BizHawk/BizHawk.MultiClient/config/InputConfig.cs

558 lines
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C#
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using System;
using System.Collections.Generic;
using System.Collections;
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using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Reflection;
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using System.Text;
using System.Windows.Forms;
namespace BizHawk.MultiClient
{
//TODO:
//Remove AppendMapping and TruncateMapping functions
public partial class InputConfig : Form
{
int prevWidth;
int prevHeight;
const string ControllerStr = "Configure Controllers - ";
public static string[] NESControlList = new string[] { "Up", "Down", "Left", "Right", "A", "B", "Select", "Start" };
public static readonly Dictionary<string, string[]> CONTROLS = new Dictionary<string, string[]>()
{
{"Atari", new string[5] { "Up", "Down", "Left", "Right", "Button" } },
{"AtariConsoleButtons", new string[2] { "Reset", "Select" } },
{"Gameboy", new string[8] { "Up", "Down", "Left", "Right", "A", "B", "Select", "Start" } },
{"NES", new string[8] { "Up", "Down", "Left", "Right", "A", "B", "Select", "Start" } },
{"PC Engine / SuperGrafx", new string[8] { "Up", "Down", "Left", "Right", "I", "II", "Run", "Select" } },
{"Sega Genesis", new string[8] { "Up", "Down", "Left", "Right", "A", "B", "C", "Start" } },
{"SMS / GG / SG-1000", new string[8] { "Up", "Down", "Left", "Right", "B1", "B2", "Pause", "Reset" } },
{
// TODO: display shift / alpha names too, Also order these like on the calculator
"TI-83", new string[50] { "0", "1", "2", "3", "4", "5", "6", "7", "8", "9", ".", "ON",
"ENTER", "Up", "Down", "Left", "Right", "+", "-", "Multiply", "Divide", "CLEAR", "^", "-", "(", ")", "TAN",
"VARS", "COS", "PRGM", "STAT", "Matrix", "X", "STO->", "LN", "LOG", "^2", "^-1", "MATH", "ALPHA", "GRAPH",
"TRACE", "ZOOM", "WINDOW", "Y", "2nd", "MODE", "Del", ",", "SIN" }
}
};
public static readonly string[] TI83CONTROLS = new string[50] {
"_0", "_1", "_2", "_3", "_4", "_5", "_6", "_7", "_8", "_9", "DOT", "ON", "ENTER", "UP", "DOWN", "LEFT", "RIGHT",
"PLUS", "MINUS", "MULTIPLY", "DIVIDE", "CLEAR", "EXP", "DASH", "PARAOPEN", "PARACLOSE", "TAN", "VARS", "COS",
"PRGM", "STAT", "MATRIX", "X", "STO", "LN", "LOG", "SQUARED", "NEG1", "MATH", "ALPHA", "GRAPH", "TRACE", "ZOOM",
"WINDOW", "Y", "SECOND", "MODE", "DEL", "COMMA", "SIN"
};
public static readonly Dictionary<string, int> PADS = new Dictionary<string, int>()
{
{"Atari", 2}, {"Gameboy", 1}, {"NES", 4}, {"PC Engine / SuperGrafx", 5}, {"Sega Genesis", 1}, {"SMS / GG / SG-1000", 2},
{"TI-83", 1}
};
private ArrayList Labels;
private ArrayList TextBoxes;
private string CurSelectConsole;
private int CurSelectController;
private bool Changed;
public InputConfig()
{
InitializeComponent();
Labels = new ArrayList();
TextBoxes = new ArrayList();
Changed = false;
}
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protected override void OnShown(EventArgs e)
{
Input.Instance.EnableIgnoreModifiers = true;
base.OnShown(e);
}
protected override void OnClosed(EventArgs e)
{
base.OnClosed(e);
Input.Instance.EnableIgnoreModifiers = false;
}
private string AppendButtonMapping(string button, string oldmap)
{
//adelikat: Another relic, remove this
//int x = oldmap.LastIndexOf(',');
//if (x != -1)
