 |
adelikat
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3bae8da0b6
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Adjustment to height settings of osd messages, code clean up in movie.cs
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2012-04-16 12:17:25 +00:00 |
zeromus
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35fbe354c1
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add threaded display manager to allow heavy OSD/compositing/filtering to happen on another thread. add a lua layer accessible via GDI+ which can be automatically composited and the simplest possible demo of it. add some filtering infrastructure and a hq2x filter set ported to c# but need to work on a minimal selector gui before its usable. separate OSD from RenderPanel so that gdi+ presentation mode now gets full OSD support. the OSD is now a little uglier because its drawn entirely differently and could use some finetuning
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2012-04-16 08:18:41 +00:00 |