2017-08-29 13:18:28 +00:00
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using System;
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using BizHawk.Common.BufferExtensions;
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using BizHawk.Emulation.Common;
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/*
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$FFFF Interrupt Enable Flag
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$FF80-$FFFE Zero Page - 127 bytes
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$FF00-$FF7F Hardware I/O Registers
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$FEA0-$FEFF Unusable Memory
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$FE00-$FE9F OAM - Object Attribute Memory
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$E000-$FDFF Echo RAM - Reserved, Do Not Use
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$D000-$DFFF Internal RAM - Bank 1-7 (switchable - CGB only)
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$C000-$CFFF Internal RAM - Bank 0 (fixed)
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$A000-$BFFF Cartridge RAM (If Available)
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$9C00-$9FFF BG Map Data 2
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$9800-$9BFF BG Map Data 1
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$8000-$97FF Character RAM
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$4000-$7FFF Cartridge ROM - Switchable Banks 1-xx
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$0150-$3FFF Cartridge ROM - Bank 0 (fixed)
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$0100-$014F Cartridge Header Area
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$0000-$00FF Restart and Interrupt Vectors
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*/
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namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
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{
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public partial class GBHawk
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{
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public byte ReadMemory(ushort addr)
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{
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2017-11-09 14:51:39 +00:00
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MemoryCallbacks.CallReads(addr, "System Bus");
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2017-08-29 13:18:28 +00:00
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if (addr < 0x100)
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{
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// return Either BIOS ROM or Game ROM
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if ((GB_bios_register & 0x1) == 0)
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{
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return _bios[addr]; // Return BIOS
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}
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else
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{
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return mapper.ReadMemory(addr);
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}
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}
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else if (addr < 0x8000)
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{
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return mapper.ReadMemory(addr);
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}
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else if (addr < 0x9800)
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{
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2017-09-06 23:38:18 +00:00
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if (ppu.VRAM_access_read) { return CHR_RAM[addr - 0x8000]; }
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else { return 0xFF; }
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2017-08-29 13:18:28 +00:00
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}
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else if (addr < 0x9C00)
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{
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2017-09-06 23:38:18 +00:00
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if (ppu.VRAM_access_read) { return BG_map_1[addr - 0x9800]; }
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else { return 0xFF; }
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2017-08-29 13:18:28 +00:00
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}
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else if (addr < 0xA000)
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{
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2017-09-06 23:38:18 +00:00
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if (ppu.VRAM_access_read) { return BG_map_2[addr - 0x9C00]; }
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else { return 0xFF; }
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2017-08-29 13:18:28 +00:00
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}
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else if (addr < 0xC000)
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{
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return mapper.ReadMemory(addr);
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}
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else if (addr < 0xE000)
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{
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return RAM[addr - 0xC000];
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}
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else if (addr < 0xFE00)
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{
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return RAM[addr - 0xE000];
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}
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2017-09-06 23:38:18 +00:00
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else if (addr < 0xFEA0)
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2017-08-29 13:18:28 +00:00
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{
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2017-09-06 23:38:18 +00:00
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if (ppu.OAM_access_read) { return OAM[addr - 0xFE00]; }
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else { return 0xFF; }
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2017-08-29 13:18:28 +00:00
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}
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else if (addr < 0xFF00)
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{
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// unmapped memory, returns 0xFF
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return 0xFF;
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}
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else if (addr < 0xFF80)
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{
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return Read_Registers(addr);
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}
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else if (addr < 0xFFFF)
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{
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return ZP_RAM[addr - 0xFF80];
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}
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else
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{
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return Read_Registers(addr);
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}
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}
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public void WriteMemory(ushort addr, byte value)
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{
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2017-11-09 14:51:39 +00:00
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MemoryCallbacks.CallWrites(addr, "System Bus");
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2017-08-29 13:18:28 +00:00
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if (addr < 0x100)
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{
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// return Either BIOS ROM or Game ROM
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if ((GB_bios_register & 0x1) == 0)
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{
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// Can't write to BIOS region
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}
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else
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{
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mapper.WriteMemory(addr, value);
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}
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}
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else if (addr < 0x8000)
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{
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mapper.WriteMemory(addr, value);
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}
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else if (addr < 0x9800)
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{
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2017-09-06 23:38:18 +00:00
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if (ppu.VRAM_access_write) { CHR_RAM[addr - 0x8000] = value; }
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2017-08-29 13:18:28 +00:00
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}
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else if (addr < 0x9C00)
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{
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2017-09-06 23:38:18 +00:00
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if (ppu.VRAM_access_write) { BG_map_1[addr - 0x9800] = value; }
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2017-08-29 13:18:28 +00:00
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}
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else if (addr < 0xA000)
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{
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2017-09-06 23:38:18 +00:00
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if (ppu.VRAM_access_write) { BG_map_2[addr - 0x9C00] = value; }
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2017-08-29 13:18:28 +00:00
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}
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else if (addr < 0xC000)
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{
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mapper.WriteMemory(addr, value);
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}
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else if (addr < 0xE000)
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{
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RAM[addr - 0xC000] = value;
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}
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else if (addr < 0xFE00)
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{
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RAM[addr - 0xE000] = value;
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}
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2017-09-06 23:38:18 +00:00
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else if (addr < 0xFEA0)
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2017-08-29 13:18:28 +00:00
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{
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2017-09-06 23:38:18 +00:00
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if (ppu.OAM_access_write) { OAM[addr - 0xFE00] = value; }
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2017-08-29 13:18:28 +00:00
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}
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else if (addr < 0xFF00)
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{
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// unmapped, writing has no effect
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}
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else if (addr < 0xFF80)
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{
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Write_Registers(addr, value);
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}
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else if (addr < 0xFFFF)
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{
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ZP_RAM[addr - 0xFF80] = value;
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}
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else
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{
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Write_Registers(addr, value);
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}
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}
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}
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}
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