// return oldmap.Substring(0, x + 2) + button;
//else
return button;
}
private void Do(string platform)
{
Label TempLabel;
InputWidget TempTextBox;
this.Text = ControllerStr + platform;
object[] controller = null;
object[] mainController = null;
object[] autoController = null;
switch (platform)
{
case "Atari":
ControllerImage.Image = BizHawk.MultiClient.Properties.Resources.atari_controller;
controller = Global.Config.Atari2600Controller;
autoController = Global.Config.Atari2600AutoController;
break;
case "Gameboy":
ControllerImage.Image = BizHawk.MultiClient.Properties.Resources.GBController;
controller = Global.Config.GBController;
autoController = Global.Config.GBAutoController;
break;
case "NES":
ControllerImage.Image = BizHawk.MultiClient.Properties.Resources.NESController;
controller = Global.Config.NESController;
autoController = Global.Config.NESAutoController;
break;
case "PC Engine / SuperGrafx":
ControllerImage.Image = BizHawk.MultiClient.Properties.Resources.PCEngineController;
controller = Global.Config.PCEController;
autoController = Global.Config.PCEAutoController;
break;
case "Sega Genesis":
ControllerImage.Image = BizHawk.MultiClient.Properties.Resources.GENController;
controller = Global.Config.GenesisController;
autoController = Global.Config.GenesisAutoController;
break;
case "SMS / GG / SG-1000":
ControllerImage.Image = BizHawk.MultiClient.Properties.Resources.SMSController;
controller = Global.Config.SMSController;
autoController = Global.Config.SMSAutoController;
break;
case "TI-83":
ControllerImage.Image = BizHawk.MultiClient.Properties.Resources.TI83CalculatorCrop;
controller = Global.Config.TI83Controller;
break;
default:
return;
}
mainController = controller;
int jpad = this.ControllComboBox.SelectedIndex;
if (jpad >= PADS[platform] * 2) //Not joypad or auto-joypad, must be special category (adelikat: I know this is hacky but so is the rest of this file)
{
switch (platform)
{
case "Atari":
IDX_CONTROLLERENABLED.Checked = Global.Config.Atari2600ConsoleButtons[0].Enabled;
controller = Global.Config.Atari2600ConsoleButtons;
break;
}
platform += "ConsoleButtons";
}
else
{
if (jpad >= PADS[platform])
{
jpad -= PADS[platform];
controller = autoController;
}
switch (platform)
{
case "Atari":
IDX_CONTROLLERENABLED.Checked = ((Atari2600ControllerTemplate)mainController[jpad]).Enabled;
break;
case "Gameboy":
IDX_CONTROLLERENABLED.Checked = ((GBControllerTemplate)mainController[jpad]).Enabled;
break;
case "NES":
IDX_CONTROLLERENABLED.Checked = ((NESControllerTemplate)mainController[jpad]).Enabled;
break;
case "PC Engine / SuperGrafx":
IDX_CONTROLLERENABLED.Checked = ((PCEControllerTemplate)mainController[jpad]).Enabled;
break;
case "Sega Genesis":
IDX_CONTROLLERENABLED.Checked = ((GenControllerTemplate)mainController[jpad]).Enabled;
break;
case "SMS / GG / SG-1000":
IDX_CONTROLLERENABLED.Checked = ((SMSControllerTemplate)mainController[jpad]).Enabled;
break;
case "TI-83":
IDX_CONTROLLERENABLED.Checked = ((TI83ControllerTemplate)mainController[jpad]).Enabled;
break;
}
}
Labels.Clear();
TextBoxes.Clear();
int row = 0;
int col = 0;
for (int button = 0; button < CONTROLS[platform].Length; button++)
{
TempLabel = new Label();
TempLabel.Text = CONTROLS[platform][button];
int xoffset = (col * 156);
int yoffset = (row * 24);
TempLabel.Location = new Point(8 + xoffset, 20 + yoffset);
Labels.Add(TempLabel);
