BizHawk/BizHawk.MultiClient/NEStools/NESGameGenie.cs

411 lines
11 KiB
C#
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Globalization;
using BizHawk;
namespace BizHawk.MultiClient
{
public partial class NESGameGenie : Form
{
int address = -1;
int value = -1;
int compare = -1;
Dictionary<char, int> GameGenieTable = new Dictionary<char, int>();
public NESGameGenie()
{
InitializeComponent();
Closing += (o, e) => SaveConfigSettings();
}
private void NESGameGenie_Load(object sender, EventArgs e)
{
GameGenieTable.Add('A', 0); //0000
GameGenieTable.Add('P', 1); //0001
GameGenieTable.Add('Z', 2); //0010
GameGenieTable.Add('L', 3); //0011
GameGenieTable.Add('G', 4); //0100
GameGenieTable.Add('I', 5); //0101
GameGenieTable.Add('T', 6); //0110
GameGenieTable.Add('Y', 7); //0111
GameGenieTable.Add('E', 8); //1000
GameGenieTable.Add('O', 9); //1001
GameGenieTable.Add('X', 10); //1010
GameGenieTable.Add('U', 11); //1011
GameGenieTable.Add('K', 12); //1100
GameGenieTable.Add('S', 13); //1101
GameGenieTable.Add('V', 14); //1110
GameGenieTable.Add('N', 15); //1111
AddCheat.Enabled = false;
if (Global.Config.NESGGSaveWindowPosition && Global.Config.NESGGWndx >= 0 && Global.Config.NESGGWndy >= 0)
Location = new Point(Global.Config.NESGGWndx, Global.Config.NESGGWndy);
}
private void SaveConfigSettings()
{
Global.Config.NESGGWndx = this.Location.X;
Global.Config.NESGGWndy = this.Location.Y;
}
private void GameGenieCode_KeyPress(object sender, KeyPressEventArgs e)
{
//Make uppercase
if (e.KeyChar > 97 && e.KeyChar < 123)
e.KeyChar -= (char)32;
if (!(GameGenieTable.ContainsKey(e.KeyChar)))
{
if (!(e.KeyChar == (char)Keys.Back)) //Allow backspace
e.Handled = true;
}
else
{
Encoding.Checked = false;
}
}
private int GetBit(int value, int bit)
{
return (value >> bit) & 1;
}
private void DecodeGameGenieCode(string code)
{
//char 3 bit 3 denotes the code length.
if (code.Length == 6)
{
//Char # | 1 | 2 | 3 | 4 | 5 | 6 |
//Bit # |3|2|1|0|3|2|1|0|3|2|1|0|3|2|1|0|3|2|1|0|3|2|1|0|
//maps to|1|6|7|8|H|2|3|4|-|I|J|K|L|A|B|C|D|M|N|O|5|E|F|G|
value = 0;
address = 0x8000;
int x;
GameGenieTable.TryGetValue(code[0], out x);
value |= (x & 0x07);
value |= (x & 0x08) << 4;
GameGenieTable.TryGetValue(code[1], out x);
value |= (x & 0x07) << 4;
address |= (x & 0x08) << 4;
GameGenieTable.TryGetValue(code[2], out x);
address |= (x & 0x07) << 4;
GameGenieTable.TryGetValue(code[3], out x);
address |= (x & 0x07) << 12;
address |= (x & 0x08);
GameGenieTable.TryGetValue(code[4], out x);
address |= (x & 0x07);
address |= (x & 0x08) << 8;
GameGenieTable.TryGetValue(code[5], out x);
address |= (x & 0x07) << 8;
value |= (x & 0x08);
SetProperties();
}
else if (code.Length == 8)
{
//Char # | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
//Bit # |3|2|1|0|3|2|1|0|3|2|1|0|3|2|1|0|3|2|1|0|3|2|1|0|3|2|1|0|3|2|1|0|
//maps to|1|6|7|8|H|2|3|4|-|I|J|K|L|A|B|C|D|M|N|O|%|E|F|G|!|^|&|*|5|@|#|$|
value = 0;
address = 0x8000;
compare = 0;
int x;
GameGenieTable.TryGetValue(code[0], out x);
value |= (x & 0x07);
value |= (x & 0x08) << 4;
GameGenieTable.TryGetValue(code[1], out x);
value |= (x & 0x07) << 4;
address |= (x & 0x08) << 4;
