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using BizHawk.Emulation.Common ;
using BizHawk.Emulation.Cores.Nintendo.N64.NativeApi ;
namespace BizHawk.Emulation.Cores.Nintendo.N64
{
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internal class N64Input
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{
private mupen64plusInputApi api ;
public CoreComm CoreComm { get ; private set ; }
public IController Controller { get ; set ; }
public bool LastFrameInputPolled { get ; set ; }
public bool ThisFrameInputPolled { get ; set ; }
public ControllerDefinition ControllerDefinition { get { return N64ControllerDefinition ; } }
public static readonly ControllerDefinition N64ControllerDefinition = new ControllerDefinition
{
Name = "Nintento 64 Controller" ,
BoolButtons =
{
"P1 A Up" , "P1 A Down" , "P1 A Left" , "P1 A Right" , "P1 DPad U" , "P1 DPad D" , "P1 DPad L" , "P1 DPad R" , "P1 Start" , "P1 Z" , "P1 B" , "P1 A" , "P1 C Up" , "P1 C Down" , "P1 C Right" , "P1 C Left" , "P1 L" , "P1 R" ,
"P2 A Up" , "P2 A Down" , "P2 A Left" , "P2 A Right" , "P2 DPad U" , "P2 DPad D" , "P2 DPad L" , "P2 DPad R" , "P2 Start" , "P2 Z" , "P2 B" , "P2 A" , "P2 C Up" , "P2 C Down" , "P2 C Right" , "P2 C Left" , "P2 L" , "P2 R" ,
"P3 A Up" , "P3 A Down" , "P3 A Left" , "P3 A Right" , "P3 DPad U" , "P3 DPad D" , "P3 DPad L" , "P3 DPad R" , "P3 Start" , "P3 Z" , "P3 B" , "P3 A" , "P3 C Up" , "P3 C Down" , "P3 C Right" , "P3 C Left" , "P3 L" , "P3 R" ,
"P4 A Up" , "P4 A Down" , "P4 A Left" , "P4 A Right" , "P4 DPad U" , "P4 DPad D" , "P4 DPad L" , "P4 DPad R" , "P4 Start" , "P4 Z" , "P4 B" , "P4 A" , "P4 C Up" , "P4 C Down" , "P4 C Right" , "P4 C Left" , "P4 L" , "P4 R" ,
"Reset" , "Power"
} ,
FloatControls =
{
"P1 X Axis" , "P1 Y Axis" ,
"P2 X Axis" , "P2 Y Axis" ,
"P3 X Axis" , "P3 Y Axis" ,
"P4 X Axis" , "P4 Y Axis"
} ,
FloatRanges =
{
new [ ] { - 128.0f , 0.0f , 127.0f } ,
new [ ] { - 128.0f , 0.0f , 127.0f } ,
new [ ] { - 128.0f , 0.0f , 127.0f } ,
new [ ] { - 128.0f , 0.0f , 127.0f } ,
new [ ] { - 128.0f , 0.0f , 127.0f } ,
new [ ] { - 128.0f , 0.0f , 127.0f } ,
new [ ] { - 128.0f , 0.0f , 127.0f } ,
new [ ] { - 128.0f , 0.0f , 127.0f }
}
} ;
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public N64Input ( mupen64plusApi core , CoreComm comm , N64ControllerSettings [ ] controllerSettings )
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{
api = new mupen64plusInputApi ( core ) ;
CoreComm = comm ;
api . SetM64PInputCallback ( new mupen64plusInputApi . InputCallback ( GetControllerInput ) ) ;
core . VInterrupt + = ShiftInputPolledBools ;
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for ( int i = 0 ; i < controllerSettings . Length ; + + i )
{
SetControllerConnected ( i , controllerSettings [ i ] . IsConnected ) ;
SetControllerPakType ( i , controllerSettings [ i ] . PakType ) ;
}
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}
public void ShiftInputPolledBools ( )
{
LastFrameInputPolled = ThisFrameInputPolled ;
ThisFrameInputPolled = false ;
}
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private const sbyte _maxAnalogX = 127 ;
private const sbyte _minAnalogX = - 127 ;
private const sbyte _maxAnalogY = 127 ;
private const sbyte _minAnalogY = - 127 ;
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/// <summary>