TempTextBox = new InputWidget();
TempTextBox.Location = new Point(64 + xoffset, 20 + yoffset);
TextBoxes.Add(TempTextBox);
object field = null;
string fieldName = CONTROLS[platform][button];
switch (platform)
{
case "AtariConsoleButtons":
Atari2600ConsoleButtonsTemplate o = (Atari2600ConsoleButtonsTemplate)controller[0];
field = o.GetType().GetField(fieldName).GetValue(o);
break;
case "Atari":
{
Atari2600ControllerTemplate obj = (Atari2600ControllerTemplate)controller[jpad];
field = obj.GetType().GetField(fieldName).GetValue(obj);
break;
}
case "Gameboy":
{
GBControllerTemplate obj = (GBControllerTemplate)controller[jpad];
field = obj.GetType().GetField(fieldName).GetValue(obj);
break;
}
case "NES":
{
NESControllerTemplate obj = (NESControllerTemplate)controller[jpad];
field = obj.GetType().GetField(fieldName).GetValue(obj);
break;
}
case "PC Engine / SuperGrafx":
{
PCEControllerTemplate obj = (PCEControllerTemplate)controller[jpad];
field = obj.GetType().GetField(fieldName).GetValue(obj);
break;
}
case "Sega Genesis":
{
GenControllerTemplate obj = (GenControllerTemplate)controller[jpad];
field = obj.GetType().GetField(fieldName).GetValue(obj);
break;
}
case "SMS / GG / SG-1000":
{
if (button < 6)
{
SMSControllerTemplate obj = (SMSControllerTemplate)controller[jpad];
field = obj.GetType().GetField(fieldName).GetValue(obj);
}
else if (button == 6)
field = Global.Config.SmsPause;
else
field = Global.Config.SmsReset;
break;
}
case "TI-83":
{
TI83ControllerTemplate obj = (TI83ControllerTemplate)controller[jpad];
field = obj.GetType().GetField(TI83CONTROLS[button]).GetValue(obj);
break;
}
}
TempTextBox.SetBindings((string)field);
ButtonsGroupBox.Controls.Add(TempTextBox);
ButtonsGroupBox.Controls.Add(TempLabel);
row++;
if (row > 16)
{
row = 0;
col++;
}
}
Changed = true;
}
private void Update(int prev, string platform)
{
if (platform == "Atari" && prev == 4) //adelikat: very hacky I know
platform += "ConsoleButtons";
ButtonsGroupBox.Controls.Clear();
object[] controller = null;
object[] mainController = null;
object[] autoController = null;
switch (platform)
{
case "AtariConsoleButtons":
controller = Global.Config.Atari2600ConsoleButtons;
break;
case "Atari":
controller = Global.Config.Atari2600Controller;
autoController = Global.Config.Atari2600AutoController;
break;
case "Gameboy":
controller = Global.Config.GBController;
autoController = Global.Config.GBAutoController;
break;
case "NES":
controller = Global.Config.NESController;
autoController = Global.Config.NESAutoController;
break;
case "PC Engine / SuperGrafx":
controller = Global.Config.PCEController;
autoController = Global.Config.PCEAutoController;
break;
case "Sega Genesis":
controller = Global.Config.GenesisController;
autoController = Global.Config.GenesisAutoController;
break;
case "SMS / GG / SG-1000":
controller = Global.Config.SMSController;
autoController = Global.Config.SMSAutoController;
break;
case "TI-83":
controller = Global.Config.TI83Controller;
break;
default:
return;
}
mainController = controller;
if (platform == "AtariConsoleButtons")
{
prev = 0;
}
else if (prev >= PADS[platform])
{
prev -= PADS[platform];
controller = autoController;
}
switch (platform)
{
case "AtariConsoleButtons":
((Atari2600ConsoleButtonsTemplate)mainController[0]).Enabled = IDX_CONTROLLERENABLED.Checked;
break;
case "Atari":