GameGenieTable.TryGetValue(code[2], out x);
address |= (x & 0x07) << 4;
GameGenieTable.TryGetValue(code[3], out x);
address |= (x & 0x07) << 12;
address |= (x & 0x08);
GameGenieTable.TryGetValue(code[4], out x);
address |= (x & 0x07);
address |= (x & 0x08) << 8;
GameGenieTable.TryGetValue(code[5], out x);
address |= (x & 0x07) << 8;
compare |= (x & 0x08);
GameGenieTable.TryGetValue(code[6], out x);
compare |= (x & 0x07);
compare |= (x & 0x08) << 4;
GameGenieTable.TryGetValue(code[7], out x);
compare |= (x & 0x07) << 4;
value |= (x & 0x08);
SetProperties();
}
}
private void SetProperties()
{
if (address >= 0)
AddressBox.Text = String.Format("{0:X4}", address);
else
AddressBox.Text = "";
if (compare >= 0)
CompareBox.Text = String.Format("{0:X2}", compare);
else
CompareBox.Text = "";
if (value >= 0)
ValueBox.Text = String.Format("{0:X2}", value);
}
private void ClearProperties()
{
address = -1;
value = -1;
compare = -1;
AddressBox.Text = "";
CompareBox.Text = "";
ValueBox.Text = "";
AddCheat.Enabled = false;
}
private void GameGenieCode_TextChanged(object sender, EventArgs e)
{
if (Encoding.Checked == false)
{
if (GameGenieCode.Text.Length == 6 || GameGenieCode.Text.Length == 8)
DecodeGameGenieCode(GameGenieCode.Text);
else
ClearProperties();
}
TryEnableAddCheat();
}
private void Keypad_Click(object sender, EventArgs e)
{
if (GameGenieCode.Text.Length < 8)
{
if (sender == A) GameGenieCode.Text += "A";
if (sender == P) GameGenieCode.Text += "P";
if (sender == Z) GameGenieCode.Text += "Z";
if (sender == L) GameGenieCode.Text += "L";
if (sender == G) GameGenieCode.Text += "G";
if (sender == I) GameGenieCode.Text += "I";
if (sender == T) GameGenieCode.Text += "T";
if (sender == Y) GameGenieCode.Text += "Y";
if (sender == E) GameGenieCode.Text += "E";
if (sender == O) GameGenieCode.Text += "O";
if (sender == X) GameGenieCode.Text += "X";
if (sender == U) GameGenieCode.Text += "U";
if (sender == K) GameGenieCode.Text += "K";
if (sender == S) GameGenieCode.Text += "S";
if (sender == V) GameGenieCode.Text += "V";
if (sender == N) GameGenieCode.Text += "N";
Encoding.Checked = false;
}
}
private void AddressBox_KeyPress(object sender, KeyPressEventArgs e)
{
if (!(e.KeyChar == (char)Keys.Back)) //Allow backspace
{
if (InputValidate.IsValidHexNumber(e.KeyChar))
{
Encoding.Checked = true;
}
else
e.Handled = true;
}
else
Encoding.Checked = true;
}
private void CompareBox_KeyPress(object sender, KeyPressEventArgs e)
{
if (!(e.KeyChar == (char)Keys.Back)) //Allow backspace
{
if (InputValidate.IsValidHexNumber(e.KeyChar))
{
Encoding.Checked = true;
}
else
e.Handled = true;
}
else
Encoding.Checked = true;
}
private void ValueBox_KeyPress(object sender, KeyPressEventArgs e)
{
if (!(e.KeyChar == (char)Keys.Back)) //Allow backspace
{
if (InputValidate.IsValidHexNumber(e.KeyChar))
{
Encoding.Checked = true;
}
else
e.Handled = true;
}
else
Encoding.Checked = true;
}
private void AddressBox_TextChanged(object sender, EventArgs e)
{
if (Encoding.Checked && AddressBox.Text.Length > 0)
{
int a = int.Parse(AddressBox.Text, NumberStyles.HexNumber); //TODO: try/catch just in case?