/// Translates controller input from EmuHawk into
/// N64 controller data
/// </summary>
/// <param name="i">Id of controller to update and shove</param>
public int GetControllerInput ( int i )
{
CoreComm . InputCallback . Call ( ) ;
ThisFrameInputPolled = true ;
// Analog stick right = +X
// Analog stick up = +Y
string p = "P" + ( i + 1 ) ;
sbyte x ;
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if ( Controller . IsPressed ( p + " A Left" ) )
{
x = _minAnalogX ;
}
else if ( Controller . IsPressed ( p + " A Right" ) )
{
x = _maxAnalogX ;
}
else
{
x = ( sbyte ) Controller . GetFloat ( p + " X Axis" ) ;
}
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sbyte y ;
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if ( Controller . IsPressed ( p + " A Up" ) )
{
y = _maxAnalogY ;
}
else if ( Controller . IsPressed ( p + " A Down" ) )
{
y = _minAnalogY ;
}
else
{
y = ( sbyte ) Controller . GetFloat ( p + " Y Axis" ) ;
}
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int value = ReadController ( i + 1 ) ;
value | = ( x & 0xFF ) < < 16 ;
value | = ( y & 0xFF ) < < 24 ;
return value ;
}
/// <summary>
/// Read all buttons from a controller and translate them
/// into a form the N64 understands
/// </summary>
/// <param name="num">Number of controller to translate</param>
/// <returns>Bitlist of pressed buttons</returns>
public int ReadController ( int num )
{
int buttons = 0 ;
if ( Controller [ "P" + num + " DPad R" ] ) buttons | = ( 1 < < 0 ) ;
if ( Controller [ "P" + num + " DPad L" ] ) buttons | = ( 1 < < 1 ) ;
if ( Controller [ "P" + num + " DPad D" ] ) buttons | = ( 1 < < 2 ) ;
if ( Controller [ "P" + num + " DPad U" ] ) buttons | = ( 1 < < 3 ) ;
if ( Controller [ "P" + num + " Start" ] ) buttons | = ( 1 < < 4 ) ;
if ( Controller [ "P" + num + " Z" ] ) buttons | = ( 1 < < 5 ) ;
if ( Controller [ "P" + num + " B" ] ) buttons | = ( 1 < < 6 ) ;
if ( Controller [ "P" + num + " A" ] ) buttons | = ( 1 < < 7 ) ;
if ( Controller [ "P" + num + " C Right" ] ) buttons | = ( 1 < < 8 ) ;
if ( Controller [ "P" + num + " C Left" ] ) buttons | = ( 1 < < 9 ) ;
if ( Controller [ "P" + num + " C Down" ] ) buttons | = ( 1 < < 10 ) ;
if ( Controller [ "P" + num + " C Up" ] ) buttons | = ( 1 < < 11 ) ;
if ( Controller [ "P" + num + " R" ] ) buttons | = ( 1 < < 12 ) ;
if ( Controller [ "P" + num + " L" ] ) buttons | = ( 1 < < 13 ) ;
return buttons ;
}
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/// <summary>
/// Sets the controller pak of the controller to the specified type
/// </summary>
/// <param name="controller">Id of the controller</param>
/// <param name="type">Type to which the controller pak is set. Currently only NO_PAK and MEMORY_CARD are supported</param>
public void SetControllerPakType ( int controller , N64ControllerSettings . N64ControllerPakType type )
{
api . SetM64PControllerPakType ( controller , type ) ;
}
/// <summary>
/// Sets the connection status of the controller
/// </summary>
/// <param name="controller">Id of the controller to connect or disconnect</param>
/// <param name="connectionStatus">New status of the controller connection</param>
public void SetControllerConnected ( int controller , bool connectionStatus )
{
api . SetM64PControllerConnected ( controller , connectionStatus ) ;
}
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}
}