((Atari2600ControllerTemplate)mainController[prev]).Enabled = IDX_CONTROLLERENABLED.Checked;
break;
case "Gameboy":
((GBControllerTemplate)mainController[prev]).Enabled = IDX_CONTROLLERENABLED.Checked;
break;
case "NES":
((NESControllerTemplate)mainController[prev]).Enabled = IDX_CONTROLLERENABLED.Checked;
break;
case "PC Engine / SuperGrafx":
((PCEControllerTemplate)mainController[prev]).Enabled = IDX_CONTROLLERENABLED.Checked;
break;
case "Sega Genesis":
((GenControllerTemplate)mainController[prev]).Enabled = IDX_CONTROLLERENABLED.Checked;
break;
case "SMS / GG / SG-1000":
((SMSControllerTemplate)mainController[prev]).Enabled = IDX_CONTROLLERENABLED.Checked;
break;
case "TI-83":
((TI83ControllerTemplate)mainController[prev]).Enabled = IDX_CONTROLLERENABLED.Checked;
break;
}
for (int button = 0; button < CONTROLS[platform].Length; button++)
{
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InputWidget TempBox = TextBoxes[button] as InputWidget;
object field = null;
string fieldName = CONTROLS[platform][button];
switch (platform)
{
case "AtariConsoleButtons":
Atari2600ConsoleButtonsTemplate o = (Atari2600ConsoleButtonsTemplate)controller[0];
FieldInfo buttonF = o.GetType().GetField(fieldName);
field = buttonF.GetValue(o);
buttonF.SetValue(o, AppendButtonMapping(TempBox.Text, (string)field));
break;
case "Atari":
{
Atari2600ControllerTemplate obj = (Atari2600ControllerTemplate)controller[prev];
FieldInfo buttonField = obj.GetType().GetField(fieldName);
field = buttonField.GetValue(obj);
buttonField.SetValue(obj, AppendButtonMapping(TempBox.Text, (string)field));
break;
}
case "Gameboy":
{
GBControllerTemplate obj = (GBControllerTemplate)controller[prev];
FieldInfo buttonField = obj.GetType().GetField(fieldName);
field = buttonField.GetValue(obj);
buttonField.SetValue(obj, AppendButtonMapping(TempBox.Text, (string)field));
break;
}
case "NES":
{
NESControllerTemplate obj = (NESControllerTemplate)controller[prev];
FieldInfo buttonField = obj.GetType().GetField(fieldName);
field = buttonField.GetValue(obj);
buttonField.SetValue(obj, AppendButtonMapping(TempBox.Text, (string)field));
break;
}
case "PC Engine / SuperGrafx":
{
PCEControllerTemplate obj = (PCEControllerTemplate)controller[prev];
FieldInfo buttonField = obj.GetType().GetField(fieldName);
field = buttonField.GetValue(obj);
buttonField.SetValue(obj, AppendButtonMapping(TempBox.Text, (string)field));
break;
}
case "Sega Genesis":
{
GenControllerTemplate obj = (GenControllerTemplate)controller[prev];
FieldInfo buttonField = obj.GetType().GetField(fieldName);
field = buttonField.GetValue(obj);
buttonField.SetValue(obj, AppendButtonMapping(TempBox.Text, (string)field));
break;
}
case "SMS / GG / SG-1000":
{
if (button < 6)
{
SMSControllerTemplate obj = (SMSControllerTemplate)controller[prev];
FieldInfo buttonField = obj.GetType().GetField(fieldName);
field = buttonField.GetValue(obj);
buttonField.SetValue(obj, AppendButtonMapping(TempBox.Text, (string)field));
}
else if (button == 6)
Global.Config.SmsPause = AppendButtonMapping(TempBox.Text, Global.Config.SmsPause);
else
Global.Config.SmsReset = AppendButtonMapping(TempBox.Text, Global.Config.SmsReset);
break;
}
case "TI-83":
{
TI83ControllerTemplate obj = (TI83ControllerTemplate)controller[prev];
FieldInfo buttonField = obj.GetType().GetField(TI83CONTROLS[button]);
field = buttonField.GetValue(obj);