if (ValueBox.Text.Length > 0)
{
address = a;
EncodeGameGenie();
}
}
TryEnableAddCheat();
}
private void CompareBox_TextChanged(object sender, EventArgs e)
{
if (Encoding.Checked)
{
if (CompareBox.Text.Length > 0)
{
int c = int.Parse(CompareBox.Text, NumberStyles.HexNumber);
if (c > 0 && c < 0x100)
{
if (ValueBox.Text.Length > 0 && AddressBox.Text.Length > 0)
{
compare = c;
EncodeGameGenie();
}
}
}
else
{
compare = -1;
EncodeGameGenie();
}
}
TryEnableAddCheat();
}
private void TryEnableAddCheat()
{
if (AddressBox.Text.Length > 0 && ValueBox.Text.Length > 0 && GameGenieCode.Text.Length > 0)
AddCheat.Enabled = true;
else
AddCheat.Enabled = false;
}
private void ValueBox_TextChanged(object sender, EventArgs e)
{
if (Encoding.Checked && ValueBox.Text.Length > 0)
{
int v = int.Parse(ValueBox.Text, NumberStyles.HexNumber);
if (v > 0 && v < 0x100)
{
if (AddressBox.Text.Length > 0)
{
value = v;
EncodeGameGenie();
}
}
}
TryEnableAddCheat();
}
private void EncodeGameGenie()
{
char[] letters = { 'A', 'P', 'Z', 'L', 'G', 'I', 'T', 'Y', 'E', 'O', 'X', 'U', 'K', 'S', 'V', 'N' };
if (address >= 0x8000)
address -= 0x8000;
GameGenieCode.Text = "";
byte[] num = { 0, 0, 0, 0, 0, 0, 0, 0 };
num[0] = (byte)((value & 7) + ((value >> 4) & 8));
num[1] = (byte)(((value >> 4) & 7) + ((address >> 4) & 8));
num[2] = (byte)(((address >> 4) & 7));
num[3] = (byte)((address >> 12) + (address & 8));
num[4] = (byte)((address & 7) + ((address >> 8) & 8));
num[5] = (byte)(((address >> 8) & 7));
if (compare < 0 || CompareBox.Text.Length == 0)
{
num[5] += (byte)(value & 8);
for (int x = 0; x < 6; x++)
GameGenieCode.Text += letters[num[x]];
}
else
{
num[2] += 8;
num[5] += (byte)(compare & 8);
num[6] = (byte)((compare & 7) + ((compare >> 4) & 8));
num[7] = (byte)(((compare >> 4) & 7) + (value & 8));
for (int x = 0; x < 8; x++)
GameGenieCode.Text += letters[num[x]];
}
}
private void ClearButton_Click(object sender, EventArgs e)
{
ClearProperties();
GameGenieCode.Text = "";
Encoding.Checked = false;
}
private void AddCheat_Click(object sender, EventArgs e)
{
Cheat c = new Cheat();
c.name = GameGenieCode.Text;
c.address = int.Parse(AddressBox.Text, NumberStyles.HexNumber);
c.value = byte.Parse(ValueBox.Text, NumberStyles.HexNumber);
c.domain = Global.Emulator.MemoryDomains[1];
c.Enable();
Global.MainForm.Cheats1.AddCheat(c);
}
private void exitToolStripMenuItem_Click(object sender, EventArgs e)
{
this.Close();
}
private void saveWindowPositionToolStripMenuItem_Click(object sender, EventArgs e)
{
Global.Config.NESGGSaveWindowPosition ^= true;
}
private void autoloadToolStripMenuItem_Click(object sender, EventArgs e)
{
Global.Config.NESGGAutoload ^= true;
}
private void optionsToolStripMenuItem_DropDownOpened(object sender, EventArgs e)
{
autoloadToolStripMenuItem.Checked = Global.Config.NESGGAutoload;
saveWindowPositionToolStripMenuItem.Checked = Global.Config.NESGGSaveWindowPosition;
}
}
}