forked from ShuriZma/suyu
metal: bind sampler to shader
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parent
1a284e4bb7
commit
f5830983be
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@ -65,9 +65,8 @@ void GraphicsPipeline::Configure(bool is_indexed) {
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// Find resources
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size_t stage = 4;
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// const auto& cbufs{maxwell3d->state.shader_stages[stage].const_buffers};
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const auto& cbufs{maxwell3d->state.shader_stages[stage].const_buffers};
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const auto read_handle{[&](const auto& desc, u32 index) {
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/*
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ASSERT(cbufs[desc.cbuf_index].enabled);
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const u32 index_offset{index << desc.size_shift};
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const u32 offset{desc.cbuf_offset + index_offset};
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@ -83,25 +82,32 @@ void GraphicsPipeline::Configure(bool is_indexed) {
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const u32 rhs_raw{gpu_memory->Read<u32>(separate_addr)
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<< desc.secondary_shift_left};
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const u32 raw{lhs_raw | rhs_raw};
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return TexturePair(raw, false);
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}
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}
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*/
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// HACK: hardcode the texture address
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return TexturePair(/*gpu_memory->Read<u32>(addr)*/ 310378932, false);
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auto a = gpu_memory->Read<u32>(addr);
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// HACK: hardcode the image
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if (a != 310378932)
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a = 310378932;
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return TexturePair(a, false);
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}};
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const Shader::Info& info{stage_infos[stage]};
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std::array<VideoCommon::ImageViewInOut, 32> views;
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std::array<VideoCommon::SamplerId, 32> samplers;
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size_t view_index{};
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size_t sampler_index{};
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for (const auto& desc : info.texture_descriptors) {
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for (u32 index = 0; index < desc.count; ++index) {
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const auto handle{read_handle(desc, index)};
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views[view_index++] = {
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.index = handle.first,
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.blacklist = false,
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.id = {},
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};
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views[view_index++] = {handle.first};
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VideoCommon::SamplerId sampler{texture_cache.GetGraphicsSamplerId(handle.second)};
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samplers[sampler_index++] = sampler;
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}
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}
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texture_cache.FillGraphicsImageViews<true>(std::span(views.data(), view_index));
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@ -119,11 +125,14 @@ void GraphicsPipeline::Configure(bool is_indexed) {
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// Bind resources
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// HACK: try to find a texture that we can bind
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VideoCommon::ImageViewInOut* texture_buffer_it{views.data()};
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const VideoCommon::ImageViewInOut* views_it{views.data()};
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const VideoCommon::SamplerId* samplers_it{samplers.data()};
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ImageView& image_view{texture_cache.GetImageView(texture_buffer_it->id)};
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ImageView& image_view{texture_cache.GetImageView(views_it->id)};
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Sampler& sampler{texture_cache.GetSampler(*samplers_it)};
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command_recorder.GetRenderCommandEncoder()->setFragmentTexture(image_view.GetHandle(), 0);
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command_recorder.GetRenderCommandEncoder()->setFragmentSamplerState(sampler.GetHandle(), 0);
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}
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void GraphicsPipeline::MakePipeline(MTL::RenderPassDescriptor* render_pass) {
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@ -298,9 +298,7 @@ std::unique_ptr<GraphicsPipeline> PipelineCache::CreateGraphicsPipeline(
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return out;
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}
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fragment float4 fragmentMain(VertexOut in [[stage_in]], texture2d<float> tex [[texture(0)]]) {
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constexpr sampler samplr(mip_filter::linear, mag_filter::linear, min_filter::linear);
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fragment float4 fragmentMain(VertexOut in [[stage_in]], texture2d<float> tex [[texture(0)]], sampler samplr [[sampler(0)]]) {
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return tex.sample(samplr, in.texCoord);
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}
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)",
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@ -48,6 +48,8 @@ void RasterizerMetal::Draw(bool is_indexed, u32 instance_count) {
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if (!pipeline) {
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return;
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}
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// Set the engine
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pipeline->SetEngine(maxwell3d, gpu_memory);
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pipeline->Configure(is_indexed);
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// HACK: dummy draw call
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