buttonField.SetValue(obj, AppendButtonMapping(TempBox.Text, (string)field));
break;
}
}
TempBox.Dispose();
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Label TempLabel = Labels[button] as Label;
TempLabel.Dispose();
}
}
private void InputConfig_Load(object sender, EventArgs e)
{
if (Global.MainForm.INTERIM)
SystemComboBox.Items.Add("Atari"); //When Atari is ready, add this in the designer instead
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AutoTab.Checked = Global.Config.InputConfigAutoTab;
SetAutoTab();
prevWidth = Size.Width;
prevHeight = Size.Height;
AllowLR.Checked = Global.Config.AllowUD_LR;
if (Global.Game != null)
{
Dictionary<string, string> systems = new Dictionary<string, string>()
{
{"A26", "Atari"}, {"GB", "Gameboy"}, {"GEN", "Sega Genesis"}, {"GG", "SMS / GG / SG-1000"}, {"NES", "NES"},
{"PCE", "PC Engine / SuperGrafx"}, {"SG", "SMS / GG / SG-1000"}, {"SGX", "PC Engine / SuperGrafx"},
{"SMS", "SMS / GG / SG-1000"}, {"TI83", "TI-83"}
};
if (systems.ContainsKey(Global.Game.System))
this.SystemComboBox.SelectedIndex = SystemComboBox.Items.IndexOf(systems[Global.Game.System]);
else
this.SystemComboBox.SelectedIndex = 0;
}
}
private void OK_Click(object sender, EventArgs e)
{
if (Changed)
{
UpdateAll();
}
this.DialogResult = DialogResult.OK;
Global.Config.AllowUD_LR = AllowLR.Checked;
this.Close();
}
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private void Cancel_Click(object sender, EventArgs e)
{
this.Close();
}
private void SystemComboBox_SelectedIndexChanged(object sender, EventArgs e)
{
if (Changed)
{
UpdateAll();
}
int joypads = PADS[this.SystemComboBox.SelectedItem.ToString()];
if (this.SystemComboBox.SelectedItem.ToString() != "TI-83")
{
this.Width = prevWidth;
this.Height = prevHeight;
}
else
{
if (this.Width < 700)
this.Width = 700;
if (this.Height < 580)
this.Height = 580;
}
ControllComboBox.Items.Clear();
for (int i = 0; i < joypads; i++)
{
ControllComboBox.Items.Add(string.Format("Joypad {0}", i + 1));
}
for (int i = 0; i < joypads; i++)
{
if (this.SystemComboBox.SelectedItem.ToString() != "TI-83")
ControllComboBox.Items.Add(string.Format("Autofire Joypad {0}", i + 1));
}
if (this.SystemComboBox.SelectedItem.ToString() == "Atari")
{
ControllComboBox.Items.Add("Console");
}
ControllComboBox.SelectedIndex = 0;
CurSelectConsole = this.SystemComboBox.SelectedItem.ToString();
CurSelectController = 0;
SetFocus();
SetAutoTab();
}
private void ControllComboBox_SelectedIndexChanged(object sender, EventArgs e)
{
if (Changed)
{
UpdateAll();
}
Do(SystemComboBox.SelectedItem.ToString());
CurSelectController = ControllComboBox.SelectedIndex;
SetFocus();
SetAutoTab();
}
private void UpdateAll()
{
Update(CurSelectController, CurSelectConsole);
Changed = false;
}
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private void AutoTab_CheckedChanged(object sender, EventArgs e)
{
Global.Config.HotkeyConfigAutoTab = AutoTab.Checked;
SetAutoTab();
}
private void SetFocus()
{
for (int x = 0; x < ButtonsGroupBox.Controls.Count; x++)
{
if (ButtonsGroupBox.Controls[x] is InputWidget)
{
ButtonsGroupBox.Controls[x].Focus();
return;
}
}
}
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private void SetAutoTab()
{
for (int x = 0; x < ButtonsGroupBox.Controls.Count; x++)
{
if (ButtonsGroupBox.Controls[x] is InputWidget)
{
InputWidget w = ButtonsGroupBox.Controls[x] as InputWidget;
w.AutoTab = AutoTab.Checked;
}
}
}
}
}