BizHawk/BizHawk.Emulation.Cores/Consoles/Nintendo/GBHawk/MemoryMap.cs

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3.3 KiB
C#
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2017-08-29 13:18:28 +00:00
using System;
using BizHawk.Common.BufferExtensions;
using BizHawk.Emulation.Common;
/*
$FFFF Interrupt Enable Flag
$FF80-$FFFE Zero Page - 127 bytes
$FF00-$FF7F Hardware I/O Registers
$FEA0-$FEFF Unusable Memory
$FE00-$FE9F OAM - Object Attribute Memory
$E000-$FDFF Echo RAM - Reserved, Do Not Use
$D000-$DFFF Internal RAM - Bank 1-7 (switchable - CGB only)
$C000-$CFFF Internal RAM - Bank 0 (fixed)
$A000-$BFFF Cartridge RAM (If Available)
$9C00-$9FFF BG Map Data 2
$9800-$9BFF BG Map Data 1
$8000-$97FF Character RAM
$4000-$7FFF Cartridge ROM - Switchable Banks 1-xx
$0150-$3FFF Cartridge ROM - Bank 0 (fixed)
$0100-$014F Cartridge Header Area
$0000-$00FF Restart and Interrupt Vectors
*/
namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
{
public partial class GBHawk
{
public byte ReadMemory(ushort addr)
{
MemoryCallbacks.CallReads(addr);
if (addr < 0x100)
{
// return Either BIOS ROM or Game ROM
if ((GB_bios_register & 0x1) == 0)
{
return _bios[addr]; // Return BIOS
}
else
{
return mapper.ReadMemory(addr);
}
}
else if (addr < 0x8000)
{
return mapper.ReadMemory(addr);
}
else if (addr < 0x9800)
{
return CHR_RAM[addr - 0x8000];
}
else if (addr < 0x9C00)
{
return BG_map_1[addr - 0x9800];
}
else if (addr < 0xA000)
{
return BG_map_2[addr - 0x9C00];
}
else if (addr < 0xC000)
{
return mapper.ReadMemory(addr);
}
else if (addr < 0xE000)
{
return RAM[addr - 0xC000];
}
else if (addr < 0xFE00)
{
return RAM[addr - 0xE000];
}
else if (addr < 0xFEA0 && ppu.OAM_access)
{
return OAM[addr - 0xFE00];
}
else if (addr < 0xFF00)
{
// unmapped memory, returns 0xFF
return 0xFF;
}
else if (addr < 0xFF80)
{
return Read_Registers(addr);
}
else if (addr < 0xFFFF)
{
return ZP_RAM[addr - 0xFF80];
}
else
{
return Read_Registers(addr);
}
}
public void WriteMemory(ushort addr, byte value)
{
MemoryCallbacks.CallWrites(addr);
if (addr < 0x100)
{
// return Either BIOS ROM or Game ROM
if ((GB_bios_register & 0x1) == 0)
{
// Can't write to BIOS region
}
else
{
mapper.WriteMemory(addr, value);
}
}
else if (addr < 0x8000)
{
mapper.WriteMemory(addr, value);
}
else if (addr < 0x9800)
{
CHR_RAM[addr - 0x8000] = value;
}
else if (addr < 0x9C00)
{
BG_map_1[addr - 0x9800] = value;
}
else if (addr < 0xA000)
{
BG_map_2[addr - 0x9C00] = value;
}
else if (addr < 0xC000)
{
mapper.WriteMemory(addr, value);
}
else if (addr < 0xE000)
{
RAM[addr - 0xC000] = value;
}
else if (addr < 0xFE00)
{
RAM[addr - 0xE000] = value;
}
else if (addr < 0xFEA0 && ppu.OAM_access)
{
OAM[addr - 0xFE00] = value;
}
else if (addr < 0xFF00)
{
// unmapped, writing has no effect
}
else if (addr < 0xFF80)
{
Write_Registers(addr, value);
}
else if (addr < 0xFFFF)
{
ZP_RAM[addr - 0xFF80] = value;
}
else
{
Write_Registers(addr, value);
}
}
}
}